userBill Bcancel

13,182 Commits over 2,830 Days - 0.19cph!

7 Years Ago
Added damage - but it doesn't work in this mode because it's on the server and hitboxes are on clients. To Be Updated.
7 Years Ago
Better/simpler system for player being pushed by external objects.
7 Years Ago
Improved server/client sync for vehicle hits
7 Years Ago
Improved
7 Years Ago
Improving character collision by vehicles
7 Years Ago
Working on some player collision forces. Pretty broken at the moment.
7 Years Ago
Vehicle collisions
7 Years Ago
Improved vehicle movement/interpolation issues when they first activate. Not perfect but good enough.
7 Years Ago
Updated car colliders.
7 Years Ago
Fixed issues with how bullets work: - Tigger colliders used to stop bullets. Not anymore. - Shooting from too close to someone used to ignore and shoot past them. Not anymore. Just need Paul's car collider update as well to make shooting car passengers work perfectly.
7 Years Ago
- Held items can now be marked as AllowUseWhileDriving. Default is false. - Vehicle automatically puts away invalid items being held when entering, and tries to select a valid one from the player's belt instead. - Currently unselectable items in the player's belt are tinted red and partially transparent.
7 Years Ago
Animations updating correctly on owner
7 Years Ago
Enable animations on invisible players - needed to move the player's hitboxes.
7 Years Ago
Auto-select pistol when entering vehicle, if it's available in your belt
7 Years Ago
Aligned client hitbox default
7 Years Ago
Fixed visual aim angles on proxy not matching actual aim angles
7 Years Ago
Don't need to adjust car FOV anymore. Set out-of-car view angle up to 170.
7 Years Ago
Car with higher roof
7 Years Ago
Remove println
7 Years Ago
Adjusting FOV a bit when in vehicles.
7 Years Ago
Vehicles have some loose ends to tie up but are pretty solid. Merging in.
7 Years Ago
Players can now die "successfully" when in vehicles
7 Years Ago
Fixed more eye transform issues
7 Years Ago
Fixed aim discrepancies between owner and proxy when in vehicles.
7 Years Ago
Merging in rifle angle fix
7 Years Ago
Merge in updated vehicle player animations
7 Years Ago
Fixed eye direction confusion
7 Years Ago
Committing current work before trying something risky
7 Years Ago
Stop mouse being grabbed even when editor is paused!
7 Years Ago
Adding my test scene to the build list, sick of re-adding it.
7 Years Ago
Partial work on vehicle eye rotation etc
7 Years Ago
Resetting eye direction when entering vehicles. Look straight forward.
7 Years Ago
Fixed animator assignment bug
7 Years Ago
Comments only
7 Years Ago
Resetting player state on vehicle entry and exit. No ore getting stuck crouching in the driver's seat etc
7 Years Ago
Refactoring
7 Years Ago
Allow separate player positioning in vehicle between view and world models
7 Years Ago
Removing vehicle camera again - player view only.
7 Years Ago
Player now moves correctly along with vehicle rotation when inside
8 Years Ago
Only driver gets to drive!
8 Years Ago
Players get a vehicle control "item" when entering a vehicle that lets them control it when selected. Still in progress.
8 Years Ago
Vehicle interaction work. Removed the whole concept of a separate "vehicle" camera - players continue to control their own vision directly. Added (placeholder) steering wheel as a HeldItem type, with the intention of it being the "item" selected when driving a vehicle.
8 Years Ago
Disabling damage to players in vehicle again for now. Coloured "enter as driver" green.
8 Years Ago
Working on players in vehicles. Not exactly correct at the moment, but it's stable enough for a release.
8 Years Ago
Show proxy players in vehicles. Version number display. Prevent interaction properly while in vehicles.
8 Years Ago
Fixed mouse getting unlocked after window lost focus
8 Years Ago
Added a really basic version number with display on the main screen.
8 Years Ago
Just increased MAX_PROXY_TIME_DELAY since we have no extrapolation ability.
8 Years Ago
Added documentation comments for posterity
8 Years Ago
Added console commands getbuf setbuf