userBill Bcancel

13,234 Commits over 2,830 Days - 0.19cph!

7 Years Ago
Free infinite ammo for non-playable characters
7 Years Ago
Mainly modifying ProtoBuffers to allow for future passing of AI player data.
7 Years Ago
Minor bugfix
7 Years Ago
Importing
7 Years Ago
Major initial work on creating a nav agent-powered NonPlayableCharacter class.
7 Years Ago
Just removing an obsolete file
7 Years Ago
Removed the old pre-vehicles debug car.
7 Years Ago
Clearing initialSeatInfo when it should be. Added a note on OnPostDeserialize behaviour
7 Years Ago
Reduced vehicle health
7 Years Ago
Server now accepts and handles out-of-order input packets. Reduced max inputs to send from the client from 10 to 6.
7 Years Ago
Removed use of NetworkEmulator
7 Years Ago
- Reducing input buffer sends to server. Capping max inputs to send at 10. - Reduced explosion damage.
7 Years Ago
Fixed double-spawning colliders on vehicles when in CLIENT+SERVER mode
7 Years Ago
Fixed bullet hit issues on vehicles. Moved hit receiver.
7 Years Ago
Better player positions in vehicle seats (although the driver can't "hold" the steering wheel while also sitting in the sear correctly - animations or car size will need to be adjusted for that).
7 Years Ago
Made vehicle wreckage and explosions poolable
7 Years Ago
Stopped engine start sound playing on already-occupied vehicles when a new player connected.
7 Years Ago
- Fixed a bug in making builds where an #if UNITY_EDITOR was needed. - Added a revision number to the main menu in builds, taken from the Plastic SCM revision. - Removed missing scripts from the main menu scene - I went way back in time to before I started working at FP and they were already missing then.
7 Years Ago
Added a button to my tools window.
7 Years Ago
Fixed missing blood FX + wreckage edit
7 Years Ago
Major merge in from vehicle damage etc branch.
7 Years Ago
Merging NetworkPlayer refactor into trunk.
7 Years Ago
Added some force to explosions because it's cool
7 Years Ago
Vehicle respawning working in the real level
7 Years Ago
Vehicle respawning work. Fixed init order bug. Corrected a few Random.Range errors around the project.
7 Years Ago
Vehicle manager fix
7 Years Ago
Working on vehicle spawns
7 Years Ago
Starting work on adding vehicle spawners
7 Years Ago
Tools edit
7 Years Ago
Minor tools edit
7 Years Ago
Added a basic little editor window with some buttons
7 Years Ago
Added a little editor window with some buttons
7 Years Ago
Bug fix
7 Years Ago
Fixed vehicle in a more correct way now that I understand things better.
7 Years Ago
Extra closing brace got in and ruined everything
7 Years Ago
Made getting in/out of cars work with the new network system
7 Years Ago
Fixed issues with vehicle damage visuals
7 Years Ago
Another edit
7 Years Ago
Car prefab edit
7 Years Ago
Merging in networking changes
7 Years Ago
Fixed vehicle prefab issues
7 Years Ago
Minor edits
7 Years Ago
Set AI start delay
7 Years Ago
7 Years Ago
Using generics
7 Years Ago
Apex AI working awesome
7 Years Ago
Added random moves to apex AI
7 Years Ago
Apex AI initial work
7 Years Ago
Behaviour designer improvements/fixes
7 Years Ago
Behaviour designer setup working where players run from cops and cops chase players.