13,234 Commits over 2,830 Days - 0.19cph!
Free infinite ammo for non-playable characters
Mainly modifying ProtoBuffers to allow for future passing of AI player data.
Major initial work on creating a nav agent-powered NonPlayableCharacter class.
Just removing an obsolete file
Removed the old pre-vehicles debug car.
Clearing initialSeatInfo when it should be. Added a note on OnPostDeserialize behaviour
Server now accepts and handles out-of-order input packets. Reduced max inputs to send from the client from 10 to 6.
Removed use of NetworkEmulator
- Reducing input buffer sends to server. Capping max inputs to send at 10.
- Reduced explosion damage.
Fixed double-spawning colliders on vehicles when in CLIENT+SERVER mode
Fixed bullet hit issues on vehicles. Moved hit receiver.
Better player positions in vehicle seats (although the driver can't "hold" the steering wheel while also sitting in the sear correctly - animations or car size will need to be adjusted for that).
Made vehicle wreckage and explosions poolable
Stopped engine start sound playing on already-occupied vehicles when a new player connected.
- Fixed a bug in making builds where an #if UNITY_EDITOR was needed.
- Added a revision number to the main menu in builds, taken from the Plastic SCM revision.
- Removed missing scripts from the main menu scene - I went way back in time to before I started working at FP and they were already missing then.
Added a button to my tools window.
Fixed missing blood FX + wreckage edit
Major merge in from vehicle damage etc branch.
Merging NetworkPlayer refactor into trunk.
Added some force to explosions because it's cool
Vehicle respawning working in the real level
Vehicle respawning work. Fixed init order bug. Corrected a few Random.Range errors around the project.
Working on vehicle spawns
Starting work on adding vehicle spawners
Added a basic little editor window with some buttons
Added a little editor window with some buttons
Fixed vehicle in a more correct way now that I understand things better.
Extra closing brace got in and ruined everything
Made getting in/out of cars work with the new network system
Fixed issues with vehicle damage visuals
Merging in networking changes
Fixed vehicle prefab issues
Added random moves to apex AI
Behaviour designer improvements/fixes
Behaviour designer setup working where players run from cops and cops chase players.