239,297 Commits over 3,837 Days - 2.60cph!

4 Months Ago
Manifest
4 Months Ago
Merge from main
4 Months Ago
Enemies refuse to path over open exits
4 Months Ago
merge from main
4 Months Ago
merge from map_perf_improvements2
4 Months Ago
merge from hackweek_renderlod_collapse
4 Months Ago
merge from ship_patrol_path_vis
4 Months Ago
merge from nexus
4 Months Ago
merge from searchlight_fixes
4 Months Ago
merge from io_seismic_sensor
4 Months Ago
merge from horse_fixes
4 Months Ago
merge from boombox_toggle_fix
4 Months Ago
Merge from map_perf_improvements2
4 Months Ago
Merge from main
4 Months Ago
Highlight parties that are playing a game
4 Months Ago
Fixed map renderers for dungeon cells (only used on xmas dungeons)
4 Months Ago
Leaderboard backup, run #11946
4 Months Ago
Fixed collapsed renderers never switching to their disabled state, causing slow performance degradation as players that leave monuments would never stop rendering those meshes Added a distance meter to the RendererLOD inspector to show the current camera distnace (will use in-game camera if game is running otherwise will use scene view position)
4 Months Ago
Merge from hackwee_renderlod_collapse
4 Months Ago
Merge Bikes -> Aux2
4 Months Ago
Manifest
4 Months Ago
Merge Bikes -> Aux2
4 Months Ago
Merge SidecarRewrite -> Bikes
4 Months Ago
Convert harbor approach node error into a warning Fix player not being able to initialise if the boat paths are disabled
4 Months Ago
Merge from main
4 Months Ago
Fixed underwater labs not rendering (in theory, they don't seem to work at all in the editor?)
4 Months Ago
Wait a second after sending the nexus.redirect command before kicking the player off the server Increase delay before disconnecting in nexus.redirect command to give the loading screen a better chance of rendering Should fix the game stalling for a bit before you see the loading screen saying you're changing servers Might fix passengers in vehicles needing to manually reconnect in transfers
4 Months Ago
Use GenericLerp to get smooth interpolated sidecar angle changes
4 Months Ago
Try to destroy ping instance ASAP in sequential mode Add 0.5s wait between pings to prevent job system interference Add larger wait when waiting for ping to be done
4 Months Ago
Fix wheel trouble more + adjust sidecar angles
4 Months Ago
More sidecar work, fix collision trouble, fix wheel trouble (mostly)
4 Months Ago
Fixed skull trophy error
4 Months Ago
Fix some incorrect transformation in RepositionEntitiesFromTransfer Add some logging to troubleshoot why positions might go bad after a transfer
4 Months Ago
Merge from main
4 Months Ago
Removed a log
4 Months Ago
Added the ability for a viewmodel to disable the arms skin mesh entirely, useful for clothing like hazmats where we never want to see the skin Added a clip mask feature to the skin shader, allows us to mask out a particular area of the hands Exposed a clip mask texture field on the ViewmodelClothing component so we can declare a mask per clothing item (eg. show the skin up to where a set of gloves begins, mask it out underneath the gloves though) Only current issue is that the clip mask doesn't work with the viewmodel camera, will need some shader help for that
4 Months Ago
Fix gameplay bulk events & lag spike events not using data object format Fix server_id missing from the CSV tables
4 Months Ago
Working on a sidecar with hinge joint and separate rigidbody
4 Months Ago
Fix detail.vbsp being broken by git merge
4 Months Ago
switched shader on primary_white_* materials
4 Months Ago
Merge from main
4 Months Ago
Support Tint on Prop component https://files.facepunch.com/louie/1b2111b1/FxQMscVdqE.jpg Map Instance creates props_phys/anims/dynamic as Prop Components
4 Months Ago
Auto-reopen the attack heli gunner UI after transferring between servers, if it was open before transferring Fix the gunner UI postfx overlay staying active for the gunner if the heli turns off while the gunner UI is open
4 Months Ago
tutorial updates
4 Months Ago
Missing file
4 Months Ago
Better directionality
4 Months Ago
Add HV ammo & incendiary ammo to the mixing table - pistol ammo = GP + Metal - rifle ammo = +1 metal on right - hv ammo = +1 GP on left = incendiary ammo = +1 sulfur on right https://files.facepunch.com/jakerich/PF33K4pcvWYvmH2U/iy3xnFV864Zc4kau.png Also re-ordered the mixing table so all basic teas are shown grouped together
4 Months Ago
Fixed - Lighting Preview cubemaps do not match the skybox HDRI itself sbox-issues/issues/5546
4 Months Ago
Revert "Fuck knows why I did this, seems to be causing problems now" - Fucked on AMD. It'll be easier to debug when we're not rendering backwards in NativeRenderingWidget
4 Months Ago
fix broken rendermesh on track piece