249,941 Commits over 3,959 Days - 2.63cph!
Reduced UI options labels min size so long strings can fit
Converted HitTest ignoredType to a list, so we can pass multiple types to ignore at once
Spraycan sprays won't block interactions anymore unless you're holding a water jug or water bucket with water in it
world_update_2 -> world_update_2/legacy_woodpile_improvements
Fix warnings in Main Menu
Greatly reduced spawn population from 2500 -> 800 - slightly less than standard ore nodes
Remove the old Toast popup since the new modal is a much better replacement.
Swapped stage centres to directly use Vector3 - prevents Transform allocs
Adjusted wood pile final amount to 1k
Added Popup Modal after playing a game for the first time prompting you to quickly give feedback.
https://files.facepunch.com/CarsonKompon/2024/August/26_09-58-ActiveAnnelid.png
re-applied
103433 and fixed font merge issues
Added boolean to disable hostspot minigames. Disabled legacy wood pile minigame
Add distance check option enum to entity query
Add profile markers to FSM
Add missing profile markers
Add profile markers for parts of the codes that can do traces, path queries and entity queries
Remove uses of lambdas in entity queries to avoid subtle allocations
substracted
103433 (fonts are bricked for some reasons)
Fixed RustText in GameUI.Inventory missing font asset bricking the language switch
Reverted WaterCamera and TOD_Sky changes
(Plastic you piece of shit selecting my hidden changes by default)
Various improvements to the legacy text finder window
Game Jam Page on the Main Menu now groups by Unplayed Games, Updated Games, and Games You've Played (like the old jam page).
Have wolves use brains queries instead of entity queries
Show global stats on maps
Added Translate.GetCurrentCulture to use when formatting numbers
RustText localized text formatting
Adjusted NotoSans bold font character spacing to avoid the noticeable character overlap when the text alpha is <1
Take into account this spacing when calculating RustText preferred width
Converted Backpack, Team UI and Spraycan skin select texts to RustText
Also fixed truncated texts in some languages
Converted Sleeping bag rename, Sleeping screen and map Sleeping bag cluster texts to RustText
Converted crafting menu texts to RustText
added 4k cinematic textures for HCR
removed HCR cinematic textures
Fix missing using statement on server
Fix compiler complaining about unused serialized variables when they are server only
Mount menu assets when not in editor
Menu music
Stop all sounds when leaving game, not when entering etc
Refactor
cinematic 4k textures for HCR
Fix audiomixer thread exceptions
New vendor refreshes item selection (every 60s right now for testing)
Happens regardless of whether the vendor is alive or not
Leaderboard backup, run #
13468
Fixed characterWorldCollider being enabled on the DPV on initial spawn. Removed unnecessary double-up inertiaTensor code.
Fixed DPV jitter after mount -> dismount cycle. Manually set inertia tensor - turning the character collider on and off was drastically changing it, causing the bad behaviour
Don't show map marker for water well NPC
Reduced base DPV buoyancy
First pass on a shopkeeper NPC in the water well (only on D variant right now)
Can be killed by players, will not drop any loot
Will respawn after 30-60 minutes
Shop is inaccessible while the shopkeeper is dead (so please be nice)
Some minor shopkeeper cleanup, converted a generic flag into a named const flag for better tracking and invisible vending machines no longer need to do a Vis.Entities every time they sell something or look at the player
Fixed card table NRE on player dismount when table is destroyed
Fixed card table NRE on player dismount when table is destroyed
Bubble in-motion fixes.
Work prefab cleanup.