249,941 Commits over 3,959 Days - 2.63cph!
Adjusted screen albedo texture for better contrast in different lighting conditions.
Added 1 - 2 food cache spawners to water wells b,c,d,e
Fix the two remaining places where game resource is assumed to be json
Set up prefabs and first pass on loot table (mixture of high quality food and teas)
Clean up food cache prefabs (correct mesh LOD settings, removed unneeded colliders, added RendererBatch to pickle jars)
Move Food Cache folder to Prefabs/Misc/Food Crate (as this is not a deployable)
Removed gibbable script on DPV world model
added dpv gibs, added to prefabs, working on deployed but not w_ at the moment
Reduced DPV fuel capacity to 100, removed exponential fuel display scaling
Make tranding more dynamic, random more random
Package stats
UpdatePackageTotals job
Show global stats on package page
dice match effect
grandfather clock, mammoth meat
personal chef
mouse trap
kitchen knife
light bulb relic
Added NotoSansArabic-Regular font as a fallback for RobotoCondensed-Regular so Arabic doesnt always appear bold
Set Descent Line to 0 to fix vertically misaligned texts
Converted assign to friend and HBHF config prefabs texts, localized unlocalized strings
+ research table loot panel code changes missing from
103392
Various RTL language support fixes
- Better handling of strings mixing both RTL and english characters
- Consider [] as tags (for input binds)
- Added TextUtils.ContainsRTLInput
Fix error reporting reporting to the wrong package
Always use GregorianCalendar
Fix Surface exception
Added a tool to find and list localized legacy and TMP texts in prefabs
Add frame and scene stats https://files.facepunch.com/garry/8e71da50-701b-487d-8ee1-46ea7c00a250.png
Make session list faster
Cleanup webjob
Update session list immediately on page load
Leaderboard backup, run #
13444
Fix Depth::GetLinear, be expressive about it for correctness before all, precompute these values later
Start fixing up dof https://files.facepunch.com/sam/1b2211b1/ombChoX97P.png
Iterate DoF
brickvent decals texture update and adjustment
Converted research table loot panel texts to RustText
Fixed truncated strings
Changed the library we use to support Arabic for a much better one, RTLTMPro
Fixes the messed up color tags and other rich text formatting
Will also help support other right to left languages like Hebrew
merge from menubg_cleanup
merge from autocomplete_fix
Fix leaderboard friends querry
Cleanup package header, move all editor stuff to the right
Clean analytics section
Errors are under Insights section
Split this out a bit better
merge from preventbuilding_moddingprefabs
Added two new prefabs for modders:
"Assets/bundled/Prefabs/modding/volumes_and_triggers/prevent_building_monument_cube.prefab"
"Assets/bundled/Prefabs/modding/volumes_and_triggers/prevent_building_monument_sphere.prefab"
To be used in custom monuments, allowing barricades (and tin can alarms) to bypass the no-build restrictions like in vanilla monuments
- if you don't want barricades to be placeable in your custom monument, stick to the normal prevent building prefabs
- if you want players to be able to deploy barricades in your monument, but still restrict some areas, use the normal prevent building prefabs inside a new prevent_building_monument prefab
Make package header buttons look less complicated
Add Career page, show player and weapon stats all in one place
PerformanceStats.Timings.SteamAudio isn't used
Fix OnClientOutput not counting calls
Count exceptions, store game version
Fix exception when Image becomes null while loading texture
Add more diagnostics to error reporting
Fix loading screen staying visible when leaving avatar scene
Leaderboard backup, run #
13420
This file was supposed to be on this branch.
Underwater shimmer mat tweaks.
Underwater FX.
Saved buncha VRAM on our bubble mat.
revolver relic
rabbit
relic panel expands
flashlight adjustments brickvent decal files
Merge from world_update_2