130,581 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Free textures when they're no longer needed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add missing part to balance commit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add convar enableable logs that fire when anim passed to root motion system is null
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix NRE when damage receives small damage multiple time in a short window that make him go past his stagger threshold
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow tiger to sneak from the sides not only the back
 
                
                
                
                
                
             
         
        
            
            
            
                
                Balance tiger health and weaknesses so that some melee weapons have a chance to take him down if played well, compared to being useless before
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a check to see if MinHWArchitechture is set to not supported when querying DLSS
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed unneeded phys shape that was causing warnings "Non-convex MeshCollider Warning when deploying IO workbench on tugboat"
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjusted fbx import settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from friends_perf - latest changes were only merged to released, known to be safe
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Changes the way you can know a tiger is tailing you, previous one gave too little time to react when you noticed what was wrong
- Makes tiger flee when dragging a body if someone gets too close
- Remove roar
- Fix logic error in Trans_IsInTargetViewCone (a bug was negating another bug, so it remained unnoticeable)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from armor_insert_techtree_ui
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added armor insert information display to tech tree UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from crafting_techtree
 
                
                
                
                
                
             
         
        
            
            
            
                
                Techtree progress, plates, primitive and general clean up
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from armor_insert_crafting_screen_ui
 
                
                
                
                
                
             
         
        
            
            
            
                
                Crafting screen armor insert information display
 
                
                
                
                
                
             
         
        
            
            
            
                
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                ▋▆-██▌ ▇▇▇▊▉▊▆▊▄▇▌▇█▇▇▌▋▇ ▌▉█▅▊▇▆▇▉, ▌▋█▆▌▄▅▆ ▅▆▆▄ ▋▋▄▇▋ ▉▇▍▊▊▊▄▌▊ ▌█ ▆▋▄▇▆ ▄▇▍▉
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_copy_radius -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix copyradius not working after moving clientside
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed some TriggerHurt logs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Created a custom bee trigger hurt to support modifying the hurt info
Fixes PvE
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from crafting_slots_rolls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Applied matching armour slot settings to knight pants and hat
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fix logic not respecting minimum slots
 
                
                
                
                
                
             
         
        
            
            
            
                
                Assign OwnerId to bee swarms spawned from grenades
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased deployed beehive prevent building volume
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase max LOD count for LOD converters
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed cooking workbench client NRE
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Clientside rotation (this is ok so long as we use a square/sphere collider lol
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Set up really crappy move forward script
- Use item mod instead
- Temporarily set LODS to all be LOD0
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup tech to allow an entity to be created on a throw. Brand new entity throw specific methods and a bunch of conversion + helper stuff added throughout.
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixes, unwrap source mesh UVs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup throw, throw_ready and throw_cancel animation events
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed broken aim animation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add support for viewmodel renderer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reapply cooling and warming tea recipe produced item
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from coop_monument_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                virtualitemicon_nre_fix -> crafting_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from crafting_slots_rolls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix virtual item icon nre