130,581 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Adjusted logic to support items with different caps (eg. metal facemask). If an item has a maximum of 1 armour slot then it will now be a 50% chance of a slot appearing and 100% while the crafting tea is active
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed orchids, roses and sunflowers having bait value
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed being able to deploy chicken coops in monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                head armor eligible for 1 slot
added wood plate to t1 tech tree
added asbestos and lead plate to t2 tech tree
metal armor plate loot-only
scientists have a chance to drop asbestos, lead, or metal plate (rarely)
metal plate rarely in crates, codelocked crates
added minor melee/bullet protection to all plate types
removed plate movement penalty
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from crafting_slots_rolls
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Adjusted how armour crafting slots are calculated
Compatible items now have a 50% chance of getting a slot at all, if that succeeds they then have a 30% roll for two slots and 20% roll for three slots
If the crafting quality tea is active then the first 50% roll is bypassed, assuring a minimum of 1 slot on every item
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated male model/prefabs
Added light male player back into player seeds
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Setup item
- Temporary image
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Missing preprocessor checks
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Add tests to confirm it converts generic names properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix TypeNameCache having a typo in the regex that converts List`1[int] -> List<int>
 
                
                
                
                
                
             
         
        
            
            
            
                
                New bee particle script to hopefully cut down on the sub emitters turning on/off all the bloody time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Implement new death particles
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_ownership_scientist -> main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Beehive:
- Fix a bug preventing humidity from being reduced if a roof was used or a fire was placed nearby
- Improvements to loot panel reliability
- Protobuf the humidity too
- Code cleanup and simplification
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix scientist corpses not assigning item ownership
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed bee sounds from bee grenade entity (kept on the world and view model)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▆▆▍▍▅▍▌▆▅▉▉▅ ▍▊▋█▌▆▉▄ ▋▄▌▅ ▍▊▊
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▊▉█▆▆▍▆▍ ▋▄▉▉▊▇▅▍ ▄█▆▉ ▉▉█ ▋/▇
 
                
                
                
                
                
             
         
        
            
            
            
                
                manifest, (harbor_2.prefab got nuked)
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from crafting_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                restoring workbench unlocking to prior behavior, default unlock, no techtree progression to unlock
 
                
                
                
                
                
                    
    
        
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                Fix for bee fire damage state.
Added a bee falling down dead subemitter when taking damage.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from temperature_teas
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added custom buff tooltip text for temperature tea effects.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove sv_autojump as it does nothing
Pull Requests
* TTT: add ttt_filter_role entity
* TTT: Close player volume slider along with scoreboard
* Updated AngularJS from 1.1.2 to 1.8.2 + potential performance improvements
* Fixed DButton:SetConsoleCommand() not accepting vararg
* New Localisation Phrases
 
                
                
                
                
                
             
         
        
            
            
            
                
                added desc for bee grenades, brief description of XP system on nucleus.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge: from main
Tests: none, no conflicts
 
                
                
                
                
                
             
         
        
            
            
            
                
                edited crocodile turn 90 left and right anims and exported wip croc intimidate attack rm anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from temperature_teas
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove old (now null) teas from cooking workbench visuals to fix NRE when mixing
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▆▅▋▇ ▍▄▆▆ ▊▌▇█▅▍_█▋█▌▋▉▅▌▋_▉▆▄▊▍▅_█▇▌█▇▆▉▇█_▄█▊▊▊▅▋▋▍▋
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▊▋ ▇█▆▅▆▍ ▍▇ ▌▄▅▉▅▌ ▅▌▍▇▊█▄▇▍ ▆▇▇▉▊▋▄▇▊ ▅▍▍▄▌▍▅▉█▅▄▄▌
- ▊▅█▊▆█▌▍ ▅▋ ▍█▍▌▌█▆ (▊▋▋█▇▆▍▄▍ ▄▆▅▄▌▇▍█ ▋▆▅▄█▉▉▊▄▅ ▍▊▍▅▆▅)
 
                
                
                
                
                
             
         
        
            
            
            
                
                auto calculate craft times
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fixed issues with the workshop normals when downloading from steam and reuploading.
- Fixed general compound texture compression issues when downloading from steam and reuploading.