252,044 Commits over 3,959 Days - 2.65cph!

7 Months Ago
Offset terrain collider because internally it's Y up Fix debug draw crashing
7 Months Ago
Fix unable to delete twitch headset
7 Months Ago
Fix possible NRE when deleting twitch drops items from your inventory Fix twitch drops somtimes still showing in your inventory right after deleting them
7 Months Ago
Revert GUID of static BBQ to old value to fix missing prefab error in monuments
7 Months Ago
More coastal cliff erosion
7 Months Ago
Make sure light cookie is resident and valid if we're getting it's index for lightbinner
7 Months Ago
Fix Frame -> Duplicate creating a duplicate reference of the current frame instead of a duplicate copy
7 Months Ago
Skinnable setup Phrases rebuild
7 Months Ago
Export option in Project menu
7 Months Ago
Description changes
7 Months Ago
Icon generation for Frontier Hazmat Description changes Phrases rebuild Skinlist rebuild Pack setup
7 Months Ago
Exit whole app in standalone mode
7 Months Ago
Fixed PartyPodium being missing
7 Months Ago
Frontier skin setup
7 Months Ago
HeightField debug
7 Months Ago
New menu scene
7 Months Ago
Allow dragging component properties from the inspector again
7 Months Ago
CT_player textures update WIP
7 Months Ago
Debug meshes Debug capsules Debug hulls
7 Months Ago
Merge main
7 Months Ago
Fix ShortcutOverrides not loading properly Use CodeToString(ButtonCode) instead of the weird enum parsing I was doing.
7 Months Ago
Skip apply test
7 Months Ago
Can't try to bone merge yourself
7 Months Ago
wallpaper build fix
7 Months Ago
Make debug draw turn on and off
7 Months Ago
placement_check_before_notify -> Main
7 Months Ago
Do shelter and bag limit toast notifications after placement checks rather than before. Toast should only show up if it passes placement checks
7 Months Ago
Squash game-exporting branch Bring everything up to date
7 Months Ago
Hook up idle animator to main menu podium players
7 Months Ago
Reset skin colour gradient on all skin sets (for now)
7 Months Ago
Add support for copying/moving components by drag/dropping from inspector to heirarchy
7 Months Ago
work in progress road/rail rejection for coastal cliffs
7 Months Ago
junkpile_flyhack_fix -> Main
7 Months Ago
ocean wreck buoy update
7 Months Ago
Subtract 95623 cargo_junkpile_fix (take 2)
7 Months Ago
Subtract 95623 cargo_junkpile_fix
7 Months Ago
Saddlebag RF Fix -> Main
7 Months Ago
Fix tools_wireframe for reverse z Start on debug drawing, starting with sphere shapes
7 Months Ago
Ensured flag doesn't interfere with saddles
7 Months Ago
Nixed some light fixtures from scene. wallLight cold material uses emission fresnel. Lighting prefab backup.
7 Months Ago
Added -disablehttp command line parameter Disables HTTP global function (http.Fetch/Post use that) Fixed GMod now removing English US keyboard layout Use Windows API to get keyboard layout names when not in our list
7 Months Ago
Fix typo "ChildrentWantMouseInput" -> "ChildrenWantMouseInput"
7 Months Ago
Change dynamic envmapprobe to use 7 mips which is the calibrated value for Cubemapper, change default feathering value to a tighter .25f Use parallax for ambient envmap lighting https://files.facepunch.com/sam/1b1511b1/sbox-dev_a6lt3mNtWW.mp4
7 Months Ago
tdm missing textures
7 Months Ago
Make Mouse.OverridingVisibility internal
7 Months Ago
enabled permanent gizmo drawing on terrain filter when sticky gizmos active
7 Months Ago
Added setter to Mouse.Visible so you don't have to create a panel with pointer-events just to unlock your mouse.
7 Months Ago
merge from wallpaper
7 Months Ago
Reduce crouch height
7 Months Ago
Code cleanup, compile fixes