239,762 Commits over 3,837 Days - 2.60cph!

7 Months Ago
7 Months Ago
Add Sweeper sample Don't query global stats for local games Add samples folder
7 Months Ago
TTT: Fixed can_rag_pin_inno overwriting can_rag_pin in Magneto Stick (Community Contribution) Fixed func_breakable_surf crashes on spawn Added a warning when C_OP_WorldCollideConstraint gets insane values
7 Months Ago
WIP full type library search #1466 https://files.facepunch.com/ziks/2024-02-27/sbox-dev_qIrVpyR3tI.mp4 Selected output / local instance nodes re-implementation
7 Months Ago
TTT: Fixed can_rag_pin_inno overwriting can_rag_pin in Magneto Stick (Community Contribution) Fixed func_breakable_surf crashes on spawn Added a warning when C_OP_WorldCollideConstraint gets insane values
7 Months Ago
Fixed can_rag_pin_inno overwriting can_rag_pin (#2059)
7 Months Ago
Fix hotload error involving duplicate properties Some more hotload skipping for TypeLibrary stuff Update Facepunch.ActionGraphs Fix in parameters Fix sound.play node regression
7 Months Ago
Removed no listings animation Optimised no listings Localised no listings text Single vendor now references no listings through gameobject
7 Months Ago
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7 Months Ago
updated insulation_a
7 Months Ago
Optimised accordion setup Open action no longer animates by default
7 Months Ago
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7 Months Ago
Consider panels visible until their transitions have ended Create menu-main.scene_c style Overflow returns Scroll if -x or -y are scroll Add GameJam category
7 Months Ago
Changed ordering of vendor list Accordions -> Small Listings -> No Listings
7 Months Ago
7 Months Ago
Default implementation of NodeDefinition.Attributes
7 Months Ago
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7 Months Ago
7 Months Ago
Convert obsolete attributes into warnings automatically In parameter test In parameter fixes
7 Months Ago
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7 Months Ago
merge fix_demos_full_server_demos -> main
7 Months Ago
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7 Months Ago
Fix full server demo packet ordering breaking demos
7 Months Ago
Panel Recursion errors no longer throw full exceptions
7 Months Ago
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7 Months Ago
7 Months Ago
Added u1 and v1 field support to Mesh:BuildFromTriangles Fixed shotgun firing on its own after being unholstered This could happen if you start reloading, press attack button and switch away from the shotgun in rapid succession. Fixed being able to open ammo crates from any distance using delayed damage and equipping crowbar Set inflictor of Crowbar/Stunstick dmg to the weapon itself, not the player
7 Months Ago
Spawn intervals and convar. Don't do bradley health check in the editor, for easier testing (added a warning for it).
7 Months Ago
Catch razor errors, report them nicely Optimize LerpProperty When doing input, use panel's ZIndex to determine order MainMenu is a ScreenPanel Cleanup
7 Months Ago
Use SerializedObject.OnPropertyChanged for more reliable update, instead of relying on OnChildValuesChanged
7 Months Ago
Signal value changes for ResourceControlWidget too
7 Months Ago
Codegen
7 Months Ago
Signal value changes for GameObjectControlWidget
7 Months Ago
Fixed missing vendor names and stock numbers Listings now take the proper copy of vendor data, and handle disposal
7 Months Ago
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7 Months Ago
Merge fixing
7 Months Ago
Remove mem_eat command Fixed an infinite loop with Panel:SetDragParent (Community PR) Fixed duplicated NPCs being unintentionally dropped to floor sometimes
7 Months Ago
Fixed nightlight variables all being 0 on server startup
7 Months Ago
merge from main
7 Months Ago
merge from nameplate_distance_convar
7 Months Ago
merge from analytics_threadsafe_queue
7 Months Ago
Prevent infinite loop from `panel:SetDragParent` (#2058) * Prevent infinite loop from `panel:SetDragParent` * Prevent DND infinite loop from `panel:DragMousePress` * Remove DND infinite loop prevention from `panel:SetDragParent` * Remove early return in `p:DraMousePress` This will allow the rest of the method to run even if the drag parent is the panel itself
7 Months Ago
Forgot the interop somehow
7 Months Ago
Compile GameResource if their source changes (external changes, disk saving)
7 Months Ago
Add Graphics.CopyTexture for GPU texture copying, format and size must be the same
7 Months Ago
Set wallpaper models to read/write mode to enable batching
7 Months Ago
Added wallpaper item: aim at any building block to deploy the corresponding wallpaper deployable Added wallpaper deployable prefabs
7 Months Ago
Added new sockets for wallpapers on walls, doorways, windows, half walls and low walls
7 Months Ago
NodeBinding.Create helper method Fix some warnings Node definition / binding attributes Fix some more warnings
7 Months Ago