155,893 Commits over 4,536 Days - 1.43cph!

8 Months Ago
merge from artist_pack_dlc
8 Months Ago
Update frame IO subent source items
8 Months Ago
set frame and canvas stacks to 5 to mirror picture frames
8 Months Ago
Syncvar fix for shutterframes
8 Months Ago
tweaked colours on paintball icon (i had saturated but its too much)
8 Months Ago
added updated paintball icon
8 Months Ago
Reduced timer for LOS easel checks, added max distance
8 Months Ago
increased ammo drops at cannon loot, increased oil barrels at docks
8 Months Ago
Fix native grid crash from completely broken clamping, add tests for native grid. Add buoyancy null checks to fix init errors when loading saves
8 Months Ago
edited boogie board anims and set up correctly
8 Months Ago
set up rubber ring anims correctly
8 Months Ago
set ceilinglight bulb_emissive mat to opaque as test for window draw priority
8 Months Ago
polishing the ghost ship ambience creaks audio files
8 Months Ago
Add LOS check to sign painting when on an easel, WIP still
8 Months Ago
merge from main -> artist_pack_dlc
8 Months Ago
Merge from naval_update
8 Months Ago
Support autosave/autoload in objects with inherited syncvars
8 Months Ago
Polish flank code, remove allocs, ifdef logs, support moving navmesh, share editor and runtime code for easier testing, use parameters for magic numbers, fix wrong algorithm in ComputePathsInitialSimilarity
8 Months Ago
easel_canvas_syncvar_autoload_fix -> main
8 Months Ago
Tordpedo (and any other) splash damage no longer registers as a hit for each boat block in range.
8 Months Ago
Blastdoor blocker WIP blockout
8 Months Ago
Updating skinning for chicken costume
8 Months Ago
pt boat audio files changes
8 Months Ago
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8 Months Ago
bbq workshop skinnable setup
8 Months Ago
Added support for transmission specifically through decals on the decal layer of the standard shader
8 Months Ago
bbq skinnable asset wip
8 Months Ago
bbq workshop obj and file structure
8 Months Ago
updated closed collision mesh for the building station umbrella to match mesh dimensions
8 Months Ago
merge from boat_optim_pass
8 Months Ago
Charcoal Box - blockout and initial setup
8 Months Ago
Ramps now forward damange to parent boat correctly
8 Months Ago
3p poker anims
8 Months Ago
Component Box Ammo - Updated model and placeholder textures, split materials, others
8 Months Ago
BBS prefab fix
8 Months Ago
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8 Months Ago
8 Months Ago
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8 Months Ago
Hookl up umbrella collider state toggling
8 Months Ago
cleaned up ApplyCorrectionForces a bit
8 Months Ago
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8 Months Ago
merge from parent
8 Months Ago
More monument blocker blockout progress
8 Months Ago
proprenderer_print_log_fix -> main
8 Months Ago
merge from main
8 Months Ago
Wrap proprenderer editor stuff in UNITY_EDITOR Try checking EditorApplication.isPlaying as well
8 Months Ago
removed another deeper nested duped IsValid check on the entity
8 Months Ago
pt_boat_turret_seat_angle_fix -> main
8 Months Ago
remove duplicated unity-null check in StorageFuelSystem, replaced with IsRealNull usage as GetFuelContainer ensures entityref returns a valid result or true null