239,788 Commits over 3,837 Days - 2.60cph!

7 Months Ago
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7 Months Ago
7 Months Ago
Added u1 and v1 field support to Mesh:BuildFromTriangles Fixed shotgun firing on its own after being unholstered This could happen if you start reloading, press attack button and switch away from the shotgun in rapid succession. Fixed being able to open ammo crates from any distance using delayed damage and equipping crowbar Set inflictor of Crowbar/Stunstick dmg to the weapon itself, not the player
7 Months Ago
Spawn intervals and convar. Don't do bradley health check in the editor, for easier testing (added a warning for it).
7 Months Ago
Catch razor errors, report them nicely Optimize LerpProperty When doing input, use panel's ZIndex to determine order MainMenu is a ScreenPanel Cleanup
7 Months Ago
Use SerializedObject.OnPropertyChanged for more reliable update, instead of relying on OnChildValuesChanged
7 Months Ago
Signal value changes for ResourceControlWidget too
7 Months Ago
Codegen
7 Months Ago
Signal value changes for GameObjectControlWidget
7 Months Ago
Fixed missing vendor names and stock numbers Listings now take the proper copy of vendor data, and handle disposal
7 Months Ago
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7 Months Ago
Merge fixing
7 Months Ago
Remove mem_eat command Fixed an infinite loop with Panel:SetDragParent (Community PR) Fixed duplicated NPCs being unintentionally dropped to floor sometimes
7 Months Ago
Fixed nightlight variables all being 0 on server startup
7 Months Ago
merge from main
7 Months Ago
merge from nameplate_distance_convar
7 Months Ago
merge from analytics_threadsafe_queue
7 Months Ago
Prevent infinite loop from `panel:SetDragParent` (#2058) * Prevent infinite loop from `panel:SetDragParent` * Prevent DND infinite loop from `panel:DragMousePress` * Remove DND infinite loop prevention from `panel:SetDragParent` * Remove early return in `p:DraMousePress` This will allow the rest of the method to run even if the drag parent is the panel itself
7 Months Ago
Forgot the interop somehow
7 Months Ago
Compile GameResource if their source changes (external changes, disk saving)
7 Months Ago
Add Graphics.CopyTexture for GPU texture copying, format and size must be the same
7 Months Ago
Set wallpaper models to read/write mode to enable batching
7 Months Ago
Added wallpaper item: aim at any building block to deploy the corresponding wallpaper deployable Added wallpaper deployable prefabs
7 Months Ago
Added new sockets for wallpapers on walls, doorways, windows, half walls and low walls
7 Months Ago
NodeBinding.Create helper method Fix some warnings Node definition / binding attributes Fix some more warnings
7 Months Ago
7 Months Ago
Not needed remove Access Control config (unused) Allow projects to skip whitelist (standalone, menu etc) Menu project skips whitelist Create menu-main.scene Render menu ui after game ui (cc @DevulTj) Render loaded menu scene Can open/edit menu project
7 Months Ago
Add toggle grid option pending review of scene toolbar binds (sbox-issues/issues/4767)
7 Months Ago
Codegen after merge conflict
7 Months Ago
Merge from main
7 Months Ago
Add store icons & descriptions
7 Months Ago
Sandbox.Generator: don't run some unneeded codegen in intellisense.. ISourceGenerator is obsolete and slow and we should figure out how to make this an IIncrementalGenerator Pixmap.UpdateFromPixels: Support RGBA8888 imageformat
7 Months Ago
merge from nightlight_shader
7 Months Ago
Merge store-ui -> main
7 Months Ago
Level 3 hall, cctv room and vent progress
7 Months Ago
merge from package_memory_analyzer
7 Months Ago
merge from map_markers_fix
7 Months Ago
merge from cny_spear_wr_fix
7 Months Ago
merge from fix_frontier_server_colliders
7 Months Ago
Merge from tutorial_island
7 Months Ago
Improved hunting trophy pivot rotation
7 Months Ago
Updated Abyss pack store item previews with unique prefabs
7 Months Ago
merge from main
7 Months Ago
Fix exceptions Fix stats error Fix error on create org page when not logged in
7 Months Ago
Leaderboard backup, run #9940
7 Months Ago
Frontier decor pack now uses unique model prefabs for item store preview (displays variants)
7 Months Ago
Add ability for BiomeVisuals component to override the selected biome All hand placed foliage on tutorial island now overrides to temperate
7 Months Ago
Tutorial mission steps for harvesting cloth, stone and metal ore will now consider any of that resource in your inventory as counting towards that objective (so if you harvested the cloth already you don't have to go and find more)
7 Months Ago
Add extra wood and animal fat to two mission steps
7 Months Ago
Don't allow upgrading to any grades higher than wood in the tutorial