240,140 Commits over 3,837 Days - 2.61cph!
merge from metal_detector
merge from backpack_inventory_debug_tools
merge from ent_physics_debris
Fix fishing not working
Fixed exception when changing servers (PopulateShelters)
Leaderboard backup, run #9244
Merge SkinViewer -> store-ui. Plastic reckons it successfully merged MenuUI.prefab here. We shall see.
Remove ChineseLantern_emissive2.psd meta file
Switch renderers on lots of physics projectiles back to Default instead of Physics Projectiles as we don't render Physics Projectiles
Any colliders were kept on the Physics Projectiles layer
Affected projectiles:
40mm_grenade_he
rocket_basic
rocket_heatseeker
rocket_hv
rocket_smoke
TorpedoStraight
sam_ammo
Dragon launcher is now compatible with viewmodel camera
Fixed non-matching condition amount
Fixed spear being listed as stone spear skin, now wooden
Fixed weapons staying visible while gesturing
Fade in/out menu background overrides
Fix pooling issue with zone name labels for the map
Fix shader error in StandardMap
Prefab Backgrounds and adding clickable item onto nomad
All Prefabs, prefabbed, animated, linked and styled
Fix screen prefabs being disabled when testing them in play mode
tightened up SAP + SAR viewmodel reload animations/ads
reduced SAP movement recoil
Skin viewer test scene now properly supports skins
Replace soft mask with UITransitionEffect because soft mask was breaking when resizing
Misc item all prefabed and animated
Fix being unable to open the takeover pages for things that were already purchased
Replace buy buttons with indicator that the item has already been purchased and cannot be purchased again
Fix trash spawner random spawn timer
Add starting delay property to moving platform
Add PauseTime & ReachEndSound to moving platform
Fix diving AK not assigned to left side of backpack
Tweak offset of smallbackpack (-0.01 Z) , bolt & hmlmg to reduce floating holstered weapons
Move coconut underwear screen back to its proper folder
Initial commit
Make NetworkTableContainer into an internal interface INetworkTableContainer. Use explicit interface implemention to keep members from being exposed to public API.
Add some exception handling
Let the INetworkTableContainer handle writing/reading whether it's only changes or a full update
Backwards compatibility for IList and IDictionary but it isn't ideal so throw a warning to use NetList and NetDictionary
Fix some documentation. Add ExchangeNetList test. When new instance of NetDictionary or NetList is created, add Reset change immediately. We want clients to know it's completely changed.
Add appropriate unit tests
Fix for hashcode
INetworkCustom. Add tests for NetList, NetDictionary.
Add example usage
Better formatting
Viewmodel render setup for FX/lights
Update Facepunch.ActionGraph
Mark constant nodes as obsolete
Node input value widgets now respect attributes like [Range]
Some node reorganisation
When ambiguous, default to types like string, float, Vector3
Nicer display for constant color inputs
Filter out obsolete nodes from node list
TypeSerializedObject: ignore static fields / properties
Optional default group for ControlSheet.AddObject
Action Graph property panel cleanup
Trying a different approach
Setup shovel for weapon racks after recent changes.
CNY Spear - fix for spears penetrating the body too much, updated holster position
Fixed final accordion bugs
Add a test for FindInPhysics because chances are I'm going to forget this fix when izabu updates