198,661 Commits over 4,140 Days - 2.00cph!

11 Months Ago
Encoded water body type into shore vector w component, instead of just ocean mask Use ocean, lake and river topology to cull water (depending on the water type) TODO: Lakes need lakeside topology around their water volume (covering some of their beach, see Asana) TODO: Oceanside topology needs improving (will do next)
11 Months Ago
reduced max placement distance on DPV - ran socket rename
11 Months Ago
River flow improvements (follows a sin wave on flat terrain) River distance improvements (rivers keep a more reasonable distance from each other)
11 Months Ago
Burst compile the bone jobs
11 Months Ago
Small river width randomization fix
11 Months Ago
WIP clear held entity button, not working for some reason
11 Months Ago
Fixed pose window always saving data to ADS slot Exposed fields on weapons to declare which aim pose data to use Fixed component not working at runtime, can actually see poses in gameplay now
11 Months Ago
Fixed not being able to edit poses
11 Months Ago
Backups
11 Months Ago
Mask out aim poses on deploy
11 Months Ago
Show more fuel on the gauge for small amounts, since it won't often have big amounts in the 500-capacity tank
11 Months Ago
Tweaked values
11 Months Ago
Wrote a new stability system for the DPV
11 Months Ago
Blend out the aim pose while reloading, driven by a behaviour on the state machine rather than a curve on the animation clip import (so we can apply to everything) Update the upgrader script to apply these changes
11 Months Ago
Show a message if the player tries to mount in too-shallow water, instead of just blocking the mount interaction
11 Months Ago
Working Left Hand IK implementation
11 Months Ago
Scene + asset backups
11 Months Ago
Dir changes
11 Months Ago
Fixed layer mask of summer DLC pools not picking up dropped items, fixes items not sinking as expected
11 Months Ago
Fixed BuildingPrivlidge.MenuDeauthorize_ShowIf NRE
11 Months Ago
clamped console autocomplete index to the bounds of how many options are available
11 Months Ago
Merge main -> DPV
11 Months Ago
Created LODs and baked LODs for hill cliffs Added batching to all cliffs Added splat masks for hill cliffs Removed jutting cliff material variants
11 Months Ago
Merge from main
11 Months Ago
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11 Months Ago
Updated AO on subway
11 Months Ago
Missed some diamond wallpaper files
11 Months Ago
Created tiling blue diamond wallpaper, compatible with Wainscotting A. Updated Wainscotting A wallpaper to match. Updated skins list. Changed glossiness of venetian plaster set. Downressed some supporting textures in wallpaper set.
11 Months Ago
Clean up test scripts
11 Months Ago
Hook new wolf growl anim, make animator state generator case instensitive
11 Months Ago
Rewrite PooledList to be IPooled and IDisposable, allowing it to be part of using statements and free itself when leaving scope
11 Months Ago
committing texture meta that plastic desires
11 Months Ago
weapon updates - set events to use revolver sounds for now - ironsight updates - anim updates - set up ADS anim versions in the viewmodel animator
11 Months Ago
merge from wallpaper
11 Months Ago
Include latest skins when using setwallpaper command
11 Months Ago
Tweaked wallpaper textures aniso levels
11 Months Ago
Enabled mip map streaming for all wallpaper textures
11 Months Ago
exported Wolf_GrowlRunToWalkBack animation
11 Months Ago
Update: convert PositionLerp to IPooled Previously implemented as IDisposable, so this was a straighforward switch. Tests: ran a local 2player game, forced the client to disconnect - confirmed EnterPool got called
11 Months Ago
added skin constraints to left him as well
11 Months Ago
Make sure we aren't setting wallpaper on incompatible blocks when using 'ent setwallpaper' command
11 Months Ago
burstcloth - made skin constraint editing less messy
11 Months Ago
Merge from world_update_2
11 Months Ago
burstcloth - added skin constraints to allow explicit separation from defined points on skinned mesh without needing projected collision - works alongside collision constraints, but allows solving explicit issues like knee clipping without having to rely fully on it - applied to hazmat prefab, also reset bone positions
11 Months Ago
Fixed 35-40 calls of TerrainWaterMap vs. WaterLevel
11 Months Ago
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11 Months Ago
-Collision for Fire Cabinet -Added Wall mount model, material, textures, LODS
11 Months Ago
world_update_2 -> world_update_2/radioactive_water
11 Months Ago
Merge: from main Tests: built all modes in editor
11 Months Ago
merge from main