133,991 Commits over 4,262 Days - 1.31cph!

9 Months Ago
Jungle foliage prefab DoPrepare
9 Months Ago
Manifest
9 Months Ago
Hook croc hit reaction
9 Months Ago
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9 Months Ago
Merge from fast_debug_draw: Disable instancing for text by default, due to missing support for rich text formatting tags
9 Months Ago
Regenerate console commands
9 Months Ago
Condenser Tank LODS
9 Months Ago
Disable ddraw instancing system for text by default because the new system doesn't support rich text formatting tags just yet
9 Months Ago
Cherry pick 110444 from scientists branch (loadout categories for rust editor)
9 Months Ago
- Tiger will resume eating after dragging the corpse far enough - Tiger will flee faster if approached while dragging
9 Months Ago
Free textures when they're no longer needed
9 Months Ago
Add missing part to balance commit
9 Months Ago
Add convar enableable logs that fire when anim passed to root motion system is null
9 Months Ago
Fix NRE when damage receives small damage multiple time in a short window that make him go past his stagger threshold
9 Months Ago
Allow tiger to sneak from the sides not only the back
9 Months Ago
Balance tiger health and weaknesses so that some melee weapons have a chance to take him down if played well, compared to being useless before
9 Months Ago
Added a check to see if MinHWArchitechture is set to not supported when querying DLSS
9 Months Ago
removed unneeded phys shape that was causing warnings "Non-convex MeshCollider Warning when deploying IO workbench on tugboat"
9 Months Ago
adjusted fbx import settings
9 Months Ago
merge from friends_perf - latest changes were only merged to released, known to be safe
9 Months Ago
- Changes the way you can know a tiger is tailing you, previous one gave too little time to react when you noticed what was wrong - Makes tiger flee when dragging a body if someone gets too close - Remove roar - Fix logic error in Trans_IsInTargetViewCone (a bug was negating another bug, so it remained unnoticeable)
9 Months Ago
Merge from main
9 Months Ago
merge from main
9 Months Ago
Merge from armor_insert_techtree_ui
9 Months Ago
Added armor insert information display to tech tree UI
9 Months Ago
merge from crafting_techtree
9 Months Ago
Techtree progress, plates, primitive and general clean up
9 Months Ago
Merge from armor_insert_crafting_screen_ui
9 Months Ago
Crafting screen armor insert information display
10 Months Ago
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10 Months Ago
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10 Months Ago
merge from fix_copy_radius -> main
10 Months Ago
Fix copyradius not working after moving clientside
10 Months Ago
Merge from main
10 Months Ago
Removed some TriggerHurt logs
10 Months Ago
Created a custom bee trigger hurt to support modifying the hurt info Fixes PvE
10 Months Ago
Merge from crafting_slots_rolls
10 Months Ago
Applied matching armour slot settings to knight pants and hat
10 Months Ago
crafting_update -> main
10 Months Ago
bees -> crafting_update
10 Months Ago
Fix burny bees yet again
10 Months Ago
Fix logic not respecting minimum slots
10 Months Ago
Assign OwnerId to bee swarms spawned from grenades
10 Months Ago
Increased deployed beehive prevent building volume
10 Months Ago
Increase max LOD count for LOD converters
10 Months Ago
Fixed cooking workbench client NRE
10 Months Ago
Rotation corrections
10 Months Ago
Clientside rotation (this is ok so long as we use a square/sphere collider lol
10 Months Ago
- Set up really crappy move forward script - Use item mod instead - Temporarily set LODS to all be LOD0
10 Months Ago
Setup tech to allow an entity to be created on a throw. Brand new entity throw specific methods and a bunch of conversion + helper stuff added throughout.