240,140 Commits over 3,837 Days - 2.61cph!
Flash bulb emission colour instead of just the light effect. (needs to be reduced)
Fix headers, fix scaling text
inventory.copyto now copies the contents of the backpack
All of the inventory save/load loadout convars now copy the contents of the backpack (if equipped)
Updated 4K textures for SmallBackpack
Fixed UVsets in smallBackpack
subtract
92275 (4k textures on main media_projects branch)
Make Widget.ConstrainToScreen more reliable
ComponentControlWidget: Support dragging in components where there might be multiple of them in a GameObject
Fixed some extra merge issues
Fixed backpacks not responding to the 'ent' convar
Note that this adds the Physics_Debris layer to the ent trace, so this might change the behaviour of that command in some cases
Updated 4K textures for SmallBackpack
Dragonlauncher 4k textures and material setup
Deal with left over shelter markers on client disconnect
Read back the window size from the main window the OS created, Windows will clip the size to the desktop if it's too big and we will have unmatching resolution between what we specify in the swapchain and the actual hwnd
Move ModelEditor.Nodes to game
Add Prop component to engine (health, breakable, gibs)
moved Petur's lights over to fit new metal detector mesh viewmodel
removed erroneous chinese lantern emissive psd
vm metal detector - updated viewmodel base rig file with new model changes
sks folder setup and anim test with mid poly mesh
Only allow reviews from people that own the game
shovel and site marker 4k textures
Added additional pool safety checks inside the editor (disabled in standalone)
subtracting map_entity_load_fix
Fix infinite recursion crash with prefabs when the root object has bone proxies
update to viewmodel metal detector
- adjsuted position of the LEDs so both sit on the PCB
Update to the World Model of the Metal Detector
- adjusted position and scale of the LEDs to match viewmodel
- updated all lod levels and improved LEDs LODs
Set dressing harbor2 progress
merge from map_entity_load_fix
Leaderboard backup, run #9220
Death/map screen profiling and performance improvements
Don't populate the folded out version of the vending cluster widget until the player clicks it (seems like this is where most of the cost lies, this will also be fixed by the upcoming vending widget redesign)
Enabled pooling on cluster and vending markers
Old: 99.6kb of GC and 16.3ms for 101 vm's in 5 clusters
New: 185kb of GC and 3.6ms for the same display
Still WIP, can definitely fix the GC increase
Two reveal animations with different delays
Invert states for reveals so it makes more sense
Update Facepunch.Flexbox
Fix graphics transform not working correctly when nested
Update spear to be a wooden spear skin rather than stone spear