240,139 Commits over 3,837 Days - 2.61cph!

8 Months Ago
Prevent right clicking character model to rotate it while backpack is open
8 Months Ago
Potential fix for GetFacingLiquidContainer NRE
8 Months Ago
DoF doesn't need to grab depth buffer, we can use the depth prepass (thanks Matt) Don't need to grab depth for any other post processing effects either (because they don't use them) Compile shaders Undo changes to Graphics.GrabDepthTexture to avoid problems
8 Months Ago
Potential TryGetAimingModule NRE fix
8 Months Ago
Removed the worldmodel meshes as they were identical to the skinned meshes and not used anywhere, they'd still be included in asset bundles and loaded though Fixed duplicate LodGroup on heavy scientist figurine, fixes a warning when the worldmodel is spawned
8 Months Ago
Merge from main
8 Months Ago
Unsaved
8 Months Ago
added large backpack drop + recycle stats metal detector balance metal detector tech tree
8 Months Ago
Correctly resolve textures fetched from Graphics.GrabDepthTexture DOF uses DepthBuffer texture again + clean up a bit
8 Months Ago
Allow dropped items to sync their network group without constantly syncing their position
8 Months Ago
Add support for an alt aim animation, currently just set locally and not via ModelState Used to switch to the slow detector sweep on the third person shadow model as the player gets close to a target
8 Months Ago
City hall LODs/prefab
8 Months Ago
Parent merge
8 Months Ago
Merge from main
8 Months Ago
Update DOF post-processing to use new Depth::GetNormalized() instead of accessing non-existent texture
8 Months Ago
More scalable clientside detection alternative.
8 Months Ago
Fixed dragon launcher being craftable
8 Months Ago
Add editor tool to save the current rotation of the holstered weapon to it's backpack offset (to the entity, you still have to coipy paste it to the prefab)
8 Months Ago
Rotate bows to face backwards when holstered on backpack
8 Months Ago
MetalDetectorSource balance baseline
8 Months Ago
Rotate jackhammer holster to make air canister face backwards instead of sideways Rotate HMLMG holster so ammo container faces backwards instead of sideways
8 Months Ago
merge from main
8 Months Ago
merge from CNY_DragonLauncher
8 Months Ago
removed Dragong launcher from loot tables
8 Months Ago
merge from main
8 Months Ago
Fix salvaged melee tools not having backpack holster position set
8 Months Ago
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8 Months Ago
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8 Months Ago
Forgot we're not using #nullable
8 Months Ago
vm spear - updates to rig, burst cloth setup & clothMat
8 Months Ago
Move "FreeImage: Couldn't open file" to developer 2 Switch server downloads extension filter to a whitelist Also block html/ and scripts/
8 Months Ago
player update. exported/set up bandage anim set
8 Months Ago
Add Clone Game Object node
8 Months Ago
Removed hight quality metal requirement for crafting/repairing sled
8 Months Ago
recast update latest Update compat with recast Add detour
8 Months Ago
kitchen utensils meta decal_leak b + c set
8 Months Ago
merge from main
8 Months Ago
Basic prefab unit test
8 Months Ago
Changed default nudity to pixelated
8 Months Ago
Fixed bug causing rangefinders to disappear when removed
8 Months Ago
Disable HL2 avoidance system from making NPCs invisible Fixed crashes related to shadow rendering Added a callback to game.CleanUpMap to defer it until end of tick Use it in the base game Do not cleanup env_soundscape_proxy entities This breaks soundscapes, and other soundscape entities are already not cleaned up
8 Months Ago
Update Test_Level.scene
8 Months Ago
Added a rangefinder to the binoculars
8 Months Ago
Update fog.cubemap.scene
8 Months Ago
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8 Months Ago
Fix gradient fog not showing in the editor Fix SceneFogVolume not updating because ID is 0 Update CubemapFog.cs
8 Months Ago
Create fog.gradient.scene Create fog.cubemap.scene Delete Prop.cs
8 Months Ago
some fixes to Harbor1 island placement harbor2 backup
8 Months Ago
Moving platform gizmo push trigger editor icon + gizmo Test level
8 Months Ago
Add parameterless constructor for Transform which sets Scale to 1, add a test for it