131,436 Commits over 4,232 Days - 1.29cph!

10 Months Ago
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10 Months Ago
merge from primitive
10 Months Ago
Fixed SelectedBlueprint.UpdateIngredients error, bag merge on high external stone gate
10 Months Ago
Applied a refactored rotation-agnostic version of the non-blinding arrow flame to the mini crossbow, so that it can do its spinny gymnastics.
10 Months Ago
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10 Months Ago
Trumpet tree prefab setup / updated bounds, colliders and markers
10 Months Ago
+ Reworked the DebugLine shader, fixing various isses with pixel alignment and perspective. + Added '-' character for negative numbers :) + Made sure that text size is always divisible by 4 for a clearer appearance. Also raised the default text thickness to 2. (I'm a fan of thin lines, but you really couldn't read these.)
10 Months Ago
Restored "JellyFish" shader Let's try this again, but this time only this shader, and compiled with tools from this branch
10 Months Ago
Subtract 109698 - fix client parenting issue with thrown explosives (c4, satchels)
10 Months Ago
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10 Months Ago
Trumpet tree custom colliders Trumpet tree billboard setup
10 Months Ago
Improve handling of Spawnmenu category localizations Preserve alphabetical sorting Updated localization files Added 2nd argument to CompileFile - showError
10 Months Ago
added tactical gloves to v4 loadout
10 Months Ago
Female metal plate, backpack v4
10 Months Ago
Revert "Compiled shader files" This reverts commit 1066b62d90e749ab7731667263022cd35202a2cf. Revert "Restored "JellyFish" shader" This reverts commit 024f56cb3eb37f6aa416b1887008d35700630afd. Revert changes to screenspace_general Something is up here, Linux is having unexplainable issues on x86-64 only
10 Months Ago
merge from main
10 Months Ago
Fixed ItemModProjectileRadialDamage (explo ammo) only damaging doors
10 Months Ago
- Huge simplification of bee generation - Depends on Nucleus now
10 Months Ago
Missing files
10 Months Ago
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Female Roadsign armour v4
10 Months Ago
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10 Months Ago
Constructable info panel tweaks, localization and tooltip
10 Months Ago
Updated Medieval Large Wooden Box Prefab to be Uncraftable to Fix it appearing in the crafting menu
10 Months Ago
- Changed wording to nucleus rather than nuclei, as it is singluar after all - Setup proper worldmodel scripts on nuclei and jar of honey - Created beehive lootpanel
10 Months Ago
Added a constructable entity UI information panel, showing what additional resources will be required to build siege weapons Added to crafting and inventory menus
10 Months Ago
armour plating metal armour world model + LODs Materials and textures
10 Months Ago
merged from hackweek/meat - starting to set up new meat models
10 Months Ago
Merge from fixFsmErrorLogs
10 Months Ago
missing .mat
10 Months Ago
missing texture
10 Months Ago
honeynuclei world model LODS materials and textures
10 Months Ago
Fix compile error
10 Months Ago
added ddraw.clear command
10 Months Ago
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- Changed honey jar sounds - Nuclei item cleanup
10 Months Ago
New honey jar icon
10 Months Ago
Missing files
10 Months Ago
female pants tweaks
10 Months Ago
- Setup honeycomb and honey consumption - Setup extract modifier on honeycomb which has a chance to drop a nuclei - Updated nuclei path - Changed item names
10 Months Ago
- Cleanup item ItemModSwap - Added support for weighting, can make one item more/less likely to drop
10 Months Ago
medieval large wood box steam item setup, rebuilt manifest and skins asset, now works correctly with spray can and hammer tool - still needs a qa pass on steam item
10 Months Ago
primitive -> main
10 Months Ago
Allow doors to bypass road checks (only affects the siege tower)
10 Months Ago
Merge from fixFsmErrorLogs