132,376 Commits over 4,232 Days - 1.30cph!

10 Months Ago
Update description Update socket names
10 Months Ago
merge from main -> hackweek_modding_improvements
10 Months Ago
merge from protobuf_skip_default_fields_2 -> main
10 Months Ago
Accidently included the codegen exe with hardcoded arguments (when testing)
10 Months Ago
horizon angle fog
10 Months Ago
Reduced cook time to 1 second
10 Months Ago
merge from cui_button_colors -> hackweek_modding_improvements
10 Months Ago
Fix CUI test "Exit" button being covered up by the UpdateTestLabel
10 Months Ago
nunit.framework preserve in link.xml
10 Months Ago
- Prefab cleanup (split client + server nicely) - Add temporary bee buzzing sounds to beehives, natural hives and swarms
10 Months Ago
cooking workbench model and textures
10 Months Ago
Allow the color when a CUI button is hovered to be changed - string `normalColor` - string `highlightedColor` - string `pressedColor` - string `selectedColor` - string `disabledColor` - float `colorMultiplier` - float `fadeDuration`
10 Months Ago
Can now cook Honeycomb in a furnace to produce Jars of Honey quickly
10 Months Ago
- Changed honeycomb stack size to 100 - Removed logs
10 Months Ago
Trees call combat entity die on tree destruction rather than kill
10 Months Ago
merge from dropped_item_name -> hackweek_modding_improvements
10 Months Ago
fog adjustment, remove commented out stuff
10 Months Ago
Fixed manifest failing to generate when we have any other define symbols than CLIENT SERVER
10 Months Ago
Change how SRCDS text color is applied Hopefully less error prone for Linux. Also do not set Legacy win32 color styles if using 24bit color
10 Months Ago
Fix items dropped on ground not using their server-sided name
10 Months Ago
Added UNITY_INCLUDE_TESTS to the define symbols so nunit assembly are present in the build
10 Months Ago
hackweek_swarms -> bees
10 Months Ago
Splashable water items actually increase the wetness value of the attacked player
10 Months Ago
Swarm will keep attacking a player until they pour water on themselves via buckets, water guns or the ocean. If so then egress and fade out
10 Months Ago
Fixed test runner not loading the test list correctly
10 Months Ago
merge from draggable_cui -> hackweek_modding_improvements
10 Months Ago
Reapply brace in correct place
10 Months Ago
Subtract previous fix for BaseEntity.saveload.cs
10 Months Ago
Fixed test list export failing on startup
10 Months Ago
torch - initial 3p anims and prefab updates
10 Months Ago
3p rock anims and set up
10 Months Ago
updated 3p ak deploy to remove jitter
10 Months Ago
Fix apple pie tin mat variant. Restore original pie tin material settings.
10 Months Ago
10 Months Ago
Convert the enum to an int since RPCs don't like bytes either
10 Months Ago
Manifest
10 Months Ago
Rename PositionSendType -> DraggablePositionSendType Add SERVER RPC methods
10 Months Ago
Add the test JSON for draggable slots
10 Months Ago
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10 Months Ago
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10 Months Ago
Setup and assign projectile tin material variants
10 Months Ago
Angry bee swarms will now stay away from fire sources. If a player is holding a torch they will stay nearby to attack once the fire goes off
10 Months Ago
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10 Months Ago
Updating chicken rig anims to use new avatar
10 Months Ago
Merge PR for draggable CUI slots
10 Months Ago
Pie third person visual fixes. Refactor visual configs. Food items 3p/vms now setup correctly in both clientinit and ondeploy. Add all pie projectile variations.
10 Months Ago
Submitting new chicken rig
10 Months Ago
More compile fixes Export test list in server directory
10 Months Ago
made it juiicier - better controls, hip movement with bouncing, threw some mats on, added some suspension sounds with the bouncing
10 Months Ago
Fix compile error from merge