240,146 Commits over 3,837 Days - 2.61cph!

8 Months Ago
8 Months Ago
Graph needs revalidation after removing nodes Node binding refactor, simplify call node serialization
8 Months Ago
Updated LargeBackpack size
8 Months Ago
Finished overall layout
8 Months Ago
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8 Months Ago
Item Page media and descriptions
8 Months Ago
Spinner Crusher
8 Months Ago
Remove deferred rendering meshes from scenelight We no longer have a hardcoded path for rendering viewmodel shadows, that will be handled with a special component in managed Fix depth normalization on GetWorldPosition, since we are using 3D Skyboxes again we are splicing a bit of the depth range, fixes feathering on sprites again
8 Months Ago
Fixed sold out colours and alpha
8 Months Ago
Turn shadows off on feathering particle test
8 Months Ago
GameObjects only save their own tags - not inherited tags!
8 Months Ago
protocol ++
8 Months Ago
Convert prop component to be procedural
8 Months Ago
Add group support into ControlSheet TextureCompileSettings uses ControlSheet Fix warning when dragging model into scene Add EditorUtility.LoadBitmap Don't store flipbook shit on the image
8 Months Ago
Further colour and layout adjustments - nearly there!
8 Months Ago
Warning popup when logging out in a safe zone
8 Months Ago
Further layout changes. Reduction in size Rearranged title
8 Months Ago
removed unneaded vmdl's from USP Merge branch 'main' of sbox-assets
8 Months Ago
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8 Months Ago
Fixed expected type when serializing constant value links
8 Months Ago
merge from backpacks
8 Months Ago
flames001 smoke Fix project files being lfs Fix a bunch of other stuff being lfs Add explosion001
8 Months Ago
Use attack_CNY
8 Months Ago
Fixed light binding. Scene backup.
8 Months Ago
Flame material fix
8 Months Ago
Updated attack_CNY to work with the IK semifix
8 Months Ago
Leaderboard backup, run #9076
8 Months Ago
Show amount of items in backpack as `3/12` via amount text Make amount text smaller front when an item is worn (14 font size normally, 12 when worn) to account for smaller inventory slots
8 Months Ago
Apply to bandages as well
8 Months Ago
Applied player only ItemModEntity behaviour on 349 entities
8 Months Ago
Add components to allow overriding the menu's background with a different image
8 Months Ago
Merge from main
8 Months Ago
Prefab fix
8 Months Ago
Updated meta files for new animations
8 Months Ago
Re-base SkinViewer branch, cleaning up mess
8 Months Ago
Merge from main
8 Months Ago
Make the blood on screen UI elements that appear when getting shot poolable, reduces GC allocation (30.6kb -> 1.7kb) and execution time (0.52ms -> 0.19ms) Applied to both the red blood and white censored version
8 Months Ago
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8 Months Ago
AssetSystem.CreateResource - create empty json not kv3 since I removed the legacy kv3 path TerrainEditorTool use EditorTypeLibrary for paint tools
8 Months Ago
Metal Detector light bulb mesh & mat Lighting setup Naming consistency fix
8 Months Ago
Subtract dodgy merge from Main
8 Months Ago
UI fixes
8 Months Ago
Looks like I broke the crafting UI on this branch in the past. Reverting it to what's on Main for now
8 Months Ago
Fixes for zoom, and limits
8 Months Ago
Merge Main -> SkinViewer
8 Months Ago
Reduce large backpack from 30 -> 28 slots to fit the inventory UI better
8 Months Ago
Optimise the backpack reparent process so it uses the faster id based bone lookup
8 Months Ago
Store UI tweaks
8 Months Ago
Readded the backpack slot enum to allow for per backpack left and right backpack slot offsets Slightly adjust the right hand side of the large backpack to better fit the new dimensions
8 Months Ago
Add temp error log for rowboat clip