132,165 Commits over 4,232 Days - 1.30cph!

10 Months Ago
reverting scene changes from merge that look unintentional
10 Months Ago
merge from horse2_fixes/handling
10 Months Ago
merge from handcar
10 Months Ago
Adding procedural option using render primitives indexed indirect for grass blades with calculated vert positions
10 Months Ago
First pass piping update data (similar to IO tool)
10 Months Ago
Created farming inventory loadout Chickens can eat and drink
10 Months Ago
Added server.fillChickenCoop command
10 Months Ago
Hook up sunlight tracking
10 Months Ago
Refactors for future content Added sunlight stat
10 Months Ago
First pass new model setup
10 Months Ago
Merge from main
10 Months Ago
Implement new foliage placement function in RefreshAsync update, adjust refresh distance when using instancing, make debug toggle.
10 Months Ago
Protobuf
10 Months Ago
Merge from parent
10 Months Ago
Unsaved assets
10 Months Ago
Added a slight delay before items start moving
10 Months Ago
Placeholder effects
10 Months Ago
ServerInit. Nicer placement.
10 Months Ago
Movement fixes
10 Months Ago
Fixes
10 Months Ago
Prefab and settings tweaks
10 Months Ago
Pick a random area for each item. Areas can now be offset. Random offset per item.
10 Months Ago
Fixed shield not visually appearing correctly if the player cancels a fractional reload while holding a shield (only affected mini crossbow)
10 Months Ago
Move more stuff to DoPrepare. Some inital runtime stuff.
10 Months Ago
bunkbed added fbx, prefab and setup deployable object
10 Months Ago
Added TestListExporter, exporting all tests to a json file Refactored test runner to read from the master json list Added new commands: run tests from a json file, run all tests from a category
10 Months Ago
Better test result logging in the console Fixed sync tests not throwing caught exceptions
10 Months Ago
Door controller, blocker, branch, AND switch, OR switch tests cleanup
10 Months Ago
Initial prefab setup
10 Months Ago
Offset item positions
10 Months Ago
More debug drawing
10 Months Ago
Some hackweek as fuck wip code/tests
10 Months Ago
Fixed RidableHorse2.VehicleFixedUpdate server NRE
10 Months Ago
Bunch of WorldModel DoPrepare precalculations including largest dimension and collision based bounds. Functions for aligning an object based on largest and 2nd largest dimensions. Can now determine all items in the most "sensible" orientation: largest dimension sideways then 2nd largest upwards. Bunch of supporting code. Test functions to spawn all items with world models in a scene. Debug rendering of bounds and directions.
10 Months Ago
merge from entity_scale -> hackweek_modding_improvements
10 Months Ago
Add support for the server to tell the client what scale to set an entity - pooling already reset scale when entities return to the pool
10 Months Ago
Faster and cleaner AND switch tests
Rin
10 Months Ago
Floor netting item setup gameplay proof of concept
10 Months Ago
Door controller server tests
10 Months Ago
Fixed some old failing tests New test utils, code cleanup
10 Months Ago
merge from main
10 Months Ago
Show send message option if one of your Discord friends who you don't have on Steam sends a game message too
10 Months Ago
Add a send message option in the chat message context menu
10 Months Ago
Missing files
10 Months Ago
- Created Nucelus Grading system (grade initial hive based nuclei to 0 xp, grade 3) - Increase a Nucleus's XP when honeycomb is created - Swapped Nucleus to use ItemMod - Created Nucleus Information Panel - Display Raw Nucleus XP if it has any - Comments added to Tree Entity changes - Lootpanel added to GameUI
10 Months Ago
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10 Months Ago
Merge from main.
10 Months Ago
Some basic handling for full containers, this will need more work
10 Months Ago
Hopper now harvests everything from corpses WIll take all items from a ResourceDispenser (animals and players) Will take all items from any inventories (players)