240,150 Commits over 3,837 Days - 2.61cph!

8 Months Ago
Update unused mining quarry deployable (for modding, not vanilla)
8 Months Ago
White loading texture
8 Months Ago
Loading screen now works for clothing (not an entity)
8 Months Ago
Added constant particle emission to rocketlauncher entity for IK debugging.
8 Months Ago
Add crouch support but disable for now. Ensure head doesn't clip through stuff when jumping
8 Months Ago
Added loading spinner
8 Months Ago
Merge from backpacks/side_holster
8 Months Ago
Fixed wobbly text by increase UI plane distance (I think the UI was too small)
8 Months Ago
Fix server compile
8 Months Ago
Lower sprint speed. Use Killhouse as test map.
8 Months Ago
Merge Main -> SkinViewer
8 Months Ago
Less silly API for one shot particle
8 Months Ago
Merge large backpack art -> backpacks
8 Months Ago
Set up initial individual backpack offsets for all weapons
8 Months Ago
Don't always play hitmarker
8 Months Ago
Add smoke puffs when firing. IHealthComponent. Implement health / damage for players. Network damage. Blood effect
8 Months Ago
Merge ParentIfValidFix -> Main
8 Months Ago
Merge from main
8 Months Ago
Remove backpack slot field
8 Months Ago
Use backpack specific offsets on each weapon holster info Apply specific rotation/offsets for both rocket launchers
8 Months Ago
Add ClothingContainer.ApplyWithComponent extension. PlayerDresser uses ApplyWithComponent Add WeaponComponent.Initialized - set ModelRenderer OnAwake Add ClothingComponent - update visibility for head clothing depending on if proxy, set to cast shadows only if not
8 Months Ago
metal detector shovel and site marker models, set up prefabs, icons. Needs some polish
8 Months Ago
Add Facepunch.Arena.ChangeAttribute Remove old WasDeployed OnUpdate check - use ChangeCallback
8 Months Ago
Added a TODO to some old code
8 Months Ago
Be able to get object from CodeGen wrapped prop/method
8 Months Ago
CheckAllParenting method confirms that early-parented corpses actually did enter the trigger, and boots them out of the list if not
8 Months Ago
Added an override bone option to WearableHolsterOffset, allows a piece of clothing to override which bone entities parented to a slot go into (eg. move back mounted weapons to spine4 while a backpack is equipped)
8 Months Ago
Added AmmoContainer, ammo system and reload
8 Months Ago
Added muzzle flash
8 Months Ago
Basic working bounds check for ParentIfValid
8 Months Ago
Cheeky business to hide player's head for owner so it will never clip, but still render full shadow with head
8 Months Ago
Can use GetAttachment and use muzzle for shoot pos now (thanks layla!)
8 Months Ago
Setup attachments for bind pose animated objects, fixes incorrect attachment transforms on models not using animgraph
8 Months Ago
Added SoundSequenceData resource and SoundSequence class. Add reload sound sequences to USP and MP5.
8 Months Ago
Updated large backpack
8 Months Ago
Add FireSound and DeploySound to WeaponComponent
8 Months Ago
Footstep aounds
8 Months Ago
Add Extensions.GetTemplate for PrefabScene
8 Months Ago
Add WeaponContainer
8 Months Ago
Remove redundant param
8 Months Ago
Kind of better handling of switching weapons on network / mp5 test Basic spread and recoil, auto fire
8 Months Ago
Dress player
8 Months Ago
Fire Rate, Deploy Time, GiveWeapon, SelectNextWeapon, SelectPreviousWeapon
8 Months Ago
OneShotParticle extension, WeaponManager to store prefabs
8 Months Ago
Simplify particle mode selection - with most likely presets https://files.facepunch.com/garry/2a502906-36a8-42dc-a536-0fdb6d8c089f.png
8 Months Ago
Make mode change button less obtrusive on ParticleFloatControlWidget https://files.facepunch.com/garry/2bf2ff16-38ac-478f-89f3-3fa89a7ffbcb.png
8 Months Ago
Draw indicator lines through range
8 Months Ago
Curve editor supports ranges https://files.facepunch.com/garry/bd829663-f1a0-4db3-8aed-4ad8b3ec4388.png
8 Months Ago
Leaderboard backup, run #9028