240,146 Commits over 3,837 Days - 2.61cph!
Merge from backpacks/player_remains
Graphics.Draw (RenderTools::DrawSceneObject) passes non-uniform scale to shader
added row of 24 led lights (will need peturs emmision touch here)
added bulb
all to view model and world model prefabs
updated materials to get rid of the now mismatched pcb board textures
Input action keybinds accept Tab
Input actions setup MOUSE buttons correctly, also uppercase everything so it's consistent
Swapped ladder over to using treatAsComponentForRepairs
Remove bullshit from minimal scene
Fix not finding primary connection when not p2p
Add Networking.HostConnection
Add nametag. Configure chat. Add PickupSpawner gizmo stuff
exported CNY rocket launcher admire animation
Ladder hatches no longer require ladders to repair
Repairs can now ignore a specific item - removing it from required resources
Removed offset from world model, world prefab updates, cleaned up entity prefab, added sound folder
Fix map 3d skyboxes lifecycle by making them map components
Offset 3d skybox camera by skybox_reference position
Add Networking.Connections (list of connections)
Added pickup system - change the way deploying and holstering works
Add Networking.IsHost
Assert that the connection isn't host when calling OnJoined during handshake
Add some more loot items for test purposes.
Cancel loading button leaves the game (fixes sbox-issues/issues/4523)
Proposed clientside fix to skip being ignored
merge from icon_size_fixes
Add Rigidbody.ApplyTorque (fixes sbox-issues/issues/4544)
▊▄█▇▄ ▅▉▍▆ ▊▆_▅▌▇▋▆▇▌▌▅▉▊▇
Capped burst module size to match other weapon mods
Tweak flag model offset and move amount.
Merged main - resolved conflicts
Added american truck models progress
Add SpawnPointStripper component for when you want to remove all spawnpoints that come with a map
git-blame-ignore dotnet format commit
LineEdit: Enter key blurs the widget
Bounding box editor tool
Add ITerrainPaintTool for easily extensible terrain painting tools
Assign FlagModel on the dlag.
merge from quarry_updates
merge from prevent_launchsite_targeting_mlrs
merge from eoka_fire_chances
merge from industrial_transfer_abort
Set the light transform on creation
Leaderboard backup, run #9052
Updated particle system IK to respect arc shape settings
Not 1:1 for regular behaviour, but pretty close
Fixed deployed pump jacks not working, re-enabled old oil behaviour
Update unused mining quarry deployable (for modding, not vanilla)
Loading screen now works for clothing (not an entity)
Added constant particle emission to rocketlauncher entity for IK debugging.