125,570 Commits over 4,171 Days - 1.25cph!

12 Months Ago
network++ save++
12 Months Ago
merge from cave-reverb-fix
12 Months Ago
added hammer anims to controller
12 Months Ago
added viewmodel hammer anims
12 Months Ago
Added larger radius terrain filter to avoid rivers to ice sheets
12 Months Ago
world_update_2 -> radioactive_water
12 Months Ago
Try rolling back changes to `game.CleanUpMap`
12 Months Ago
Added more terrain anchors to rock_formation_a to prevent gaps
12 Months Ago
cave_large_medium terrain check fixes
12 Months Ago
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12 Months Ago
wip fire rate test
12 Months Ago
Added second ocean topology pass after all cliffs have been spawned
12 Months Ago
Large coastal rock prefab variants for the arctic biome to fix an issue where grass was being projected on top
12 Months Ago
better separation of flow vector/angle generation, still need to find a proper home for it
12 Months Ago
Fixed collision issues and floating geo on cliff_jutting_d
12 Months Ago
Deleting old textures
12 Months Ago
attempt at preventing seaweeds close to coastal rocks
12 Months Ago
-Fire Extinguisher Texture update and material consolodation
12 Months Ago
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12 Months Ago
Changed river splat from stones to gravel
12 Months Ago
Only spawn 1 oasis on maps smaller than 4000 Don't spawn any canyons on maps smaller than 4000 Spawn 2 canyons on maps larger than or equal to 5000
12 Months Ago
Subtracting 105196 (shore margin increase) due to several regressions
12 Months Ago
Switch to a blend tree
12 Months Ago
Added support for multiple IViewmodelComponents on a single viewmodel Added BlunderbussViewmodel component that adds a shotsLeft state and lerps between three layers based on how many shells are left
12 Months Ago
Merge: from main Tests: built all modes in editor
12 Months Ago
functional waterflowmap - saved/loaded like other terrain data - need to adjust where it's written to, it's still hacked into other terrain generation processes
12 Months Ago
Show correct dart models when loading ammo (viewmodel). Added placeholder prefab variants for all dart ammo types.
12 Months Ago
adjusted improvised shield origin
12 Months Ago
Rebuilt manifest
12 Months Ago
added render batch scripts to seaweed clumps and increased lod distances for less pop
12 Months Ago
Merge from world_update_2
12 Months Ago
Merge from main
12 Months Ago
Added new SwapAmmoParticle class, same functionality as SwapAmmo on viewmodels but swaps a material on a particle effect Applied to 3rd person reload effect on HCR, shells dropped will now have the correct material
12 Months Ago
Merge from world_update_2
12 Months Ago
Further checks on waterball splash logic to prevent a splashing through foundation edge case
12 Months Ago
More culling volume fixes in cave_medium_hard
12 Months Ago
Manifest rebuild
12 Months Ago
Add harvestable layer to F1 layer tools
12 Months Ago
Batch mussel meshes
12 Months Ago
Offset fuckery Decor genocide Mild river speed flow tweak pfx tweaks
12 Months Ago
Fixed most rocks in divesite_d double rendering
12 Months Ago
Batch barnacles
12 Months Ago
Another possible fix for no collisions on the divesite plane
12 Months Ago
add a little spice to the blunderbuss gunshot
12 Months Ago
re-linked divesite prefabs, cleanup of folders
12 Months Ago
Biome visuals for coastal and hill cliffs / they will no properly switch colors depending on the biome Tweaked diffuse textures on all rocks and cliffs to get rid of the noise and unnatural curvature highlights Tweaked detail map settings on all rocks to reduce repetition and noise Tweaked LOD settings on coastal cliffs to prevent LOD popin when up-close
12 Months Ago
- Made the client actually know what a server queue is - Added a number of editor tools for simulating / manipulating a server queue - Updated localization function to support variable arguments for format
12 Months Ago
Merge from fix_monument_collider_cache_invalidation_2 -> main
12 Months Ago
Redo `fix_monument_collider_cache_invalidation` as merge was being difficult
12 Months Ago
Make buoys add a little force to the player when they stand on top