240,183 Commits over 3,837 Days - 2.61cph!

9 Months Ago
VK: Remove deprecated debug marker in favour of debug utils, should be getting prettier output from GPU profiling tools too
9 Months Ago
Tweaked sweet spot detection range to be more lenient. Sanity check player to flag distance. Bit of cleanup
9 Months Ago
▋▍▌▉▉ ▋▋▊▆▆█▇ ▌▋▅▌▋█▇ ▊▊▍▍▌▄▅, ▇▅▍
9 Months Ago
Delete sfm and sfmobjects (delete sfm interop if you can't compile)
9 Months Ago
Better default type for operator properties Fixed editing integer constants in ActionGraph
9 Months Ago
Use Input.AnalogLook and Input.AnalogMove in PlayerController
9 Months Ago
anim updates, transitions, animation controller setup
9 Months Ago
SceneOverlayWidget updates position when window is moved too Fixes sbox-issues/#4378
9 Months Ago
SceneCamera.Tonemap not enabled by default Fix model rendering bounds Call ForceFlushGPU when rendering to pixmap
9 Months Ago
Temp Gib Component
9 Months Ago
▉▉▆▌▍ ▋▅▉▆▇▉▅▇▉▉_▌▇▉ ▄▉▉ ▍▉▄▆▍█▅▋▄▋_▇▌▆█▄ ▆▋▊▍▉▅▆ ▄▆ ▋▉▄▋▄▅ ▆██▋▉ ▍ ▆▉▍▆▍▌ ▅▉▆▆▄▅█▉▊▌ ▅▄▇▋▉▋▉█ █▇▋▍▉▍█ █▌▄ ▄▅▊▊ ▊▇▄█▄ (█▉▌ ▇██▇▆█, █▋ ██▄▉▌▉▄ ▆▄▆▋▉-▇▇▉▉▅▉▇▍▋▅▋)
9 Months Ago
Merge main again
9 Months Ago
Fixed NRE whilst reloading and switching between inventory/hotbar weapons
9 Months Ago
Ensured all neon signs stack to 5
9 Months Ago
Fixed bug causing unpowered turrets to turn on the light attachment of a weapon even when unpowered
9 Months Ago
Update RazorComponentTemplate to use TextArea
9 Months Ago
decal layer change on some materials
9 Months Ago
Add some unit tests for NetworkTable
9 Months Ago
Add TextAreaControlWidget, supports properties using TextAreaAttribute https://files.facepunch.com/tony/1b0811b1/parsecd_Hhi72QodaJ.png
9 Months Ago
removed exit time when going into scan
9 Months Ago
added scan close clip, set up blendtree in animator to go between scan far and scan close, hooked up to use scanBlend param
9 Months Ago
merge from skinning_knife_fix
9 Months Ago
Imply AV_PIX_FMT_BGRA for pixel format in video recorder, should pass backbuffer format instead, I'll recheck when I have an AMD GPU in hand Default rendersystem to Vulkan ;) Only bitch that vkQueuePresentKHR failed when it's an actual fail condition, some conditions are still considered and enqueued Fix pObjectName in RenderDeviceVulkan::Construct, empty string check was inverted VK Validation: Fix texture transition in CSceneSystem::DownsampleTexture, this is not to use depth stencils but will always assume color Imply console apps want rendersystemempty, maybe revisit this in the future if we want them to do any kind of GPU compute
9 Months Ago
Trigger scan anim from code. Remove old yaw/pitch transform placeholders.
9 Months Ago
▆▄ ▌▆█▆▋▉ ▋▍▋ ▋▄▇▅▇▇▄▋ ▍▍▄▉▌▄ ▆▅▋ ██: ▇▆▄▍ ▆▉▇▉▉▅ ▇▌▇ ▊▍▅ █▌▊ █▋▌▋▍▇, ▆▉▄ ▅▆▅ ▄▄▇ ▉▉ ▊▄▄ ▉▄▋█▊▉▄▊ ▍▌▍▋ ▇▅▍▊▉▉ - ▄▊▍'▄ ▇▇ ▇▍▇ ▋▍▄▇██▋▄█▍ ▇▄ █▇▉▉▅▆█▋ ▌▅▋ ▄▄▊█▅█▋ █▅▊ `▆▇▋▌▉-█▇▊▄▉: ▊▆█;` ▊▆██▅ ▅▌▆█-▊▆▄▇▌▍/▊▉▋▉▅▇/▅▍▌▋, ▊▋▅ ▅▌▉ ▄▌▉▍ ▅▊▍▉▇ ▆█▋▊█▌ ▅▊▇ ▄█▌▅ ▄▄█▇, ▊▋▉▇▋▄ ▉▄▆▅▋▌▋▍▊▅▆▌, ▍█▇. ▇▌▉▅▋▄█ ▋▌▋▉▉▌▄▆▄▄▉ ▇▅▊ ▅▊▇▌ ▊▅▌▊ ▍▆▅ ▄▄▆▌▄▅ ▄▍▅▆▇█▆▇▍▌ ▇▄▅▇▉▆▊▅▅ ▅▇▄'▍ ▉▄▍▉ ▇█▌▌▇ ▄▌██▄▇▌ ▆▄█ ▋▆█▊▋▌.▉▌▇▄▋▌▌▍ ▍▊▆█▌▌ ▌▄▄▄▍▇▌▅▆.▇▇▌▅▌ ▇▋▅█▅ ▊▋▊▉▋▊▆▍▉█▇▄▇▇▅ (▉▊▅█▊█▄█▊▍▋ ▌▋ ▍▉▆▉▋▇▆▄) ▆▉▇ █▋▇▇▋▌▆▍ █▍ ▆▋▉▋▋▋▊ ▇▄▊▄▋▉ ▍▍▅▌ ▆▄: ▅▄▇▅▌ `▍▌▄▋▋-▋▊▋▇▋▋▋▊▌` ▄▉▊▋ ▆▍ ▇▊▆█▇ ▉▍▄▍▇▌▍▊▋▋▍▋ ▍▊▆▍▇█▋ ▆▆▉▄▆█ ▉▇▄▅▉▆▊ ▊▇▅▌▊▋ ▄▍▋▅▌ ▄▄▌▋-▅▄▍▍▆▉/▅▅▄▌▋█/▋▉▌█ ▆█▆▄▉█ ▇▇▉█▋▉▄▊▄ ▅▊▌▅▄▆ ▉▄▅▉ ▆▅▍▍▇▆▇▌ ▊▊▊▌▌▅ #▊▊▉█ ▌▋ ▉▄▇ ▌▉▌▍▇▌▆▊ ▇▅ ▉▆▇▇█▆, ▅█▊█ ▍█▇ ▌▊██▋▄▆▇▍ ▆▋▅▇█▇, ▄▄█▍▆ ▊▆▍▇▆▅▅▊▇ ▍▊██▅▄ ▆▌ ██▉ ▅▌▊▄▉▆▄▋▌ ▇▊▍▄ ▅▋▉▋▅ ▅▉▌▉▄▍▊▇▋▆█: ▄▅▊▍▇▄▌▊▌ ▌▄▄█▌▍ ▆▊▇ ▆▇██▋▆ ▍▊ ▉▋▊█▆▉▌ ▇▋ ▆▄▄▊▅ ▍▍▍▇▅ (▉█▋▄▊▍▍ █▌ ▍▊▇▇▄▊█ ▄▍ ▇▉█▅▄ ▄▋▆▉▋▄█▉ ▉█▅▇▆▌) ▊▍█'▆ ▄▄▇▅ ▌▋▍ ▍▊▍▄ ▉ ▋▊██▊ ▇█▇▆▇▇█▄▍ ▅▋ █▊▇▍▍.▇█▄▊▍▌▉▉▋▇ ▉█▄▋█ ▌▋▆▇▉▄▄▊▋▍▅ ▌▉ ▆ █▄▉▄▉▇▆▇▋ ▊█▌▋█▄▌▍▍▆▋▌ ▊▇▄▇ ▌▆▋▇▋▌ ▄▄▇▇▆▍██▇▅▉▄▉, ▌▋ ▆▊ ▊▌▍ ▅▊▌█▌ ▊▉ ▊▋ ▄▉▍▄▌█▌█ ▄▋▌▉█▌ ▉▆▊ ▌▅▊ ▉▊▅█ ▋▊▇▆▌▉ ▊█▋▋ ▆▊▉▍▊ █▍▌▉▍▄▇▊ ▋▇▅▅▌▇▄▆███ ▇▅▄▉▊▉▅█▌/▋▊▌▋▋▆▋▋▋▄ ▅█▇▄ ▉▍▊▇ ▋▄▋█▋▆▄, ▊▉▇▇▆▍ ▌▊▉ ▍▅ ███▉▊▆▉▇ ▆▄▍▅ ▉▊▍▆ ▇▇▅ ▆▌▉▊ ▄▊██▉ ▅▇▌▋▄▇█▆ ▍▅ ██▍▇▄ ▄▊▇▋▊▆ ▋▉▆█ ▊▇▌▋▇▍▅▌▄▆▍ ▅▅▄▅▅▊ ▆▅ ▌▊ ▇█▉▊▇'▇ ▊▋▆ ▇▌▉▇█ ▄▉ █▊▆▆▉▍▅▄▌▉▇ ▊█▊ ▉▇▇▋▆ ▍▇▅▍▊▉▅, ▋▍▄'▊ ▌▉▅▊▅▊ ▌▊▄▇▇█▌▌▍▍▆ ▉▌█▅ ▉▅ ▄▆▇▊▊▋█.▅▅▄▆▊▋ █▌█▌▉ ▋▊▍▊▌▇▅▊▉▍▆ ▅▊█▆█▄▇▌▄ ▅▌▊▆▅█ ▉▅ ▆▉▇▅▍▌█ ▌▆█▇▄█▄ ▅▉ ▍▄▇▌█▇ ▇█▊ ▌█▌▄▊█▇▋▄█▄▉▅▆▋▄▇▅▊▄ ▌▉▄ ▋▄▆▅▄▋▋▍ ▅▍█ ▄█▉▌▉▄▍▆█▊▄▄▌▋▊▌▄▅▋█ ▌▇▇ ▅▍█▆▇▄▆█▍▊▊▅▆█▉▊▉▄▉ ▄█▊ ▄█▇█▍▊▋▇█▊▋▅▇▌▅▌▊▆▅▅ ▅█▅ ▊▇▇█▉▆█▆▆▌█ ▌▍▌▌▅▊ ▋▊▅_▍█▅▅▋█▋▇_▇▌▆▉▊_▆▋▅▊▅_▆▄▍██▆ ▌▍▆▍▌ ▅▉██▆▆▅ ▆▅ ▋▄█▅▌▇ ▉▍ ▆▊'▄ ▋█▉ █▉▅▉ ▄▌ ▆▋▆▌█▆▇▌▄█▄▊▌ █▇▅▊ ▌▉▄▊▍▋▉ ▌ ▅▊▄▍▍▄▊▅▇▍ ▄▌▊▊▊▄▋▌ ▋▉ █▌▄▅▆▍▇▍▍ ▅▆▍ ▊▍▇▊▇▌▅▇▇▉▉█▇▆▍.▅▍▄▍▅▍▄█▆▉▌▋▍ ▋▋▅▅ ▋▄▆▋▇▄▊▍▊█▅▌▆ ▉▌▄ ▄▅▍▍▆▄▄▊█▄▄ █▅▆ ▉▊ █▇▋▆▄▆▋ ▍▇▍▉▉▌▊▄▍▄▋ ▍▊▌▆▌▊▄▉▆▇ ▍▆▌▇▌▉█▍▌▉▍▋▇ ▍▉▇█ ▉▌▌▄ ▄▇█▆▍▋ ▅█▅▆ ▉▍█▄ ▄▅▅▊▆▅▄▅ █▋▅▆▌.▊▉▅█▋▇▇▌▌▇▅▌▋▆█▋<▇> █▌▌ ▍█▅▇ ▌▉▋▍▍▌▊▅▋▍ ▉▌▍ ▋▋▉▅▅▆▋▄▋█▌▉█▅▇▇ ▇▌▅█▌ ▉▅ ▊▇▌▍ ▋▍▅▌▋ ▊▋▉▊▇▋▌▆▇ ▆▅▅▌▇▉▋▆▌█▅.▇█▄▆▊▌▋▆▆▄.▄▊▊▅▍▊ ▊▋▍▉▄▍▄ ▉█▍▋▍▇▆█▅▋▋.▇▅▋▇▍█ (▍▉▍▇▅█▉▋ ▇▍▄▉▌ ▌▄█▇█▋▊ ▄▋▍ ▄▉▍▍) ▍▋▌'▍ ▇▋▉▊▉▍ ▋█▄█ ▄▊▇▅ ▍▇▌▊ ▍▋▆ ▉▇▇▅▉▍▋ (▆█▊▄▉) ▄▋-▋▆▅▉ ▉▊ ▄▋▅▄▅▉ ▌▊▉▄▆▋▄▊▋█▆ █▍▍▍ ▅▉▌▍▄▇ █▅▄ ▊▅█▅▅▌▅▆▍▄▅ ▄▊▇▇▆█ ▇▍▇▄▋▉▉ ▊▍▅▇ ▄▄▅█▉█ ▇▄▇▍▉▍▆ ▍▉▍▌▍ / █▅▉▋▉▄█▋▄ ▍▊ ▌█ ▆▋▌'▅ ▌▌▊▉ ▅▄ ▆▌▉▌▄▄ ▄▅▉ ▊▋█▍▋▇ ▉▅▍▋█ ▇█▉ █▆▅█▋▊▄▅▇▆▅.▆▌▄▆▇▊▄▋ ▄▅▊ ▋▋▄ ▋▇▋▊ ▋▋ ▊▌▇▄▉▌▊ ▆▉██ ▇▅▋▉▉█▍▊▄█▉█▇ ▌███▍▆ ▇█▊▉_▉██▍▊ █▄▋▆▉▋▆▊ ▍█▆▌▋▄ ▊▇▄█_▄▆▄█▆▆▇ ▅▍▋ ▊▆▅ ▄▉▆▅▄▊▇▌▊▉▌ █▍▋▇▊ █▍▅▉ ▍█▊▉▄▌▉▌█▋▉ ▍▋▇ ▆▇█ ▍▉▊▊▉ ▇▋▆▄ ▆▉▍█▉▋█▋▅▉▌ ▋▅▆▅██▍▍▍▋ ▊▉▄▅█▇█▌█▅▍▇▄▉▍▍▍▅▋ █▄▅▊ █▋▌▇▉▅▅█▋▇, ▆▊▍▍▇ ▅▇▄▌▋█▍▇▅▋▅▉, █▋▆█▋█▍▉█▉▄▍▋▇, ▊▅▄▋▌▄▍▊▍▇█▅█▅( ▉▇▋ ), ▉▇▊▊▊ ▉▌▉▅ ▄█▍▊▇▄▅▇▋▋▇▇▍▅▊▌▌▌▄▉▄▋▄▄▋ █▉▄▊▄▊▆▆▊▍▉▋▇▄▇▄▄▇▌▄█▊▆▄▌ ▌▋▌▍ ▄▇▇▌▌▌█▄▋▋ ▄▅▅▆ ▆▄ ▅█▋ ▊█▄▇▅▄▇▋▇▄▌▅▍ █▆ ▉▉▅ ▌▉▆▌▄▇▊ ▋▌▆█▍▍ ▊▇▍ ▅█▄▄▆▌█▄▅▍▌▉▅▋▌▊▊▌▆▌▉▋ █▋▋'█ ▅▄▇'▇ ▄▆▌▍ ▆▋▉ ▉▍▄▅ ▅▋▄▉▄▉ ▅█▋▇▄▇ ██▇▄▇▆ ▋▊▇▊▋▌▊ ▋▅█▅▅▄ ▍▆▋▇▍▇▆ ▋▌▄▊ ▊▄▄ ▌▇█ ▌▋▆▆▆ ▇▌█▄▅▌▆█▊▇▊ ▆▅▅▋▄ █▊▄▉▌▊▊▄▊▌▋█ ▊▊▇▌▌▋▍ ▍▍▍▅▇ ██▇▇▍▌▌▋▊█ █▄▅▋▇▋▅▇▇ ▇▅▌▋▄ ▍▋██▅▌▅██/▋▄█▆-▆▅▌▄▄▋#▆▅▇▋ ▅▇▆▋▉ ▉▌▆▊▋ ▇█▆▇▇▉ ▌▆▍ ▊█▊▌█▌▆█▇▄ ▄█▌▊▍▇▄▍▄ ▊▍▉ ▉█▋▌▌▌▉▊█.▍▄▅▊▆█ █▋ ▌▆▄▉▅▊▇ █▋▆▄ ▆▊▋▉▄▄▍ ▆▅▉▄▇▍▊ ▉▄▇▊ ▍▊▌ ▊▆▆▇▌▄▇ ▌▇█▅▊█▇▌ ▆▉▅▊▇▆▆▅▌▍ - ▅▍▉▉▍▋ ▌▉ ▅▊▇█ ▆▆▄▉ ▇▋▅▍▊▉▆▊'▌ ▌ ▉▆▇ ▉▇▄█ █▋▅▋▆█ ▊▆▅▆▋█▋▆▍▊▌.▌█▍▍▆▉▊▍▊▅▆▊ ▆▉▇ ▇▄▌█▌.▋▅▇▉▊▉ (▆▉▅▄▉▊▉ █▋▌▄, ▉▅▅█▌▊▇ █▊▌▊█▅) ▋██ ▋▄▋▅█.▆▊▇▄▋▉ ▉▉▄▋ ▌█▆▉ ▊▇▇▌▉ ▄▄▄▊▉▅▄▇▅▆▌█▍▋▊.▆█▋█▅▄▋▌▊▅▋▍▍▆▋▅▇▅▆, ▄█▆▍▋▍▋▆█▇▅▇▍▋▊▆▅▉▍, ▋▉▆▅▇▉▋▆▄▅▇▄█▆▋▊, ▅▄▉▄██▋▇▉█▌▌▅▆▍▊▉ ██▋▋ ▆▌█▄▋ ▊▅▅ ▆▋▅▆▅.█▆▊▉▉▆ ▋▍▊▍▋▌▄ ▋▅ ▊▉▄▋▍▌.▍▅▅▍ ▋▌▊▅▆▋ ▋▊▄▌ ▋▍▄▍▆▄ ▋▊▍▋▅▊▌ ▄█▋▋▇▆ ▆▉▄▉ ▉▋█▅▋▇▆▍▆ ▄▍▇▊ █▅█▍▄▆ ▆█▌ ▅▍▉▋▉▍▇█ ▌▆▋██ ▅▌▌▄▆ ▋▋▍▊ ▌▋▋▆▉▍ ▇▅▆▋▅▊ ▊█ ▉▄▌ ▆▊▌ ▆▊ ▉▆▍▍ ▊▄▄▄▉▋▍ █▅▌▍▆▇█▄▊▍▄▇▌ ██▆▄ ▇▉▄▄█▆▅▉▆▊▇▆▅▆ ▆▇▋▅▇ ▋▄▉▌▆ ▋ ▉▋▉▌ ▅█▅ ▌▄▊▄ (▊▌▄▍▊ █▄▋▄-▌▉▋▋▍▄/▇▅▉▍▋▊/▋▇▌█) ▊▋▄ ▅▅█▄▊▆▋▌▅ █▄▉▉▄▅▌ ▄▄▋▌▄ ▅▄▆▄▌ ▇▌▉▆█, ▄▋▍ ▊▍██▄▉▆▆▅▋ ▉▇▅▊▊▉▋█▌▌ ▄▍▄▅▍▌▌ ▌▇▌▄ ▄▌▊█▅ ▇▉▍ ▆▉▌▍▇▋▊▊▋ "▆▄█▍▅ ▌▍▊▍▇▉" ▆▊▇ ▌▆▋█▉▉▆ █▅▆▉▊▆▅▄▋█▆▅▅▊ ▇█ ▄ ▌▄▋▋ ▆▄▄▋ ▊▆▍▊▊▆ ▅▅█▋▌▅ ▇▉▉▋▊▆▌▆▄ █▋▉▌▊▊█▋█▆▄▆▌▍▄▅▇ ▄▆▄ ▄▋▍█▇▋▇▉▄▅▄▆ ▋▊▅▉█▌▄▊▋ ▇▄ ▉▋▍▉▉█ ▉▇▅▊▅, ▍▋▋▄▉▌▆▌ ▋▇▅▌ █▅▌▉▋█▄-▊▇▋▊ ▇▊▇▅▋▄█ ▌▍▊▊▋█ ▋▇▇ ▅▇▌▉ ▊▇▍█▇▋▌▋ ▌▄▍▌▆, ▄▇▇▅ ▋█▋▇▉ ▆▆▌██▌█ ▅▍▆█▅▄▄ ▋▌▌▄▅▊▄▌▊▋█▇▇▍▅_█▍▄▆▅▅▊_▊▍▆▄_▇▊▅▋▇, ▄▄▇▊▆ ▌▇▊▊▉▇▊▄▍ ▄▉ ▉▄█▇▇▌▍▌▄▆▌▋ ▅▇▇▊▌ █▇▇▍▇▌ ! 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9 Months Ago
Added scanBlend param to metal detector animator. Set scanBlend from code. Refactored some placeholder code so I can easily remove it when animation is fully setup.
9 Months Ago
player update. populated molotov override controller with 1handed explosive anims and positioned the molotov correctly in the entity prefab
9 Months Ago
Don't force VM lower in code now we have a VM setup
9 Months Ago
Clean up model viewer clothing dresser, keep it simple
9 Months Ago
merge from main
9 Months Ago
merge from main
9 Months Ago
some progress from before break
9 Months Ago
merge from collision meshes as shadow fix
9 Months Ago
merge from 'generic texture improvements' contains generic barrels and forklift re-texture jobs too
9 Months Ago
Add Layout.SizeConstraint FixedWidth and FixedHeight operate propertly, added FixedSize Fix ControlWidget's layout expanding vertically
9 Months Ago
Leaderboard backup, run #8716
9 Months Ago
Fireballs parented to heli crates will now always align upwards, the rotation of the heli crate is unchanged
9 Months Ago
Merge from backpacks
9 Months Ago
Remove PlayerInventory.debugWearIssues, no longer needed
9 Months Ago
merge from tutorial_island
9 Months Ago
Fixed sleepers not updating clothing
9 Months Ago
Merge from backpacks
9 Months Ago
Server logs
9 Months Ago
Print entity names
9 Months Ago
Nixed temp helper script.
9 Months Ago
Merge from main
9 Months Ago
Fireball rework for omni direct usage, applied to prefabs.
9 Months Ago
Merge from backpacks
9 Months Ago
Added playerinventory.debugWearIssues with some extra logging for the clothing change process
9 Months Ago
Potential adjustment to repair costs to fix entities with too many non-component crafting costs costing too much to repair (auto turret mostly) When substituting non-components for the component equivalent in StripComponentRepairCost, apply the repair cost multiplier applied at the start of the calculation This means instead of the full converted value of the targeting computer being applied to every repair hit, we only apply a portion of the value based on the health of the entity This reduces the repair cost of an Auto Turret at 67% hp to 5 HQM (was 44)