240,176 Commits over 3,837 Days - 2.61cph!

9 Months Ago
Clean up
9 Months Ago
Quick fix to Hair cap textures
9 Months Ago
New Black Frizzy Hair + Adjustments to Hair Textures
9 Months Ago
Unity only serializing backpack prefab when you close unity
9 Months Ago
Replace _apiVersion with ComponentVersion defined by the component
9 Months Ago
fixed third person speargun offset
9 Months Ago
Fixed emission on lantern materials
9 Months Ago
Initial commit Simplified, wip Don't need this log anymore Refactoring, hotload sync properties Add some unit tests for NetworkTable
9 Months Ago
We do already have a break sound, 10 lines down from where I added a new one
9 Months Ago
Add shooter decals to some scenes
9 Months Ago
Use prop.cs
9 Months Ago
DamageInfo into namespace Don't throw a ton of errors when we run out of voices Add surface sound for break (I got a feeling we already have this somewhere) PhysicsShape.Surface returns null less often Add GameObjectSystem.Stage.FinishUpdate Rename PhysicsBodyComponent.cs to PhysicsBodyExtensions.cs Add PhysicsShape.PlayCollisionSound, PlayFootstepSound, PlayFootLandSound, PlayFootLaunchSound Add CollisionSoundSystem Collision Event System automatically calls into CollisionSoundSystem Add RigidbodyFlags
9 Months Ago
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9 Months Ago
Merge from main
9 Months Ago
Minor tweak
9 Months Ago
Mark node dirty when setting input variable
9 Months Ago
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9 Months Ago
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9 Months Ago
vm anim & animator updates
9 Months Ago
Refactor, add JsonUpgrader.Run so we can re-use this for GameResources
9 Months Ago
ActionGraph: Expose GameObject.Destroy(), Clear()
9 Months Ago
Move JsonUpgrader
9 Months Ago
Use different prefixes for ShaderGraph vs ActionGraph clipboard text Defer loading ActionGraph resources until needed Fix error message when ActionGraph resource not found Fix case where wrong property is deserialized to in Json.DeserializeToObject E.g., the FirstOrDefault could match a property that was JsonIgnored, and miss a property with the same name (with [JsonPropertyName]) that isn't ignored.
9 Months Ago
Added baseline for component version upgraders https://files.facepunch.com/tony/1b0911b1/parsecd_N2kyNOTsPg.png
9 Months Ago
player update. exported crossbow anim set
9 Months Ago
merge from shelter_fixes
9 Months Ago
merge from animal_doorcamping_shelter
9 Months Ago
merge from Storage_Monitor_Fix
9 Months Ago
Setup speaker anim
9 Months Ago
merge from FixProjectileShenanigans
9 Months Ago
merge from SubProjectileFix
9 Months Ago
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9 Months Ago
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9 Months Ago
Remove 0.75 clamp
9 Months Ago
Lerp the anim blend param value to smooth out stutters. Remove some now unused code.
9 Months Ago
ActionGraph context pass-through for nested graphs
9 Months Ago
Hide context passthrough sockets Context pass-through cleanup Center on input node when first opening an ActionGraph
9 Months Ago
Set icon
9 Months Ago
metal detector icon
9 Months Ago
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9 Months Ago
Leaderboard backup, run #8742
9 Months Ago
Update sentry DSN Fix NRE in rigidbody
9 Months Ago
Leaderboard backup, run #8740
9 Months Ago
Added missionshud.blockdisplay convar for filming Started taking a better revision of all of the tutorial videos to fit the new format
9 Months Ago
Fixed burst icon not updating until the player mouses over the item icon in builds Now updates on flag change, so immediately Fixed burst icon not working on weapons with built in burst capabilities
9 Months Ago
Get rid of some redundant timing info Update stb_dxt.h from v1.04 to v1.12 Bail from trying to compress using CPU DXT compressor if non-power-of-two (rather than crashing) Remove forced DXT5 compression
9 Months Ago
Disable the burst toasts
9 Months Ago
Cherry pick 91313, ignoring traceability
9 Months Ago
Merge from burst_icon_merge
9 Months Ago
Cherry pick 91315 ignoring tracability