143,842 Commits over 4,413 Days - 1.36cph!

11 Months Ago
Revert package changes
11 Months Ago
Revert platform changes
11 Months Ago
Merge from manual_anchor
11 Months Ago
Revert changes to shader includes
11 Months Ago
Reverted changes to supported shaders
11 Months Ago
Revert changes to ProjectSettings
11 Months Ago
More work on railings and stairs for floating walkways
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
Update: adding mounted-player related tests - Fixed names of tests as turns out if they share a name, then all of them get executed when trying to run only one - Fixed not cleaning up palyer's physics objects at the end of tests (caused tests to fail unexpectedly when ran all together) - test projectile now has thickness (relevant to test with players in same vehicle) Tests: ran all unit tests
11 Months Ago
fix server compile
11 Months Ago
some more progress on the manual anchor
11 Months Ago
.mat changes
11 Months Ago
New inventory crafting modal + generic modal component
11 Months Ago
redesigned inventory overlay warning + button prefabs
11 Months Ago
Remove some barks
11 Months Ago
Change push bark
11 Months Ago
Remove another bark, change push bark
11 Months Ago
Remove peek VO
11 Months Ago
merge from main
11 Months Ago
- When a scientist just shot the player, have him ask support from other scientists to rush - Allow some voicelines to ignore cooldowns when they are important
11 Months Ago
Merge from vsync_limit_fix
11 Months Ago
Connected Session new design
11 Months Ago
Remove comments
11 Months Ago
Merge: from autoturret_optim - Bugfix for turret not reacting to player in front when powering up (caused by me) - Bugfix for turret not identifying new target if it snuck from behind then walked in front (likely me as well) Tests: standing in front, sneak in from behind then to front, sneak damage, flying from far, depower-power turret - turret finds a target & shoots
11 Months Ago
Update: make turret scan const a servervar - called `sentry.scantimer`, default to 1s Tests: standing in front, sneak damage, flying from far, depower-power turret - it finds a target & shoots
11 Months Ago
Merge: from main Tests: none, no conflicts
11 Months Ago
Bugfix: AutoTurret no longer misses players moving it's it's FOV - Done by running scans every second when not tracking any targets Tests: walked into turret's FOV from behind. checked turret still shoots when powered up with non-auth player in front.
11 Months Ago
Updated art on floating walkway railings
11 Months Ago
Better commit message: Deployables of the same type will now snap together provided they are close enough. Boxes, Shelves will now auto snap etc.
11 Months Ago
Deployables of the same type will now snap together: Eg walls will snap together
11 Months Ago
tweaked collision on abyss horizontal barrel so it's within the bounds of the deployable
11 Months Ago
Bugfix: powering up auto-turret now runs a search - Simplify and clean authDirty-related code One of previous bugfixes mucked this up by allowing authDirty to desync. There's still a case that's possible, so one more fix needed. Tests: powered up the turret by standing in front of it - it started shooting correctly
11 Months Ago
improved topology-based max carve height to produce a better gradient
11 Months Ago
manual anchor fbx update and some priliminary texture/material work
11 Months Ago
Huge code cleanup Introduce two modes, simple or advanced snapping behaviours
11 Months Ago
Remove some voice lines that seemed out of place
11 Months Ago
Merge from negative_source_modifiers_godmode
11 Months Ago
Modifiers with a negative source (eg: incapacitate/blind darts) no longer get added to god mode players. Added Modifier.HasNegativeSoruce()
11 Months Ago
Pre-emptive reload when mag not full and target not seen for a while
11 Months Ago
tweaked wall storage deploy volumes to allow for small wood storage
11 Months Ago
add store icons
11 Months Ago
M15 Pistol - Updated item name and description
11 Months Ago
Merge from snake_los
11 Months Ago
merge from fix_roof_stability
11 Months Ago
Remove instancing support from all non-standard shaders
11 Months Ago
Snake LOS improvements
11 Months Ago
Merge from parent
11 Months Ago
merge from purifier_waterloss_fix
11 Months Ago
merge from ui_volume_slider