143,603 Commits over 4,413 Days - 1.36cph!

11 Months Ago
Allow scientist to shoot briefly even after they lose LoS
11 Months Ago
setup m15 entity, added m15 world model rig/anim controller and anims
11 Months Ago
Fix being able to see scientist feet through the oilrig floor
11 Months Ago
Fix missing collision on oilrig
11 Months Ago
Fix scientist hearing working counter-intuitively when being sniped
11 Months Ago
Fix headshot damage multiplier not working on new scientists
11 Months Ago
textured and setup orientable spotlight.
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
Merge: from autoturret_optim - Speeds up AutoTurret::ServerTick by not updating nested transform hierarchy (gun_yaw and gun_pitch) Tests: deauthed gun turret shooting me from different positions/angles
11 Months Ago
Optim: avoid requiring position from a transform in AutoTurret.ServerTick Minor change, but should be helpful either way Tests: none, trivial change
11 Months Ago
Merge: from main Tests: editor builds
11 Months Ago
Clean: remove unused Transform param on AutoTurret.FireAttachedGun Tests: editor builds
11 Months Ago
Bugfix: AutoTurret now shoots in all directions Tests: gun turret with deauth
11 Months Ago
ian_serializable_field_cleanup -> main
11 Months Ago
Fix siege weapon vehicle audio compile error
11 Months Ago
- When a scientist is hit, it'll warn unaware allies - Replace sightRangeMultiplier with IsInCombat check
11 Months Ago
Clean: simplify code Tests: gun turret being deauthed
11 Months Ago
WIP
11 Months Ago
Bugfix: AutoTurret now correctly detects player in front of it Still need to fix shooting code. Tests: gun turret on craggy being deauthed
11 Months Ago
Fix compile error
11 Months Ago
Potential fix for scientists not reacting well to being sniped
11 Months Ago
M15 Pistol - World model fixes and texture tweaks
11 Months Ago
main -> snap_deployables
11 Months Ago
ian_serializable_field_cleanup -> main
11 Months Ago
Serializable field fix - BatteringRamVisuals
11 Months Ago
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11 Months Ago
Serializable field fix - SiegeWeaponVehicleAudio
11 Months Ago
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11 Months Ago
patrol_heli_revision_2 -> main
11 Months Ago
Increased size of patrol helicopter map icon Made flee map marker more visible Made flee map path more visible
11 Months Ago
Potential fix for scientists not opening doors sometimes
11 Months Ago
merge from frontier_external_fixes
11 Months Ago
main -> patrol_heli_revision_2
11 Months Ago
populate_heli_path_nre_fix -> main
11 Months Ago
Additional check in map view
11 Months Ago
Fix scientists shooting super fast
11 Months Ago
removed wire from wall_a
11 Months Ago
removed stray damage volume
11 Months Ago
moved Frontier gate sockets match closer to the model making wall placement easier and alinged added temporary barbwire and hurt volumes added prevent building volumes to walkways
11 Months Ago
Dont render heli flee map path if the flee marker is useless Nuke flee marker if it still exists on heli death
11 Months Ago
syncvar_none_compile_fix -> main
11 Months Ago
Fix compile mode None throwing errors in syncvar generated classes
11 Months Ago
merge from main
11 Months Ago
WIP
11 Months Ago
Spherical harmonics baker (L0, L1) to store self shadowing data in foliage vertices
11 Months Ago
Merge from toolgun_deploy_fix
11 Months Ago
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11 Months Ago
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11 Months Ago
Fixed missing toolgun deploy sfx