240,441 Commits over 3,867 Days - 2.59cph!

10 Months Ago
10 Months Ago
player update, exported 2handed melee anim set and populated sword override controller with the new anims, also set holster position and mace holding position on the mace entity
10 Months Ago
Fix sound scene description
10 Months Ago
Remove r_depth_prepass option, we should always be doing it as part of forward+ Depth class uses the pre-resolved depth chain from the prepass instead of trying to sample an MSAA buffer, which was never working on certain MSAA levels and would've required a combo and loads of extra bullshit to do.
10 Months Ago
Grabber uses new SmoothMove Cleanup
10 Months Ago
Rotation.SmoothDamp is static Add SmoothMove.SmoothMove which takes a transform, does rotation too Cleanup failed experiment
10 Months Ago
m4 fixes - set vm anims to use spas12 avatar, updated dryfire anim, setup dryfire sounds
10 Months Ago
Second attempt. Fixed NRE on server load due to horse ragdoll having no head bone
10 Months Ago
Fixed NRE on server load due to horse ragdoll having no head bone
10 Months Ago
MethodDescription.Identity built from return type, name, params but not fully qualified rn as hard to correlate with results from ITypeSymbol in codegen Add support for codegen to pass methodidentity in struct, and split typename from methodname and add IsStatic as well to help differentiate properly
10 Months Ago
Add PhysicsBody.GetLerpedTransform Add PhysicsBody.SmoothMove sceneanimatableobject sets physics bone positions on non animated models too Fix skinned mesh bounds being fucked (although this needs another look later on)
10 Months Ago
ModelPhysics creates ragdolls propertly
10 Months Ago
m4 3p - updated chamber anim to be more visible
10 Months Ago
merge from b_shotgun
10 Months Ago
m4 - fixed lootspawn asset naming mismatch
10 Months Ago
Merge ServerSideRagdolls -> main
10 Months Ago
Another minor fix
10 Months Ago
10 Months Ago
Fixed empty sourceBonePos array on load from save
10 Months Ago
merge from legacy_shelter
10 Months Ago
Fix client compile
10 Months Ago
merge from legacy_shelter
10 Months Ago
merge from sign_paint_improvements
10 Months Ago
merge from b_shotgun
10 Months Ago
merge from b_shotgun
10 Months Ago
merge from fix_oil_rig_radiation_reset
10 Months Ago
M4 spawn tables M4 very rare spawn - despawn slower
10 Months Ago
Fix lights & alarm not turning off when the crate respawns
10 Months Ago
Leaderboard backup, run #7900
10 Months Ago
Merge ServerSideRagdolls -> main
10 Months Ago
Fixed momentary invisible player when corpse spawns while player was parented
10 Months Ago
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10 Months Ago
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10 Months Ago
Muzzle FX & ejection location improvements.
10 Months Ago
Merge ServerSideRagdolls -> main
10 Months Ago
Fix server compile
10 Months Ago
Fixed interpolation issues, new system now working correctly
10 Months Ago
Revamp ragdoll bone position and initial lerp, fix limb trouble between client and server. Broken right now, but committing this mostly-complete WIP
10 Months Ago
New Outfit Piece - Fisherman Jumpsuit LODs and Skinning adjustments coming asap!
10 Months Ago
Don't copy bone positions on client when ragdoll sim is on server, since the server doesn't know about any of the non-rigidbody bone positions, so it just confuses things (and most noticeably messes up the neck if the player was looking down)
10 Months Ago
Rotate the object around the pan offset Reset camera button resets pan and zoom too now
10 Months Ago
Citizen: perform a post-motion-extraction offset on the sprint anims, to get the center-of-mass & pivot point feel better during turns, and blending in general
10 Months Ago
set pinata physics mat to cloth so weapons play soft impact sounds remove confetti cannon sound from pinata-stage-destroy effect
10 Months Ago
Changed M4 shotgun to have same despawn time as Spas-12
10 Months Ago
Only use bodyRotation for the up axis of the corpse, since it's really more like eye rotation
10 Months Ago
Sort bones for perfect data sync
10 Months Ago
M4 despawn set to match Spas-12 despawn time.
10 Months Ago
Citizen: improved 'Land_Movement_N' animation, & fixes it potentially causing weird IK leg flips in some movement animations
10 Months Ago
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