130,544 Commits over 4,232 Days - 1.29cph!

12 Months Ago
mini crossbow textures resized too
12 Months Ago
Bugfix: fixing misplaced call in CompoundBow Tests: none, trivial change
12 Months Ago
Bugfix: avoid leaking compound bow sound loop - Also added sound recycle on destroy It was just one instance that would be cleaned up on switch-back to bow per player. Tests: in editor pulled the bow till max, quick-switched away, checked via audio.printsounds that it was gone
12 Months Ago
free-floating islands are deleted when carving through the ice, can still have separate disconnected pillars as long as they are connected to the base in some way
12 Months Ago
merge from surgeon_scrubs_wb_craft_fix
12 Months Ago
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12 Months Ago
Update: recycle sounds when destroying a BaseLiquidVessel Tests: none, trivial change
12 Months Ago
Update: recycle sounds when PhoneController is destroyed Tests: none, trivial change
12 Months Ago
Update: recycle sound when MobileInventoryEntity is disabled Tests: none, trivial change
12 Months Ago
Un-check Read/Write on all meshes
12 Months Ago
Update: recycle sounds when RadiationOverlay is disabled Tests: none, trivial change
12 Months Ago
Added "Unmark Readable" Tool to remove Read/Write from meshes
12 Months Ago
Fixed instancing to work with non-read-write meshes
12 Months Ago
Fixed server build
12 Months Ago
Update: recycle sounds on SoundFollowCollider disable Tests: none, trivial change
12 Months Ago
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12 Months Ago
Updating all other fireballs progress.
12 Months Ago
Update: CoalingTower stops it's effects on client side Shouldn't have any effect now since we don't despawn them, but will avoid pooling issues in the future if we suddenly start Tests: none, trivial change
12 Months Ago
fixed drawbridge material ids
12 Months Ago
icon pickup repair manifest deploy setup desc changes
12 Months Ago
merge from hazmat plushy
12 Months Ago
Merged siege weapons into jungle for material and texture reuse
12 Months Ago
Added generic client-side hostile warning setup including TriggerHostileWarningZone, IHostileWarningEntity. Setup for auto turrets, show hostile warning marker if in range of a peacekeeper turret, set trigger range based on sight range of turret. WIP.
12 Months Ago
merge from main
12 Months Ago
Moved metal beam textures and materials to generic. Resuming work on jungle walkway kit.
12 Months Ago
merge from fridge_container
12 Months Ago
fridge inventory slots 30 -> 48
12 Months Ago
change filestorage convar to actually have the default behaviour again (uses a null string check instead of trying to use the server identity before its been set) - renamed to filefolderoverride
12 Months Ago
merge from homing_missile_loot
12 Months Ago
Added homing rockets to high end orinance and rocket ammo collection - APC, Attack helicopter
12 Months Ago
manifest
12 Months Ago
First pass at ice sculpture shader with basic/cheap edge detection
12 Months Ago
Merge from main
12 Months Ago
Merge from main
12 Months Ago
moved entities to the subEnts folder for clarity
12 Months Ago
updated/placed drawbridge doors in siege tower
12 Months Ago
manifest
12 Months Ago
drawbridges colliders pass, material assignments - prefabs will need revisiting once lods are in
12 Months Ago
editorconfig update
12 Months Ago
Compile fix
12 Months Ago
Added air wolf 24x7 station
12 Months Ago
Builtin radio stations are now loaded locally and don't need to be in the station manifest, still verified on server (so we can add new radio stations and they will work on staging)
12 Months Ago
Merge from main
12 Months Ago
Surgeon scrubs no longer require workbench to craft
12 Months Ago
Updated vendor listing on map widget to reflect new dynamic pricing
12 Months Ago
Better UI info on sell order
12 Months Ago
First pass on vending machine prices changing scrap received when selling items (eg. fish exchange) using the dynamic pricing mechanic Server will start with fish prices 50% lower, can increase to 100% extra scrap if no fish are being sold
12 Months Ago
Item tweaks
12 Months Ago
Add the radio as a stand alone entity/item Set up sockets on relevant vehicle modules New ModularCarRadio stub class to reimplement behaviour out of the cockpit class
12 Months Ago
Merge from main