240,459 Commits over 3,867 Days - 2.59cph!

10 Months Ago
box shape in soundscape scene
10 Months Ago
soundscape box shape
10 Months Ago
texture sizes plugging some holes in the mesh
10 Months Ago
debug_sunshadow_vis is gone, update all_shaders with what's actually there
10 Months Ago
hatchet entity - removed offsets, set to use prop bone instead of hand
10 Months Ago
melee holdtype - set new player mask
10 Months Ago
added new player loadout
10 Months Ago
CI: Use git checkout to remove stashed changes, shouldn't error if there are no changes to save & drop
10 Months Ago
Fix typo on cloth shading combos Remove references to removed files in shaders
10 Months Ago
Sound Point test
10 Months Ago
Add SoundHandle.Pitch
10 Months Ago
Pass skycolor of multiple lights to renderer, works with multiple lights, fixes skycolor attribute doing nothing, while it'd be nice to just pass envmap diffuse lighting for ambients right now it'd break some workflows
10 Months Ago
Fix ActionGraphs breaking on full hotload
10 Months Ago
Fixed some nodes not invalidating on hotload
10 Months Ago
Fixed some action graphs
10 Months Ago
made a new 2handed explosive override controller and linked it to explosive timed entity prefab
10 Months Ago
Fix ActionGraph instance upgraders not getting added Fix possible type mismatch when upgrading ActionGraph delegates
10 Months Ago
Remove unused / old vars
10 Months Ago
First pass at handling ActionGraph instances during hotload
10 Months Ago
Nuked Rust/Standard-Indexed shader set
10 Months Ago
Reduced Rust/Standard further down to ~0.04% variants compared to main (broke global rendering and mirrors for now)
10 Months Ago
exported/setup 2handed explosive player update anims and made a new holdtype for it
10 Months Ago
exported player update rifle anims after idle pose change and updated the lr300 holdtype override controller
10 Months Ago
Increase culling distance of amber light from 65m -> 150m (this light is only seen on oilrig & excavator) Increased LOD settings of light to prevent it going lowest LOD until 120m away
10 Months Ago
exported player update 1handed explosive animation set and linked to holdtype grenade override controller
10 Months Ago
Added failing test for hotloading ActionGraph delegates Rename Sandbox.Test/ActionJigs to Sandbox.Test/ActionGraphs
10 Months Ago
If in editor then mount source2/cloud in the gamemenu Load resources from the correct filesystem in GameMenu
10 Months Ago
10 Months Ago
Play radiation alarm once the radiation value is above the threshold instead of at the threshold (meaning radiation > 0)
10 Months Ago
Add essential system types to TypeLibrary (#1365) * Add some essential System.* types to TypeLibrary * Fixed TypeLibrary.GetType<T>() * System type tests * Simplify reflection in NodeLibrary * Filter methods available to ActionGraph * Add PropertyDescription.IsIndexer
10 Months Ago
Added failing test for hotloading ActionGraph delegates Rename Sandbox.Test/ActionJigs to Sandbox.Test/ActionGraphs
10 Months Ago
Rename SoundListenerComponent to AudioListener Sound.Listener defaults to camera position Soundscape component
10 Months Ago
layer change
10 Months Ago
Use AddType() directly when adding intrinsic system types
10 Months Ago
Fix typo causing all radiation to bypass armor
10 Months Ago
bus LODs and art prefab updated art in prefabs removed temporary versions of the bus
10 Months Ago
Add Sound.StopAll
10 Months Ago
merge form chainsaw_reload_fix2
10 Months Ago
merge from planter_splash_los_fix
10 Months Ago
merge from shot_through_fix
10 Months Ago
merge from sign_paint_improvements
10 Months Ago
merge from legacybow
10 Months Ago
Hide indexer properties from ActionGraph for now
10 Months Ago
Hide some more methods from ActionGraph Add PropertyDescription.IsIndexer
10 Months Ago
Alternate method index using fast hash
10 Months Ago
Don't include IsFamily members from System.* types
10 Months Ago
Targeted Messages (Send to Connection Id) (#1363) * Can send message directly to connection id and if necessary route through server and wrap in a TargetedMessage * Forward sender id in targeted message, when received by intended recipient call message handler with sender connection
10 Months Ago
Forward sender id in targeted message, when received by intended recipient call message handler with sender connection
10 Months Ago
Fixed sending wrong method index
10 Months Ago
Filter instance methods a bit