240,473 Commits over 3,867 Days - 2.59cph!

10 Months Ago
Unify Two Lobe Specular and normal Specular
10 Months Ago
Enable Prevent Movement layer collision when server-side ragdolls are enabled
10 Months Ago
Run Scene2Prefab on both oil rigs
10 Months Ago
Confetti collision trickery to deal with interior blasts Barrel cover goes away for X seconds after firing
10 Months Ago
Set large oil rig radiation falloff to 40% instead
10 Months Ago
Add option for radiation triggers to bypass armor and apply a set amount of rads Change radiation from 100 -> 2 / sec but bypass whatever armor you wear Set radiation radius to 120 with 50% falloff to give trickle radiation as you approach & ample time to turn away
10 Months Ago
Test map cleanup
10 Months Ago
twitch rivals decal prefab textures updated, materials updated
10 Months Ago
Merge from main
10 Months Ago
Merge main -> ServerSideRagdolls
10 Months Ago
Fix UI behind the sign paint UI still being somewhat interactable
10 Months Ago
Fix performance regression when painting high res signs like the XXL one
10 Months Ago
Temporarily disabled procedural instancing to fix particles using regular shaders (this breaks global rendering @Jake_Rich)
10 Months Ago
Update component template to match new API
10 Months Ago
Fix ComponentList not updating Fix undo breaking with too much depth
10 Months Ago
minor cleanups util.SetPData transition to SteamID64
10 Months Ago
Minor cleanups
10 Months Ago
Merge from main
10 Months Ago
10 Months Ago
Merge from main
10 Months Ago
Fixed metal/spec scaling and fallback behaviour on material inspector
10 Months Ago
Update the skinned meshes in order when parented Fix undo json max depth
10 Months Ago
Change all the blue lights to amber lights
10 Months Ago
Added generic dense.
10 Months Ago
Ensured water catcher and refinery retain the same protection values.
10 Months Ago
Ignore these ikchain scale asserts Allow more Json depth
10 Months Ago
EditorBrowsable attr for WrapStaticMethod. Throw inside FindMethodIndex etc Build method index cache over time Fix invalid method usage
10 Months Ago
Can send message directly to connection id and if necessary route through server and wrap in a TargetedMessage
10 Months Ago
Show loading screen when loading scene
10 Months Ago
legacy bow no sound fix
10 Months Ago
Small plug tweaks
10 Months Ago
Directly call constructor instead of using Activator.CreateInstance in TypeDescription To make sure it's a whitelisted one
10 Months Ago
WIP show const values for inputs on the node UI
10 Months Ago
Add component.OnLoad - allows a component to keep the loading screen open while it's doing stuff (in theory)
10 Months Ago
Whitelist Task.IsCompletedSuccessfully Give game system access to the loading screen
10 Months Ago
Wireframe and ToolsVisMode can be driven per-view by Camera attributes instead of global convars
10 Months Ago
merge from packed blend branch
10 Months Ago
texture set changes - removing incorrect metalness from some bits
10 Months Ago
▆▋▊▅█ ▅▊▊▋▋ ▍▊▆▋▌ ▆█▄▌▆▇
10 Months Ago
Added a simple privilege base for entity and vehicle priv
10 Months Ago
merge from packed blend branch
10 Months Ago
progress - texture set #3 texture polish
10 Months Ago
Fixed macro textures not allowed to tile
10 Months Ago
Restoared sav to 243, stomped in 90484 ServerSideRagdolls merge, resulting in servers rolling back to last months savs Network++
10 Months Ago
Ensured shelter and door have same protection. Ensured if one entity dies and the other somehow hasn't died then to kill it. Reduced update health calls.
10 Months Ago
Add GetOrCreate
10 Months Ago
Closed small gap in door
10 Months Ago
Ignore static constructor in constructor access check
10 Months Ago
Move Component access to a class, so we can use the same from Components without twinning methods GetComponent => Components.Get etc Rename Components.Add to Components.Create Tweaks Components.Get/GetAll so they can take flags to filter instead of the two bools Reverse the disable condition in ForEachChild to match new Component default