132,936 Commits over 4,232 Days - 1.31cph!

1 Year Ago
corrected readonly attributes on jobs that were mistakenly using a facepunch one due to namespaces
1 Year Ago
Fixing branch name typo because I can't live with it.
1 Year Ago
Bunch of shadow cascades and distance related stuff.
1 Year Ago
mini crossbow admire anim updated and rotate barrel anti clockwise clip created
1 Year Ago
jungle_ruins_a layout first iteration
1 Year Ago
Manifest Codegen
1 Year Ago
Submitting updated ballista base rig
1 Year Ago
main -> 4ShotMiniCrossbow
1 Year Ago
vendor_stats_fixes -> main
1 Year Ago
Eye spec changes
1 Year Ago
Fixed a case where feed entry could be padded off to the left for no appartent reason
1 Year Ago
Updating ballista weapon rig
1 Year Ago
Optim: remove dead bots from global tracking - Removed now unnecessary null check when simulating bots Tests: on craggy spawned 15 bots then killed them - counter went up and down accordingly. Flew around 3.5k procmap, gave it a soak test. Both cases no NREs.
1 Year Ago
Fix compile errors
1 Year Ago
Merge from simple_upgrade
1 Year Ago
Reduce the amount of topology and water checks we have to do, by only checking top scored points and doing a early out as soon as one of them passes This has the potential to cut the number of water checks (the most expensive checks) by 8 when roaming
1 Year Ago
tweaked ice sculpture IO input rotations, also rendered new icon
1 Year Ago
Fix cancel radial menu appearance behaviour for upgradables. Fix the pre-existing missing icon error message.
1 Year Ago
Merge from main
1 Year Ago
corrected material initialization logic so emissive material and property is actualy set when loading
1 Year Ago
Horses hitch and trough logic Added an IHitchable interface to keep the old horses working Code cleanup
1 Year Ago
Fix merge compile errors
1 Year Ago
saving/loading sculpture light settings
1 Year Ago
Added playground.player
1 Year Ago
merge from main
1 Year Ago
Ballista now sets the player animator 'up' parameter based on its pitch angle (range -1,1)
1 Year Ago
merge from main
1 Year Ago
New: console command to report bot count on the server. Tests: loaded into 3.5k procgen world and used the command
1 Year Ago
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1 Year Ago
Merge from 4 spine bones
1 Year Ago
Remove wolf hat effect on wolves, as it's one of the most common hats it would affect wolves all the time
1 Year Ago
set dayaans material values to the default, tweaked tiling of cracks slightly, tweaked ice colour to be a bit more blue in anticipation of the ice_composite texture consisting of R - albedo G - Height - B - Smoothness - A ao. Old textures can now be removed once Dayaan has hooked up the new texture
1 Year Ago
-ballista pose update
1 Year Ago
merge from fix_lod_camrea_nre -> main
1 Year Ago
Try fixing LOD camera NRE again
1 Year Ago
toast to show if you're trying to edit a sculpture while it's locked
1 Year Ago
any edited sculpture shows picture CornerIcon in UI
1 Year Ago
update admin spawn rocks
1 Year Ago
merge from fix_lod_camera_nre -> main
1 Year Ago
Fix NRE when LOD is calculating on main menu but no cameras are spawned
1 Year Ago
Added emission fresnel to xmas lights
1 Year Ago
Ice shader: screensize and edge length now factor into tessellation
1 Year Ago
More compile fixes
1 Year Ago
Possible horse server fix
1 Year Ago
Codegen, manifest, protobuf, etc
1 Year Ago
Merge from siege_weapons
1 Year Ago
Merge from shields (new branch to collect all primitive stuff in one spot for media)
1 Year Ago
Restored the 2px gap between vital bars
1 Year Ago
Fixed player hitting their own shield when crouching and melee attacking
1 Year Ago
Added a OnPlayerClothingChanged client side callback to HeldEntity Backpack meshes will now be enabled when a shield is equipped and disabled when the shield is holstered