133,063 Commits over 4,262 Days - 1.30cph!

1 Year Ago
Scientist accuracy now depends on what the player is doing not only distance
1 Year Ago
merge from clientserver_entityfinder_tool
1 Year Ago
▊▇▌█▆: ▊▄▉███▍▌ █▄ ▆█▄▉▌▌ ▅▌▆▆▄▋▌▅▋▆▅ ▊█▌▌ ▉▇▅▊▅▄▉▆ ▍▊▍▌▅▌▍ ▊▌▅▇█▉▉▆ - ▆▌▆█▋▆ ▆▇█▉▆▋▄▍▌▊▌▊▉ ▇▊▄▍ ▋▆▋▉▆█▅ ▇▆▍ ▅▍▌▍▉▌▍▊▆ █▆▌▅▌▋ ▄██▌▍: ▅▉▅▌, ▉▆▍▊▄▌▇ ▆▍▋▍▍▍
1 Year Ago
Clean up burst logic
1 Year Ago
merge from main
1 Year Ago
█▄▆▋▊: ▊▉▉█ █▉▋▇▆█▆▄::▅▇▋▋▆███ ▌▍▍▍▇ ▆▄█▆▄ █▌▌▌▅ ▄▋▍ ▇▋▉▅▋▇▌ ▄▄▄▉▋▆▉ ▋▆▋▊ ▊▊▅▆▉ - ▆▅▆▍ ▇▅▇▅▋▄▆ ▅▋▍▊▆▉▄ ▆▆▍▍▉▋▍▅ ▉▄██ ▅▋ ▄▅ ▆▄█▇█ ▌▋▌▌ ▋▄ █▍▇▅█▄▉ (▌▄▉▇▊█▄▆ ▉▆▋▆ ▌█▄▉ ▊▊▋▅ ▊▇ ▉▅ ▅▋▋▉▅▆▍▍) ▇▉▍▄▊▌█▄▇▅▇█▅ ▉▌▉▇▇▊ - █▋ ▌▍█▉█▆ ▌▊▉ ▄▇▇▋▌▆▉▍ ▍▋▆▊▌█▄▅ ▍▉▍▅▅▋▉█ ▅▉ ▊█▉▆▉ ▉█▋▅, ▍▄▇▊▉▄▇ █▍ ▆▅▄████▋ ▍█▇▆▋▌▊ ▇▊▅█-▊▅▊▆ ▄▇▄ ▄▉▍▇▅▌ ▆▊▆▄█▅ ▍▅ ▌▌▊▍█▌ ▆▅ ▋▆▍▍ - ▍▌▋▉ ▍▍ ▅▇▇▌▋▉▇ ▉▍▅▊ ▉▌█▅. ▆▌▇▄▆: ▊▉▌▌▋▊▇▅ ▌█▍▊▄ ▉▄▊▌▍▄ ▄▉▍ ▌▄▉▅ ▇ ▉▋▋▄█▉▊▇ ▉█▉▄▅ ▆▅▊▉▆▄▉ - ▇▇█ █ ▍▆▍▋▊▋▌▇▉ ▆▋ █▅██▄█▆█ ▆▆▌▍▌▇▆ ▆▌ █▊▄▅ ▇▆▄▆▊▍▊.
1 Year Ago
More conversion wip
1 Year Ago
ammended sculpture belt switching logic to be less confusing when the sculpture is locked
1 Year Ago
removed material duplicates that are being handled with an mpb in code - only difference is fresnel power being 6.5 instead of 4.5 on one of them, need to check if that's intentional or not
1 Year Ago
hooked up new light setup in code
1 Year Ago
Updating knight armour skinning
1 Year Ago
jungle_ruins_c level layout first iteration
1 Year Ago
Implement the same hammer highlight effect as regular building blocks when targetting upgradables. Show red if the upgrade is blocked.
1 Year Ago
merge from fix_detail_metallic_map_error
1 Year Ago
Fix emission from being clamped
1 Year Ago
LOD fix
1 Year Ago
Light materials.
1 Year Ago
Added deleteEntityById convar Takes all ids provided so multiple entities can be deleted at once (eg. deleteEntityById 1143 1144 1145)
1 Year Ago
Lighting prefab with full color palette.
1 Year Ago
Ice shader: use packed textures to reduce texture sampling, and clean up GUI
1 Year Ago
Show all asset types if no search input is provided
1 Year Ago
Added a new Create Asset tool that has a search function, should be much easier to create new custom asset types compared to browsing through the massive context menu
1 Year Ago
Fixed NRE on Arctic Pack item store page (caused from Tomaha snowmobile preview asset)
1 Year Ago
Updated rotation of preview asset for cassette recorder to show it more clearly
1 Year Ago
Added modular car radio to Voice Props DLC item store UI
1 Year Ago
Added a context menu to jump in between the client/server gameobjects of an entity (GameObject/Select Client Server Entity) Only visible when in playmode in CLIENT SERVER mode
1 Year Ago
Fix amplify package reading content of every single file on initial import instead of only reading shader files - in theory will reduce full rebuild times
1 Year Ago
Current gait networked to the client Polished towing interaction conditions Cleanup
1 Year Ago
Adjust the gesture pack store page column layout to better fit the screen when UI scale is low
1 Year Ago
Adjust skin ids to fix conflict with ice sculpture
1 Year Ago
Show the crosshair when looking at a reskinnable entity
1 Year Ago
Tweaked horses examine interaction so it doesn't show up when trying to pickup collectable while riding
1 Year Ago
Fixed case where IO connections would get lost on reskin
1 Year Ago
Horse legs tweaks Fixed steering+reversing issues
1 Year Ago
Merge from main
1 Year Ago
Updated legacy shelter description
1 Year Ago
Show barrel and squeeze on the debug cam info panel
1 Year Ago
Merge from root_label_fix
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
Editor.ForceLabel will now apply the label to the root gameobject even if a non-root object is provided This would have fixed several issues over the past week with StringPool not correctly generating all of the strings and throwing exceptions during builds
1 Year Ago
Allow players to pick up any sleeping bags/beds if they are in building auth, even if they are owned by other players
1 Year Ago
Remove graphics.quality
1 Year Ago
Updated TTT Russian localization (Community Contribution) Improve DButton center alignment X-axis text inset handling Fix "Invalid string command" false positive Implement `-StaticPropSampleScale` & `-StaticPropBounce`
1 Year Ago
Added some placeholder quality level functions to TerrainTexturing so I can remove global quality level going forwards. Return no quality change for now. Need to figure out which quality settings will need to be monitored for change here still.
1 Year Ago
Deleted leg animator assemblies
1 Year Ago
Horse legs IK setup, still wip
1 Year Ago
Added Leg Animator
1 Year Ago
unarmed anim folder and anims (taken from v3 and will be updated with v4 exports but contain valuable clip meta)
1 Year Ago
Added closest fragment depth sampling for motion vectors sample and fixed history texture format