137,075 Commits over 4,324 Days - 1.32cph!

1 Year Ago
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1 Year Ago
Fixed RF receiver listening to signal update when not powered
1 Year Ago
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1 Year Ago
RF broadcaster and receiver tests Cleanup
1 Year Ago
Fixed typo breaking compile
1 Year Ago
Some initial code cleanup, fixes. Added magazine stand storage prefab now I fixed rotation bug issue.
1 Year Ago
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1 Year Ago
Final commit of hackweek
1 Year Ago
Forgot the #if SERVER
1 Year Ago
Added seismic sensor tests Few turret tests fixes
1 Year Ago
Split the meat processing FX into two; human corpse and other flesh.
1 Year Ago
WIP batch prop renderer window
1 Year Ago
Bomeliads / cleaned up all textures
1 Year Ago
Turret tests, cleanup
1 Year Ago
editor_losdraw_convars -> main
1 Year Ago
Codegen
1 Year Ago
updates to snackhub viewmodel prefab, animation and animator updates
1 Year Ago
Can now sell honey to Bandit Camp (same idea as fertilizer)
1 Year Ago
Fixed error when running async test method with more than one TestMethodAsync attribute
1 Year Ago
Fixed Z and X rotation so it can be mounted until I have a way to turn rigidbody off when not mounted (or some other solution to it immediately falling over and being unmountable)
1 Year Ago
Beehive LOD0 and WIP textures. Bzzzzzzzzzzzzzzzzz
1 Year Ago
Fixed test runner still considered as busy after finishing the test run
1 Year Ago
Corpse ingestion FX & gib files.
1 Year Ago
Remove weapon_cubemap from localizations Updated TTT * TTT: Magneto-stick DoAttack cleanup * TTT: Fix C4/Radio sounds not playing outside of PAS * TTT: Fix "CS:S not mounted" warning Add a warning for future self Linux is the worst of all time Rename en-PT to en-pt and let's see how that affects Linux Ignore enc_temp_folder Prevent developer only messages about bone access with util.DecalEx Lowercase remaining localization folders
1 Year Ago
Lowercase remaining localization folders
1 Year Ago
fixed tire falling through the floor
1 Year Ago
Updated Triangle Railroad Planter prefab
1 Year Ago
Triangle Rail Road Planter Game Manifest Build
1 Year Ago
Rename all classes to get rid of "Custom" prefix
1 Year Ago
Fix #CLIENT compile errors and refactor some methods
1 Year Ago
Add all new classes into `Rust.Modding` namespace
1 Year Ago
Rename ItemManager.IndexBlueprints() -> ItemManager.UpdateIndex()
1 Year Ago
Fix line not getting commited
1 Year Ago
Sum up the comfort values of different comfort deployable triggers your player is inside of. Previously, only the highest value was taken. This means that you can place a rug and a bear rug next to eachother and get 75% comfort, when before you would only get 50%. Being next to 2 bear rugs however will mean you only get 50% comfort, the same deployable will not stack.
1 Year Ago
Only print json from `test_custom_items` command in the editor
1 Year Ago
Fix bugs Allow ItemMod changes differentiate between null (no change), enabled = false (destroy) and enabled = true (create)
1 Year Ago
cookingv2 -> bees
1 Year Ago
merge from main
1 Year Ago
Rename en-PT to en-pt and let's see how that affects Linux Remove gmod_test_console_colors Ignore enc_temp_folder Prevent developer only messages about bone access with util.DecalEx
1 Year Ago
LOS tests, split into two tests - first generates random test cases from a basic setup - second loads the saved set of failing cases (created by running first test with a convar on)
1 Year Ago
Rewrite a bunch of stuff and move files around - everything is now treated as an optional parameter - can specify a "TemplateItem" if you want to base your custom item off another one - fixed Newtonsoft.Json not handling serialization of vectors and colors
1 Year Ago
Still falls through the world but at least I can mount it now
1 Year Ago
Compile fix
1 Year Ago
More turret test coverage
1 Year Ago
Flower arranging vases, place cosmetic flowers into vases to arrange and display your flowers. Inventory order changes arrangement. Added new vase deployable item. Added Vase class. Added flower id protobuf and serialization. Added ItemModCosmeticFlower, applied to cosmetic flowers.