125,573 Commits over 4,171 Days - 1.25cph!

1 Year Ago
Add proxy tag fsm transitions, fix movement from previous states perduring in new states, proxy hurt state
1 Year Ago
Triggered by opening doors Updated protection values so it can take damage from fire
1 Year Ago
plane update
1 Year Ago
Decay durations, starts losing health after 30 minutes, fully decayed in 4 hours (subject to change)
1 Year Ago
Not deployable on tugboats Not deployable underwater Tweaked the construction checks: fixes a few deployment inconsistencies with foundations
1 Year Ago
Updated & enabled the navs and beacon that were already present on it but hidden. Just to test.
1 Year Ago
Spotlight & flare fixes.
1 Year Ago
Optimized textures. Removed old FP logo. Optimized lights. Fixed spotlight glare issue.
1 Year Ago
Fixed tin can alarm deployable on itself
1 Year Ago
exported wolf run hit animation test
1 Year Ago
Fixed wallpaper pickup always giving default skin item
1 Year Ago
Fixed right click opening the pie menu while holding wallpaper
1 Year Ago
Test scenee
1 Year Ago
merge from main
1 Year Ago
Render folder paths and filenames now use the format "ItemName/SkinName/ItemName - SkinName_xxx"
1 Year Ago
Fix wolf not taking damage
1 Year Ago
Subtracting 101333 (introduced server issues)
1 Year Ago
Added PrepareScene_PreRecord for init between takes. Zero out Rotation parent for each take.
1 Year Ago
Simplify hfsm by implementing it with a stack instead of recursion
1 Year Ago
large rock formation a test case jutting cliff test case
1 Year Ago
Remove unecessary includes
1 Year Ago
Add my own test duplicate of twitch render scene before I destroy it
1 Year Ago
More batch rendering progress.
1 Year Ago
moved ragdoll convar to server
1 Year Ago
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1 Year Ago
initial setup of serverside ragdolling with moderate bike collision damage
1 Year Ago
merge from tincan_alarm
1 Year Ago
Visualise clip positions
1 Year Ago
scaled up the icon a wee bit
1 Year Ago
Update: Updating ProtoBuf Codegen to use new Pool API * Includes new debug CodeGenerator binaries(built from FreeList-Depr branch, commit 1874d134). RustProtoBuf will be merged to main once I get closer to completion of teh refactor. * Generated new Rust.Data/generated/*.generated.cs files with no FreeList calls Tests: build tests for all targets
1 Year Ago
Support state names to help debugging FSM, and fix range / speed bugs in wolf encircling
1 Year Ago
Update the wire positions when playing the wobble animation Tweaked main collider
1 Year Ago
Allow nests FSMs
1 Year Ago
Wobble animation when triggered Triggered when damaged
1 Year Ago
merge from main
1 Year Ago
compile fix
1 Year Ago
Apple Silicon / ARM64 native libraries (allows everyone to use the Apple Silicon Unity editor)
1 Year Ago
reduced texture size on tin_can_wire to 256 x 64
1 Year Ago
Merge from parent
1 Year Ago
merge from main
1 Year Ago
Not deployable inside trees Always look up and don't use the target normal
1 Year Ago
Merge from main
1 Year Ago
Hook up win and lose animations
1 Year Ago
Merge from community_improvedcountdowns
1 Year Ago
More changes, thanks Plastic
1 Year Ago
Merge TrainBreakBarricades -> main
1 Year Ago
More changes
1 Year Ago
Adjusted damage to barricades by trains, and to trains by barricades
1 Year Ago
Only show the barrier dust effect when the latest damage came from a train. Hijacking the available simpleInt protobuf so we don't need anything new.
1 Year Ago
Implement PR #56 for community UI - countdown component improvements Minor changes made to PR for improved backwards compatibility and formatting Also improved the Load Custom UI editor button to automatically open the tests folder