198,627 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Fixed fish trap not being able to accept whole fish as bait Fish trap can no longer catch the same fish being used as bait Fixed fish trap result item not stacking correctly
1 Year Ago
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1 Year Ago
Updated the bait value of the unused berrry items
1 Year Ago
Merge from hackweek_renderlod_collapse
1 Year Ago
Fixed wooden_crate_a, wooden_crate_a_red, wooden_crate_e_red, wooden_crate_e renderers set up with multiple empty LOD states RendererLOD will no longer collapse a renderer with multiple empty states
1 Year Ago
Solar panels no longer take damage when picked up
1 Year Ago
Trying steam overlay URLs again
1 Year Ago
Increased fertiliser output from bone fragments in composter from 10:1 to 4:1
1 Year Ago
Merge from main
1 Year Ago
Merge from meshlod_converter
1 Year Ago
Update MaterialSetup to not target children if we convert to a MeshLOD Don't offer the MeshLOD conversion if the minDistanceMultiplier isn't 0 since MeshLOD has no equivalent feature
1 Year Ago
merge from allow_barricades_monuments -> aux2
1 Year Ago
▅▉▊▊▇ █▋▉▆ ▊▋▊▉ (▍▉▋▅▇▉▉ ▆▌▆)
1 Year Ago
Merge from main -> allow_barricades_monuments
1 Year Ago
Cache if a collider is part of a monument with `MonumentColliderTag` component(so it works in standalone builds)
1 Year Ago
Merge from paint_qol
1 Year Ago
Consolidate some burst util methods into FP.System so they are reusable everywhere (compile fix)
1 Year Ago
Fixed crashes when point_template is used improperly Delete duplicate build scripts that don't really work too well Expose steamworks.GetList/FileInfo to serverside Kleiner model with merged animations Vortigaunt models with merged animations Include Episode 2 floor turret models for its skins & gibs Enable Episodic behaviors for vortigaunts
1 Year Ago
merge from main -> allow_barricades_monuments
1 Year Ago
1 Year Ago
▋▆▄▋▆▋▊▉ ▄▄▉▊▆▊▍▉▉ ▅▅▊▌ █▆▆▅, ▄▄▄ ▊▊▋█▍▊▅▅ ██▉▇▆▌▍ █▋ ▉▊▄▄▄ ▆▌▊█▍▇▄▌, ▊▅▊▊▍▇ ▆▄▊▉ █▌▄▅▊▋█ ▄█▌█▉█▍▄▉█ ▌▌ ▉▊▋▄▊▋█ ▊▊▍▊ ▅ ▊▌▄▉▆▍ ▅▆ ▌▄▍▍▆ ▇▄ ▊▊ ▉▇▌▇'▅ ▅▌▊▋█▇▆▄▋▄ ▋▊▋▋▇▇▋▊ ▇▊▍ █▋▌▌▆
1 Year Ago
Merge from main
1 Year Ago
merge from teslacoil_igniter_heal
1 Year Ago
merge from wire_slacking/tip
1 Year Ago
merge from qol_queue_rejoin_timer
1 Year Ago
merge from wire_slacking/christmaslights
1 Year Ago
merge form paint_qol
1 Year Ago
Final(?!) fix
1 Year Ago
Tread fix
1 Year Ago
Buncha movement fixes. Adjusted a few things to work around the legacy code that messes with PFX.
1 Year Ago
Added wire slack support to christmas lights
1 Year Ago
Adjustments for the new script edits.
1 Year Ago
merge from main
1 Year Ago
radtown level backup
1 Year Ago
pushcarts default tint = red
1 Year Ago
material tweaks added corrugated sheets to the masterhouse awning for roof
1 Year Ago
some extra breeze block piles for set dressing
1 Year Ago
Merge from paint_stroke_fix
1 Year Ago
merge from save251 - Staging wipe
1 Year Ago
merge from f1_grenade_skin_fix
1 Year Ago
merge from samsite_togglemode
1 Year Ago
merge from store-fixes
1 Year Ago
merge from fix_item_split_slider_reset
1 Year Ago
merge from menu_respawn
1 Year Ago
merge from chainsaw_ray_fix
1 Year Ago
Reduced no build volume at train tunnel underground entrance
1 Year Ago
- Reduced no build volume at desert military base and arctic research base - Increased no build volume slightly at launch site and sphere tank
1 Year Ago
merge from meshlod converter
1 Year Ago
Small monument no build volume increased, switched to sphere collider - Lighthouse 100m - Mining Outpost 70m - Super Market 100m - Gas station 100m - Warehouse 100m
1 Year Ago
Increase use distance