136,916 Commits over 4,324 Days - 1.32cph!

12 Months Ago
cooking workbench model and textures
12 Months Ago
Allow the color when a CUI button is hovered to be changed - string `normalColor` - string `highlightedColor` - string `pressedColor` - string `selectedColor` - string `disabledColor` - float `colorMultiplier` - float `fadeDuration`
12 Months Ago
Can now cook Honeycomb in a furnace to produce Jars of Honey quickly
12 Months Ago
- Changed honeycomb stack size to 100 - Removed logs
12 Months Ago
Trees call combat entity die on tree destruction rather than kill
12 Months Ago
merge from dropped_item_name -> hackweek_modding_improvements
12 Months Ago
fog adjustment, remove commented out stuff
12 Months Ago
Fixed manifest failing to generate when we have any other define symbols than CLIENT SERVER
12 Months Ago
Change how SRCDS text color is applied Hopefully less error prone for Linux. Also do not set Legacy win32 color styles if using 24bit color
12 Months Ago
Fix items dropped on ground not using their server-sided name
12 Months Ago
Added UNITY_INCLUDE_TESTS to the define symbols so nunit assembly are present in the build
1 Year Ago
hackweek_swarms -> bees
1 Year Ago
Splashable water items actually increase the wetness value of the attacked player
1 Year Ago
Swarm will keep attacking a player until they pour water on themselves via buckets, water guns or the ocean. If so then egress and fade out
1 Year Ago
Fixed test runner not loading the test list correctly
1 Year Ago
merge from draggable_cui -> hackweek_modding_improvements
1 Year Ago
Reapply brace in correct place
1 Year Ago
Subtract previous fix for BaseEntity.saveload.cs
1 Year Ago
Fixed test list export failing on startup
1 Year Ago
torch - initial 3p anims and prefab updates
1 Year Ago
3p rock anims and set up
1 Year Ago
updated 3p ak deploy to remove jitter
1 Year Ago
Fix apple pie tin mat variant. Restore original pie tin material settings.
1 Year Ago
Convert the enum to an int since RPCs don't like bytes either
1 Year Ago
Manifest
1 Year Ago
Rename PositionSendType -> DraggablePositionSendType Add SERVER RPC methods
1 Year Ago
Add the test JSON for draggable slots
1 Year Ago
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1 Year Ago
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1 Year Ago
Setup and assign projectile tin material variants
1 Year Ago
Angry bee swarms will now stay away from fire sources. If a player is holding a torch they will stay nearby to attack once the fire goes off
1 Year Ago
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1 Year Ago
Updating chicken rig anims to use new avatar
1 Year Ago
Merge PR for draggable CUI slots
1 Year Ago
Pie third person visual fixes. Refactor visual configs. Food items 3p/vms now setup correctly in both clientinit and ondeploy. Add all pie projectile variations.
1 Year Ago
Submitting new chicken rig
1 Year Ago
More compile fixes Export test list in server directory
1 Year Ago
made it juiicier - better controls, hip movement with bouncing, threw some mats on, added some suspension sounds with the bouncing
1 Year Ago
Fix compile error from merge
1 Year Ago
Chicken model and texture updates
1 Year Ago
Merge from main -> hackweek_modding_improvements
1 Year Ago
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1 Year Ago
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1 Year Ago
Update: ServerProfiler - update binary exporter & viewer to handle new Allocs format - Made ProfileBinViewer's search work with alloc's names Tests: made a debug export of Craggy in editor, then opened it in the ProfileBinViewer
1 Year Ago
merge from protobuf_skip_default_fields_2 -> main
1 Year Ago
Codegen
1 Year Ago
Update codegen DLLs
1 Year Ago
Bunch of WIP third person and projectile pie visual config work/fixes/support
1 Year Ago
Disabled tests relying on editor AssetDabase for now