132,954 Commits over 4,232 Days - 1.31cph!

1 Year Ago
tweaked emissive slightly to be less blown out
1 Year Ago
set base emission to off on christmas lights
1 Year Ago
Missed Medieval Barricade Texture Files
1 Year Ago
Updated Medieval Barricade Textures and Materials Updated Medieval Barricade Model to fix normal errors
1 Year Ago
edited clip range for metal shield attack anims and set up the wooden shield animator for melee attacks too
1 Year Ago
Merge from main
1 Year Ago
Merge: from main Tests: none, trivial merge
1 Year Ago
Merge from simple_upgrade
1 Year Ago
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1 Year Ago
merge ice_sculpture->main (server compile fix)
1 Year Ago
server compile fix
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
merge ice_sculptures->main
1 Year Ago
merge from main
1 Year Ago
Ice shader: change tangent space normal blending to world space, make occlusion map align with normal map sampling, and frost now impacts alpha
1 Year Ago
Manifest - restore water_treatment_plant_1, stomped in 108847
1 Year Ago
merge from store_renderer_fixes
1 Year Ago
merge from standard_shader_improvements
1 Year Ago
merge from t1ejectionfix
1 Year Ago
Added "StripFromStorePreview" tag, will delete any gameobjects that are loaded in the store preview Fixed snow machine throwing an NRE and not rendering properly
1 Year Ago
Merge from simple_upgrade
1 Year Ago
Merge from modding_prefabs
1 Year Ago
Fixed rotation for invis admin wall
1 Year Ago
Added two missing/unsaved tiled cube prefabs: brick_07 + glass_08
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Possibly fix MainCamera NRE when entering/exiting game
1 Year Ago
Slightly adjust wooden shield back positions to not obscure the minicopter fuel gauge
1 Year Ago
Fixed some logic issues with the shield vm
1 Year Ago
Refactor shield handling into a static utility Apply it to the legacy animals
1 Year Ago
Made new protection profiles for shield variants Attacks from new wolves should now be blocked by the shield if the shield is raised and the wolf is in front of the player, will not block at all if the player isn't raising their shield
1 Year Ago
Merge from main
1 Year Ago
Fixed player arms animator layer getting stuck in aiming mode if player starts blocking while already crouched
1 Year Ago
Safety check for Large Shredder so we don't modify non kinematic rigidbodies and produce a warning
1 Year Ago
Merge from launcher reload bug
1 Year Ago
Fixed not being able to reload again for a small window if the reload was cancelled via holstering/redeploying
1 Year Ago
Merge from main
1 Year Ago
Merge from cinematic_gestures
1 Year Ago
Fixed cinematic 'kick' and 'push' gestures sharing the same name in custom gesture wheel.
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
In unlikely case of ground projection spherecast starting inside geo, handle failure gracefully and keep the point unprojected
1 Year Ago
Handle sphere traces that start inside geo returning Vector3.zero as their impact point
1 Year Ago
Reduce wolf circle speed by 25%, make it so that the wolves uses multiple different speeds when closing the gap instead of zigzaging at full speed
1 Year Ago
Make wolves react more predictably to allies being hit, making packs of 3 more manageable with a bow
1 Year Ago
merge from fix_antihack_toast_reason -> main
1 Year Ago
When sending "Antihack!" toast to client, include the antihack reason that is blocking placement - gives better information to bug reports
1 Year Ago
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1 Year Ago
Prevent wolf from jumping inside geo if the player is tip toeing on a platform/cliff edge