133,015 Commits over 4,232 Days - 1.31cph!

1 Year Ago
Fix merge compile errors
1 Year Ago
saving/loading sculpture light settings
1 Year Ago
Added playground.player
1 Year Ago
merge from main
1 Year Ago
Ballista now sets the player animator 'up' parameter based on its pitch angle (range -1,1)
1 Year Ago
merge from main
1 Year Ago
New: console command to report bot count on the server. Tests: loaded into 3.5k procgen world and used the command
1 Year Ago
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1 Year Ago
Merge from 4 spine bones
1 Year Ago
Remove wolf hat effect on wolves, as it's one of the most common hats it would affect wolves all the time
1 Year Ago
set dayaans material values to the default, tweaked tiling of cracks slightly, tweaked ice colour to be a bit more blue in anticipation of the ice_composite texture consisting of R - albedo G - Height - B - Smoothness - A ao. Old textures can now be removed once Dayaan has hooked up the new texture
1 Year Ago
-ballista pose update
1 Year Ago
merge from fix_lod_camrea_nre -> main
1 Year Ago
Try fixing LOD camera NRE again
1 Year Ago
toast to show if you're trying to edit a sculpture while it's locked
1 Year Ago
any edited sculpture shows picture CornerIcon in UI
1 Year Ago
update admin spawn rocks
1 Year Ago
merge from fix_lod_camera_nre -> main
1 Year Ago
Fix NRE when LOD is calculating on main menu but no cameras are spawned
1 Year Ago
Added emission fresnel to xmas lights
1 Year Ago
Ice shader: screensize and edge length now factor into tessellation
1 Year Ago
More compile fixes
1 Year Ago
Possible horse server fix
1 Year Ago
Codegen, manifest, protobuf, etc
1 Year Ago
Merge from siege_weapons
1 Year Ago
Merge from shields (new branch to collect all primitive stuff in one spot for media)
1 Year Ago
Restored the 2px gap between vital bars
1 Year Ago
Fixed player hitting their own shield when crouching and melee attacking
1 Year Ago
Added a OnPlayerClothingChanged client side callback to HeldEntity Backpack meshes will now be enabled when a shield is equipped and disabled when the shield is holstered
1 Year Ago
Fixed a case where shooting while crouched would sometimes result in the player shooting their own shield, applying damage to themselves in the process
1 Year Ago
Shield vm animator can now go straight to block from the melee attack end state
1 Year Ago
Merge from main
1 Year Ago
Merge from shred_helicopters
1 Year Ago
Manually kill the players in a vehicle earlier in the shredding process so they don't end up getting kicked for being under the terrain in some cases
1 Year Ago
Merge from main
1 Year Ago
Merge from monument_scenes_renderlod_fix
1 Year Ago
-Ballista low poly model update -Ballista UV's -Ballista Materials -Ballista WIP Textures
1 Year Ago
vendor_stats_fixes -> main
1 Year Ago
Fixed a bunch of issues with single entry placement after changing scaling
1 Year Ago
- Ensured everything is in local time - Setup methods to process into 12 hour time
1 Year Ago
Fixed terrible scaling on stats menu
1 Year Ago
Added 12 and 24 hours options to timescale
1 Year Ago
Fixed clientside only entities being considered map created Fixed being disconnected from sv_lan servers due to recent changes Entity:FollowBone doesn't check the boneID argument if given NULL Fixed Mega Gravity Gun not being able to pick up flesh Remove cheat flag from cl_wpn_sway_scale Added sv_quota_stringcmd_kick
1 Year Ago
Add bark and footstep audio to new jump anim
1 Year Ago
siege tower ladders lod and x form fixes. wheels added to guide mesh
1 Year Ago
merge from main
1 Year Ago
Reduced car radio to T1 workbench and crafting time to 15 seconds.
1 Year Ago
Fixed HLOD disabling meshes too early in the monument load process causing the RendererLOD to initialise with shadows disabled
1 Year Ago
Merge from main