136,918 Commits over 4,324 Days - 1.32cph!

1 Year Ago
nunit.framework preserve in link.xml
1 Year Ago
- Prefab cleanup (split client + server nicely) - Add temporary bee buzzing sounds to beehives, natural hives and swarms
1 Year Ago
cooking workbench model and textures
1 Year Ago
Allow the color when a CUI button is hovered to be changed - string `normalColor` - string `highlightedColor` - string `pressedColor` - string `selectedColor` - string `disabledColor` - float `colorMultiplier` - float `fadeDuration`
1 Year Ago
Can now cook Honeycomb in a furnace to produce Jars of Honey quickly
1 Year Ago
- Changed honeycomb stack size to 100 - Removed logs
1 Year Ago
Trees call combat entity die on tree destruction rather than kill
1 Year Ago
merge from dropped_item_name -> hackweek_modding_improvements
1 Year Ago
fog adjustment, remove commented out stuff
1 Year Ago
Fixed manifest failing to generate when we have any other define symbols than CLIENT SERVER
1 Year Ago
Change how SRCDS text color is applied Hopefully less error prone for Linux. Also do not set Legacy win32 color styles if using 24bit color
1 Year Ago
Fix items dropped on ground not using their server-sided name
1 Year Ago
Added UNITY_INCLUDE_TESTS to the define symbols so nunit assembly are present in the build
1 Year Ago
hackweek_swarms -> bees
1 Year Ago
Splashable water items actually increase the wetness value of the attacked player
1 Year Ago
Swarm will keep attacking a player until they pour water on themselves via buckets, water guns or the ocean. If so then egress and fade out
1 Year Ago
Fixed test runner not loading the test list correctly
1 Year Ago
merge from draggable_cui -> hackweek_modding_improvements
1 Year Ago
Reapply brace in correct place
1 Year Ago
Subtract previous fix for BaseEntity.saveload.cs
1 Year Ago
Fixed test list export failing on startup
1 Year Ago
torch - initial 3p anims and prefab updates
1 Year Ago
3p rock anims and set up
1 Year Ago
updated 3p ak deploy to remove jitter
1 Year Ago
Fix apple pie tin mat variant. Restore original pie tin material settings.
1 Year Ago
Convert the enum to an int since RPCs don't like bytes either
1 Year Ago
Manifest
1 Year Ago
Rename PositionSendType -> DraggablePositionSendType Add SERVER RPC methods
1 Year Ago
Add the test JSON for draggable slots
1 Year Ago
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1 Year Ago
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1 Year Ago
Setup and assign projectile tin material variants
1 Year Ago
Angry bee swarms will now stay away from fire sources. If a player is holding a torch they will stay nearby to attack once the fire goes off
1 Year Ago
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1 Year Ago
Updating chicken rig anims to use new avatar
1 Year Ago
Merge PR for draggable CUI slots
1 Year Ago
Pie third person visual fixes. Refactor visual configs. Food items 3p/vms now setup correctly in both clientinit and ondeploy. Add all pie projectile variations.
1 Year Ago
Submitting new chicken rig
1 Year Ago
More compile fixes Export test list in server directory
1 Year Ago
made it juiicier - better controls, hip movement with bouncing, threw some mats on, added some suspension sounds with the bouncing
1 Year Ago
Fix compile error from merge
1 Year Ago
Chicken model and texture updates
1 Year Ago
Merge from main -> hackweek_modding_improvements
1 Year Ago
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1 Year Ago
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1 Year Ago
Update: ServerProfiler - update binary exporter & viewer to handle new Allocs format - Made ProfileBinViewer's search work with alloc's names Tests: made a debug export of Craggy in editor, then opened it in the ProfileBinViewer
1 Year Ago
merge from protobuf_skip_default_fields_2 -> main
1 Year Ago
Codegen
1 Year Ago
Update codegen DLLs