137,000 Commits over 4,324 Days - 1.32cph!

1 Year Ago
gave rc drones a grenade inventory and the ability to drop grenades out of it
1 Year Ago
Clean: removing unnecessary using Tests: compiled in editor
1 Year Ago
Unlocking planter large unlocks planter triangle at research bench
1 Year Ago
Clean: deleting empty folder Left-over from the old merge that I didn't clean up properly Tests: none
1 Year Ago
Update screenspace_general shader with some CS:GO features Removes $X360APPCHOOSER (Use $VertexColor) Adds $VERTEXSHADER Added most CS:GO params except for C4* and C5* params
1 Year Ago
Update: ServerProfiler - switching to release libs (10b88e05) Tests: tested stanadlone linux server in debug on a 3k procgen map, windows standalone server in release on a 3k procgen map and a harmony mod
1 Year Ago
Triangle planter crafting pass
1 Year Ago
SRCDS colors for Linux & 24 bit colors
1 Year Ago
Tools: try searching for gameinfo relative to the .exe if not found Allows BSPZIP (and probably others) to run from scripts outside of the game directory without additions params "Fix" an infinite loop in memory allocation by exiting w/ message "fix" an infinite loop in memory allocator (CUtlMemory) by exiting the program with a warning if it is hit. Fixed crash with net_showmsg Fixed hoverball's toggle key not functioning Localization for built-in undo actions Potentially breaking change: Internal undo names changed! Also fixes undo text being processed twice for certain undo actions Adds localization for entities spawned by Sandbox tools (names) Added `hostile` keyvalue to npc_citizen Will be treated as a combine. Useful for NPC reskins to not have combine noises. Or just for fun. Fix queued rope renderer running out of memory with SuperDOF
1 Year Ago
Hammer: Merged some under the hood changed from CS:GO Also fixed ray-traced preview crashing Hammer: Updated Options tabs to fit more data Added build date to Hammer's About dialog Hammer: When copying game configs, ask for a new name Hammer: Updated icon to be higher quality and have GMod colors Hammer: Switch to CmdSeqDefault.wc (like CS:GO) When no user-defined preferences for Expert Map Compile tools exists, use a separate file for default ones. This ensures that game updates cannot break user configs. Tweak Hammer splash image & exe info Hammer: Expand Object Bar by 20px to fit visgroups To VisGrouos without a horizontal scrollbar Hammer: Increase default size of Entity Help window Fix a stack overflow in TextEntry scrolling Minor cleanups Added support for %CompileNoShadows (VBSP) Include Episode 1 barney model as override It appears to have all the animations from base Half-Life 2. Added "owner" argument to SWEP:OnDrop Added shader name to "failed to create shader"
1 Year Ago
Added Player:ExitLadder Remove unintended/possibly breaking changes Menu: Do not include notifications library Minor cleanups Fixed weapon_shotgun only producing 1 bullet pellet when fired by NPCs Fixed client crashes with portal entities
1 Year Ago
Merge: from main Tests: none
1 Year Ago
- Add retract/extend mode - Add menu items - Wire it into animation controller - Codegen
1 Year Ago
Electrical branch name is now clamped on the server side. Entering more then 25 characters will now default to "Name".
1 Year Ago
Clean: remove a couple unnecessary TODOs Tests: none, trivial change
1 Year Ago
Clean: ServerProfiler - less IntPtr, more Native.MonoMethod Think I didn't have enough sleep when I was writing it at first. Tests: exported snapshot in editor on Craggy
1 Year Ago
Standard 300 open/close now working
1 Year Ago
Update: ServerProfiler - emit the current/last managed method when recording an allocation - using debug binaries (10b88e5) Should reduce/eliminate the need to manually hunt for the allocation in the methods view. Tests: snaspshot in editor on Craggy
1 Year Ago
Possibly fixed some issues when planting all 4 slots in the triangle planeter Changed the minimum distance between plants when in a planter from 0.5 -> 0.2, had to be applied to every plant
1 Year Ago
Update: ServerProfiler - emit a graph of per-thread total allocation size - Main thread reset the counter every frame, worker threads over their entire lifetime. This makes it easier to see at a glance how much we allocate per frame/thread. Tests: exported snapshot in editor on Craggy
1 Year Ago
Revert small planter to version from 104648
1 Year Ago
tweaked skinning a little, added open 150 to 300 and open 300 to 150
1 Year Ago
Fix triangle planter soil mesh not getting wet material effect
1 Year Ago
Hooked up hopper lights
1 Year Ago
Compile fixes
1 Year Ago
Merge from main
1 Year Ago
Merge from fix_texture_streaming
1 Year Ago
merge from consoletoggle_param_qol
1 Year Ago
merge from clear_bushes_radius
1 Year Ago
merge from missing_demo_folder
1 Year Ago
merge from admin_hidden_items
1 Year Ago
merge from dofExposerForceDisable
1 Year Ago
Don't actually disable QualitySettings.streamingMipmapsActive if we ever had an Update() cycle with it enabled. Instead, enable Texture.streamingTextureForceLoadAll for the same effect without crippling Unity's TextureStreamingManager
1 Year Ago
Setup cooking workbench with new art. Setup LODS. Setup deploy guide mesh. Setup gibs
1 Year Ago
close 150 and 300 anims
1 Year Ago
Added debug.ForceChickensSpawnEgg, forces all chickens in the provided range to drop an egg Eggs now drop from just behind the chicken
1 Year Ago
Rework how chickens drop eggs in the world Every 20-40s check if there are players within 100m, if they are there's a 50% chance an egg will drop This should mean players that find chickens in the wild could randomly find eggs in the area, or they could chase chickens for a while to try and get an egg Eggs are now a common item for despawn purposes so they will time out pretty quickly (and we don't flood servers with physics eggs)
1 Year Ago
Light setup for Hopper + related mats & meshes.
1 Year Ago
Better run handling
1 Year Ago
Optimized hopper textures. Removed that 2k emission texture that was just black. Removed the on/off text from the lights because that's not what they will indicate anymore.
1 Year Ago
Profiles
1 Year Ago
Updated hackweek_reduce_copies changes to latest
1 Year Ago
First pass on new chicken mesh prefab Marked a bunch of animations as looping Swapped over clips on animator, disabled the walkspeed system
1 Year Ago
Fix some fields and add others
1 Year Ago
Fixed triangle planter rotation snapping on foundations, floors and grills
1 Year Ago
Removed nunit dependency in ServerProjectileTestSpawner
1 Year Ago
merge from main
1 Year Ago
merge from doorcontroller_drain_fix
1 Year Ago
Editor stuff in editor folders.... Comments
1 Year Ago
Fixed copypaste loading: convert them to a BaseScriptableObject on import, so we can load them from asset bundles in builds