135,815 Commits over 4,444 Days - 1.27cph!

1 Year Ago
Fix wrong index calculation in ArrayEx.RemoveAtNoResize()
1 Year Ago
Settings UI prefab variant setup Audio tab
1 Year Ago
Added directionalDropEnabled server convar. Cleanup.
1 Year Ago
had to reimport large and small bullet container variants as there was a really strange bug happening when renaming folder re-setup prefabs
1 Year Ago
Experiment: Holding the directional drop key will drop items to the ground even when dropped over other inventory slots/ui, to make it easier to drop items with direction without needing to drag the icon all the way off the inventory. Tint item icon red and scale it down slightly when the directional drop key is held to make it clear the item is going to be dropped.
1 Year Ago
renamed large bullet container parent folder to bullet_container added small bullet container variants A + B blockouts intial prefab setup
1 Year Ago
Fridge is now classified as an electrical item
1 Year Ago
Despawn rarity set for new silencers
1 Year Ago
Updated wallpaper wood floors, added painted variants
1 Year Ago
Only generate symbols if pdb exists Wrap inside of setter in if server block
1 Year Ago
updated import defaults of mattress
1 Year Ago
large wooden bullet container variant A and B collision and initial prefab setup
1 Year Ago
Settings slider tweak prefab
1 Year Ago
old single mattress prop blockout collision and initial prefab setup
1 Year Ago
removed viewmodel reference from outbreak suit
1 Year Ago
merge from spatially aware branch - spatially aware volumes enabled again by default
1 Year Ago
S2P all
1 Year Ago
Fix ladder placement issues on jungle, frontier, and stone roof colliders
1 Year Ago
merge from debug_draw_fixes (Make `ddraw.clear` work with Instanced DDraw)
1 Year Ago
Add keybind to control option UI
1 Year Ago
Make `ddraw.clear` work with Instanced DDraw
1 Year Ago
fixed van_b and van_c LOD4/5 occluding players inside
1 Year Ago
Merge from main
1 Year Ago
Remove unused variables
1 Year Ago
Tightened env volume on mine_tnl_corner_b prefab (caused issues in cave_large_medium)
1 Year Ago
Added basic, advanced and pure icons for warming and cooling teas
1 Year Ago
merge from main
1 Year Ago
Fixed warehouse glass transparency on material - back face culling not set to 'on'
1 Year Ago
merge from main
1 Year Ago
Cooling tea recpie changed - white white blue blue Warming tea recpie changed - white white yellow yellow
1 Year Ago
merge from jungle_update_improvements
1 Year Ago
Also fix invalidate cell blocks step for negative coords
1 Year Ago
Fix compute cell block issues when using negative coords
1 Year Ago
Ensure SyncVars run first in the build process. Don't create a lock on Rust.Global.dll
1 Year Ago
Ensure injector errors when it cant find sync method (dont bother throwing)
1 Year Ago
Safeguards for client weaving process (dont try to hook setter at at all)
1 Year Ago
Fixed autosave/autoload not using preprocessor directives
1 Year Ago
Fixed Changed event being ran on autoload
1 Year Ago
Convert train line up to unload and train num connected cars to syncvars
1 Year Ago
Set GenerateEvent default to true
1 Year Ago
Use a wrapper method instead of emitting equality comparitor in IL - it was ugly at best
1 Year Ago
Add support for RequireChanged flag - this runs the old and new values through an equality comparison before pushing sync.
1 Year Ago
Resubmitting previous schizo prefab changes due to something breaking
1 Year Ago
merge from loot_population_cap
1 Year Ago
merge from pickup_volume
1 Year Ago
merge from enablelegs_nre_fix
1 Year Ago
Swapped train engine fuel amount over to use SyncVars instead of protobufs. First set of testing.
1 Year Ago
Use an autosave buffer as an intermediary when writing to syncvar bytes Prevents byte allocations every autosave
1 Year Ago
Started wiring settings menu
1 Year Ago
Change UI_Context_scene to match the new menu reference resolution