240,726 Commits over 3,867 Days - 2.59cph!

12 Months Ago
FPArms: camera is now handled separately on a different path & made additive so that simultaneous jump/land/airborne + attack anims don't stomp each other unpleasantly
12 Months Ago
Citizen: move foot attachments into prefab
12 Months Ago
Disable right foot IK during kick Make kick first person (head movement snapping is very problematic to solve)
12 Months Ago
Impl shape getscale, not really needed but our api has it
12 Months Ago
Adjust cooldown time
12 Months Ago
Merge from FishTrophyAnimations
12 Months Ago
Hook up animation
12 Months Ago
Add back CreateDebugSceneObject, hammer uses this to render collision
12 Months Ago
replaced kick anim in animator, added additional avatar
12 Months Ago
Adjusted storage adaptor positioning on storage barrel to prevent adaptor deploy volumes intersecting with the collider of the barrel which was inadvertedly making invalid placements possible
12 Months Ago
Added rigged versions of all the fish types Added simple fish animation
12 Months Ago
Merge main -> experimental
12 Months Ago
Fixed unintended issues from 86687 StaticSolid layer mask change. Reinstated Vehicle_Large into the mask in some situations.
12 Months Ago
Potentially fixed size assertion/stride error when taking screenshot (make preview mesh update offscreen during snapshot render)
12 Months Ago
Expose separate effect slot for poster/picture
12 Months Ago
Scaffold out CProjectedDecalSceneObject Add ProjectedDecalSceneObject to managed, register handle More work getting new sceneobject to parity with old system (still invisible) Get rid of test code
12 Months Ago
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12 Months Ago
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12 Months Ago
Tweaked concrete material inside the train tunnels / made a better concrete damage material
12 Months Ago
Tweaked train tunnel lighting to make it closer to how it was on release Reduced intensity of fill lights
12 Months Ago
GameTagsControlWidget is TagSetControlWidget, works on any ITagSet
12 Months Ago
Add generic TagSet
12 Months Ago
12 Months Ago
Allow updating existing action graphs from json
12 Months Ago
Leaderboard backup, run #6905
12 Months Ago
Fix CNavArea.MarkAsDamaging 2nd argument reading from the first Simplify some code Safe guard against invalid vector input to PhysObj functions OnScreenSizeChanged hooks get 2 new params - new sizes Delete player.phy What the hell is this file? Fix airboat attachment name Fix seemingly incorrect calculation of vehicle wheel total height for rear axle Read settings/users.txt from MOD search path
12 Months Ago
Added concrete_trim clean + normal + damaged blend corrected plywood_trim path
12 Months Ago
Added "Custom/Wall Poster" shader working as direct deferred opaque overlay
12 Months Ago
Silly mistake in PurgeShapes
12 Months Ago
Support tools creating scaled meshes, create copy and make sure it gets deleted on shape delete
12 Months Ago
Avoid having to rebuild hull to create transformed hull
12 Months Ago
Cactuses no longer defeat scientists
12 Months Ago
VR loop changes Remove more unused
12 Months Ago
Merge from main
12 Months Ago
Cherry picked 88688 => Fixed _ShadowMapTexture related errors in standard shader set
12 Months Ago
Cherry picked 88688 => Fixed _ShadowMapTexture related errors in standard shader set
12 Months Ago
HasAttribute non generic CustomEditorAttribute has WithAllAttributes property Name the bodygroups in citizen Add Model.BodyParts, obsolete all the old accessors Add BodyPart.BoneName ControlWidget supports wide mode Added ControlWidget.ValueHash Add BodyGroupsControlWidget Validate indices are in range in AddCollisionMesh Goalie Gloves Initial goalie gloves model for the football outfit! LODs coming asap Add an random U offset to tiling hotspots UVs football shirt variation Football shirt version of the Standard shirt + scifi armour colour variations Goalie Gloves adjustments + Black Rubber Gloves Also some adjustments to the skinning of the chef shirt! Add CSceneAnimatableObject.SetBindPose More keyvalues binds Disable a ton of anim events (until someone tells me they were using it) Anim event callbacks Add SceneModel.UpdateToBindPose() Add SceneModel.OnFootstepEvent Update FootstepEvent Give citizen foot_L and foot_R attachments back, so footstep events work Fix CUtlString copying crash in animevent_t Add SceneModel.OnGenericEvent Add SceneMode.OnSoundEvent Unmount/Re-mount Vpk After Map Compile (#1309) * Initial commit * Test mount/unmount VPK methods * Remove file extension when passing to Mount/UnmountVPK * Use ChangeExtension instead as apparently this preserves the path... * Fix IsVPKMounted check not working * Fix docs * Use correct log channel * Rename to OnPreCompileFinished + OnPostCompileFinished Add Paint.MeasureText easy mode Speed up PopupWidget fade in Add ITag.SetFrom Transform Json serializable ControlWidget don't fall through OnContextMenu by default Merge branch 'master' into new-physics-merge
12 Months Ago
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12 Months Ago
Update Facepunch.ActionGraphs
12 Months Ago
Transform Json serializable ControlWidget don't fall through OnContextMenu by default
12 Months Ago
Copy/Paste/Reset transform
12 Months Ago
merge from mirror2023
12 Months Ago
Added sanity checks to processing. Setup initial pipeline for error handling.
12 Months Ago
Merge from main
12 Months Ago
Poster photo post profile.
12 Months Ago
Fix struct default values from method parameters
12 Months Ago
Fix struct default values from method parameters
12 Months Ago
Added new UI to tool. Further encapsulation of methods. Added processing class with preview ability.
12 Months Ago
GameTags implements ITagSet Copy tags to sceneobjects and shapes
12 Months Ago
Add Paint.MeasureText easy mode Speed up PopupWidget fade in Add ITag.SetFrom