240,923 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Added Angle.IsEqualTol Apply file.Exists fix to file.IsDir for Lua paths
1 Year Ago
Parachute Backpack updated art
1 Year Ago
Pass keyboard modifiers to mouse wheel event, and interpret mouse scrolls as horizontal if shift key is held
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
helpsystem link toolutils2 Fix CQModelPickerWidget leaking picker
1 Year Ago
Change tooltip for global rendering option & add tooltip for global render distance
1 Year Ago
launcher vm prefab update
1 Year Ago
Invert scroll X axis Update some more places where I forgot to change MouseWheel to MouseScroll, obsolete `Input.MouseWheel` and `InputData.MouseWheel` WorldInput uses Vector2 for scroll
1 Year Ago
Add menu option to turn instanced rendering on and off (called global rendering) Rename `building_distance` to `global_render_distance` Add `instanced_rendering` convar that is saved but only applies at startup
1 Year Ago
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1 Year Ago
Fix all the menus to use CQAssetMenuHelper
1 Year Ago
Ignore scroll if it's not moving in the same direction that the panel overflows in e.g. stops us interfering with vertical scrolls on horizontally scrolling panels: https://files.facepunch.com/alexguthrie/1b3011b1/sbox-dev_12znz25nJC.mp4
1 Year Ago
viewmodel prefab update
1 Year Ago
MouseWheel -> MouseScroll, obsolete old
1 Year Ago
Updated zoo Door signs
1 Year Ago
propertyeditor dependency for toolframework2 Cleanup asset picker names now that we don't have 2 paths
1 Year Ago
Move IEnginePVSManager to public, grab it through render service for now Set scene world pvs from world ref voxel visibility SimpleRenderScene grabs pvs from scene world
1 Year Ago
Make mouse wheel a Vector2, implement initial horizontal mouse wheel support for UI
1 Year Ago
Fix custom HTTP methods not working
1 Year Ago
Delete assetbrowser project Fix random includes / old types
1 Year Ago
merge from main
1 Year Ago
merge from Attack Helicopter (hand position fixes)
1 Year Ago
Be more careful about finding active packages Takes into account full / menu packages, fixes sboxgame/issues#3886
1 Year Ago
launcher vm - set up ironsights correctly ( still needs ui screen)
1 Year Ago
Merge from main
1 Year Ago
Body groups no longer affect hitboxes / hitbox sets Should fix sboxgame/issues/issues/2922
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
merge from global_networked_bases
1 Year Ago
Simple CQAssetMenuHelper in toolutils2 that calls managed and also custom menu command contexts
1 Year Ago
folder name change
1 Year Ago
Cherrypick 86832 (compile fixes)
1 Year Ago
Split InstancedPrefabConverter into 2 classes Fix compile errors
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
balancing
1 Year Ago
Increase initial size of mutlidraw buffer Log info instead of error when resizing since it seems to work
1 Year Ago
Cherrypick 86780 (cache meshes for multidraw)
1 Year Ago
Added and Setup First Aid Cabinet Prop Prefab
1 Year Ago
deleted old 3p anim set
1 Year Ago
override controller updates
1 Year Ago
anim folder changes
1 Year Ago
Backups
1 Year Ago
brutalist skin creation gibs replacement list
1 Year Ago
Add managed PopulateAssetMenu, use it in embedded picker to replace g_pAssetBrowserToolSystem->CreateMenuForAssets https://files.facepunch.com/matt/1b3011b1/sbox-dev_6gcU7tzAys.png
1 Year Ago
merge from main
1 Year Ago
merge from default_bp_changes
1 Year Ago
restoring 86637 default_bp_changes
1 Year Ago
brutalist building skin destruction gibs models /relink in prefabs
1 Year Ago
initial launcher 3p anims and override controller setup
1 Year Ago
Server experimental-release upload files