130,327 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                 merge from fix_runtime_profiling_update -> main
                
                
                
                
             
         
        
            
            
            
                
                Fix update, late update, physics & fixed update counters not being reset on the server
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed sidecar wheel visual trouble
                
                
                
                
             
         
        
            
            
            
                
                Added support for particle system containers that contain lights that use LightEx scripts. Fixed motorbike damage light always showing
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed sidecar collider trouble
                
                
                
                
             
         
        
            
            
            
                
                Fixed several NRE's when opening the map while in a demo and the player has placed markers
                
                
                
                
             
         
        
            
            
            
                
                Fixed getting clip-check dismounted from bikes when scraping against walls
                
                
                
                
             
         
        
        
            
            
            
                
                Moved bike driver eye pos forward, avoid clipping with clothing
                
                
                
                
             
         
        
            
            
            
                
                Halve the collision impulse Y
                
                
                
                
             
         
        
            
            
            
                
                Force one update tick on initial load to get suspension distance etc right, even if it's asleep. Fixes "hovering" bikes
                
                
                
                
             
         
        
            
            
            
                
                ▉▌▋▌ ▍▊▆▍▌▇ █▄ ▋▆▆▊▅▄ ▆▉.
                
                
                
                
             
         
        
            
            
            
                
                Improve csv exporter to export multiple item data streams at once
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Travelling vendor is no longer globally networked
                
                
                
                
             
         
        
        
            
            
            
                
                Adjusted damage, hurt triggers, forces
                
                
                
                
             
         
        
            
            
            
                
                ▋▊▅▉▍ ▄▇██ ▆▇█_▆█▉▋_▉▆▍▆▆▉_▌▉▅_▋▅▇▇▍▍▆▉ -> ▅▊▅█
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▅▅▊█▋ ▊▅▍▌█ ▊▉▋▌▄▊█▅▋ ▇▉▇▄▌▊ ▉▌▆▄▍▅ ▍█▍▍ ▌▆▅▌▅▆▌ ▄▍▊▄▉▇ ▅█▌ ▋▅▊▌▌▅▌ ▋▅ ▋▍▍ ▍▆▋▅ ▌▍▅▇▆▇▊▄
- ▋▆▄▅▊▄▉ `▄▉▅█_▌▌▅▄▊█_▇▊▇▇▌▅▊▍▍` -> `▋█▍▄_▉▇█▉▄▉_▄▊▅▅▆▌▇▌▌` ▌▆▊▌▉▌▌ ▊▇ ▋▌▅ █▅▋▇▄▅ █▉▄▇ ▆ ▄▉▉▌▆▉▄▉▉ ▇▌▄▊▄▉█ ▆▋▋▅▌ ▆█▊██ ▌▆▋▍▆▌█▄▊
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- ▊▋███▋▋▊█▉ ▍▆▅▅ ▋▊ █▋▍▇ ▍▍ ▉▅▅▊ ▍▊██▌ ▉▍ ▊ █▆▅▇▅▅▍▇▌ ▋▉█▍▉ ▊▌▋▍'▍ ▍▍▊ ▆▆'▇ ▋▋▄▅▄▋▇▆▉▊ ██▅ ▉▋█
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                Change default of gmod_uncache_test to -2
I need to verify the changelevel crashes are caused by this.
                
                
                
                
             
         
        
            
            
            
                
                Fixed nextbot deaths counting twice for npc_maker
Restore game_text rendering same text channel multiple time
Block "Miscellaneous Symbols and Arrows" unicode block in server browser
Free font materials & textures on disconnect
                
                
                
                
             
         
        
        
            
            
            
                
                frontier hatchet rig tweaks, initial burstcloth setup
                
                
                
                
             
         
        
        
            
            
            
                
                Merge Travelling Vendor -> Main
                
                
                
                
             
         
        
            
            
            
                
                Check if we have someone around before dying
Swapped to pattern matching
                
                
                
                
             
         
        
        
            
            
            
                
                Reduced pull over distance again
Get component if null on serverside menu
Target code semi-cleanup
                
                
                
                
             
         
        
            
            
            
                
                merge from demorecorder_ui_improvements
                
                
                
                
             
         
        
            
            
            
                
                Hide the demo recording UI when the main menu is opened, also make sure it doesn't capture any clicks
                
                
                
                
             
         
        
        
            
            
            
                
                Pick further away points to align to
                
                
                
                
             
         
        
            
            
            
                
                Remove smoothing pass for alignment
                
                
                
                
             
         
        
        
            
            
            
                
                lod distances, lod4 stays longer
                
                
                
                
             
         
        
            
            
            
                
                tweaked emissive indicators so they dont pixelate at range
                
                
                
                
             
         
        
        
            
            
            
                
                Removed Unused FBX mesh.
Updated Vintage Rectangle Table Colliders
                
                
                
                
             
         
        
            
            
            
                
                set dressing progress backup
                
                
                
                
             
         
        
            
            
            
                
                Fixed order of NRE checks
                
                
                
                
             
         
        
            
            
            
                
                Added more checks to try and kerb this NRE