240,927 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Cherry pick warning sounds
1 Year Ago
Remove unnecessary script from attack heli
1 Year Ago
Updated my inventory loadout with homing rockets
1 Year Ago
Fixed homing rockets not being able to lock onto player helicopters
1 Year Ago
Use first person with arms view while flying the parachute, use new IK fix for first person arms so it all syncs up nicely
1 Year Ago
Fixed flare FX behaviour problems
1 Year Ago
Minor flares edit
1 Year Ago
New flare use input for pilot. Uses up a flare and shows flare FX. No functionality vs. rockets yet. +Manifest.
1 Year Ago
Backup: F15E Cinematic prop prefab + textures (from Alfie)
1 Year Ago
Merge from main
1 Year Ago
Fix multidraw convar so it's enabled by default Cache meshes so we don't copy the same one to the GPU multiple times Add memory usage of multidraw buffer
1 Year Ago
Update keyboard input actions Update to use new inputs Add ability to copy selected pixel color
1 Year Ago
Fixed some issues in the last commit
1 Year Ago
Don't do hand IK during the parachute deploy animation Added new SetParameterAnimatorBehaviour component, should be useful in the future
1 Year Ago
added anim for canopy with handles tucked in
1 Year Ago
radar lock alarm audio files
1 Year Ago
Add an extra shader param to StandardMap to overlay detail on the map
1 Year Ago
IK hands to handles (still a bit broken during the deploy, will fix next)
1 Year Ago
increased player input scale ( after dampening player anims)
1 Year Ago
player parachute updates
1 Year Ago
Add clan.editsRequireClanTable convar so servers can enable clan edits from anywhere
1 Year Ago
Scrap heli minor population convar fix
1 Year Ago
Cherrypick 86751 & 86767 (compile & shader fixes)
1 Year Ago
Tool to list all shaders (so we know what shaders to pay attention to)
1 Year Ago
Fix shaders to make cliffs work with multidraw Set default mode of copying meshes via GPU (CPU mode has incorrect indicies for cliffs)
1 Year Ago
Fixcars convar adds flares. Manifest update.
1 Year Ago
parachute sounds
1 Year Ago
Parent merge
1 Year Ago
Merge Main -> AttackHeliFlares
1 Year Ago
Fixed regular hazmat tank not getting re-enabled after unequipping a hazmat (pooling issue)
1 Year Ago
Merge HAB shared damage -> Main. Had to disable HAB armour damage texture again for now.
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
chute anims and animator update
1 Year Ago
Merge HAB Armor Damage -> Main
1 Year Ago
Set up HAB armour damage visuals
1 Year Ago
Fix potential NRE when opening Station Screen
1 Year Ago
trash_pile_a - c tweaks
1 Year Ago
trash_pile_c adjustments
1 Year Ago
Protection redirect test
1 Year Ago
Remove skeleton void ptr from aggregate, out of game wont have a skeleton instance. Get skeleton from entity id -> body component
1 Year Ago
Standardize the way we detect meshes with read/write disabled
1 Year Ago
Merge Bill's hammer repair branch. Removed my commented debug logs.
1 Year Ago
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1 Year Ago
Armor now modifies HAB health directly. Armor entity forwards damage to parent HAB. Save/load support.
1 Year Ago
CModel::GetAllHitboxSets and CModel::GetAllHitboxes Ignores mesh group mask when fetching
1 Year Ago
Add OpenPicker that accepts a lambda Replace semi modal browsers with our own C# picker in all tools, missing sfm
1 Year Ago
Strip IClientMode
1 Year Ago
trash_pile asset sets a, b, c initial check-in https://files.facepunch.com/jason/1b2911b1/opera_oHUwXtOCRu.png
1 Year Ago
Panel.GetNumLines works with TextEntry Fixed crashes with filesystem printing warnings