240,927 Commits over 3,867 Days - 2.60cph!

1 Year Ago
restoring 86637 default_bp_changes
1 Year Ago
brutalist building skin destruction gibs models /relink in prefabs
1 Year Ago
initial launcher 3p anims and override controller setup
1 Year Ago
Server experimental-release upload files
1 Year Ago
Merge from main
1 Year Ago
Fix attack helicopter gunner getting IK processing while holding a weapon
1 Year Ago
gave missile launcher worlmodel prefab correct collider bounds
1 Year Ago
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1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
merge from Attack Helicopter
1 Year Ago
Fixed canvas not being same color as palette
1 Year Ago
Get voxel visibility from world reference
1 Year Ago
Young and Old Skin adjustments
1 Year Ago
Retro season output
1 Year Ago
Fix copy brush color
1 Year Ago
Merge Main -> Save241
1 Year Ago
Run RichPresenceSystem.Tick in GameMenuDll instead, fixes presence being incorrect while in a game's menu
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Merge HomingVsPlayerHelis -> Main
1 Year Ago
merge from parachute
1 Year Ago
Warning sounds in and working for all player helicopters
1 Year Ago
merge from bags_bottom_layer
1 Year Ago
merge from hotairballoon_deathscreen
1 Year Ago
Obsolete fixes Add CloudAssets file to store Cloud.Model calls Fix plant fiber model path Fix mouse delta Fix inventory slot label Fix timed action transition Action cursor mouse delta fix Fix recursive recompile error on undead Copy over emerge stuff (though still missing one material or something) Only remove all ScreenEffects on ClientSpawn this prevents automatic render hooks being removed also (maybe a flag for also destroy auto hooks?) Update map
1 Year Ago
ProceduralMapRail changes for testing
1 Year Ago
Radar lock/Radar warning audio WIP
1 Year Ago
Run ServerConfig.UpdateFromPackage after ServerInformation gets set, fixes bind collection failing to load in GameMenu Remove unneeded rich presence setter
1 Year Ago
Add StepSimulation that returns awake list to managed
1 Year Ago
Update project settings
1 Year Ago
Update project settings
1 Year Ago
Update project settings
1 Year Ago
All SFM CreateSemiModalBrowser replaced with C# picker Remove IAssetBrowserSystem::CreateSemiModalBrowser Move CQEmbeddedAssetPicker to toolsutil2, remove CreateEmbeddedPicker, tools can create this directly Replace embedded pickers interfaces with toolutils2 CQEmbeddedAssetPicker
1 Year Ago
gingerbread skin creation gibs replacement list
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
Don't bother binding aggregate data, sometimes its a resource handle but sometimes not and we can't bind both
1 Year Ago
merge from main
1 Year Ago
network++
1 Year Ago
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1 Year Ago
Move blocked here
1 Year Ago
Move richish here
1 Year Ago
MaxHealth now includes any HAB upgrades on the client, fixes health bar not properly registering health upgrade (eg. displaying 1600/1500 hp in UI) Repairing a HAB with armour now combines the required resources of the base HAB and the armour upgrade
1 Year Ago
Include charts in this repo
1 Year Ago
Homing missile launcher worldmodel
1 Year Ago
HAB's will now decay even if they are fully inflated if they are no longer moving (movement of less than 2m in between decay ticks) HAB's will decay even if they are "inside" if they are fully inflated (deflated habs can still be kept indoors) Stuck HABS will now get a periodic random physics push to try and dislodge them Should prevent HAB's getting stuck permanently on pylons/domes
Leaderboard backup, run #5573
1 Year Ago
Show sleeping bags on the bottom layer of the map view on the in-game map, but keep them on top on the death screen so they can still be clicked
1 Year Ago
Ease in hand IK using new SetOverrideWeight methods on PlayerModel