240,979 Commits over 3,867 Days - 2.60cph!

1 Year Ago
added 1st pass handle anims for parachute, updated animator
1 Year Ago
Physics group debug name
1 Year Ago
delete qhammerlegacyassetsdockwidget Delete qglobaltoolscornerwidget Delete tools/vohelper Remove embedded browser from pet weird last usage of it Get rid of CreateEmbeddedBrowser Remove vohelper from enginetools.txt Remove assetbrowser callbacks from assetsystem Remove calls to BringGlobalBrowserToFront
1 Year Ago
Bind phys aggregate resource handle Bind CreateAggregateInstance Test creating physics aggregate from world physics, in scene map for now
1 Year Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random Random.FromSphere( Sphere ), Random.FromBall( Sphere )
1 Year Ago
Merge from main
1 Year Ago
Fixed CLIENT / SERVER compile issues in BaseProjectile and LockOnLauncher
1 Year Ago
Removing unused using from SeekingServerProjectile
1 Year Ago
2021 code changes
1 Year Ago
Add EngineLoop.OnClientOutput, remove unused renderservice junk, remove render events from gameuiservice
1 Year Ago
merge from main
1 Year Ago
network++
1 Year Ago
merge from HAB_armor
1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
1 Year Ago
1 Year Ago
Merge from main
1 Year Ago
LOD distance tweak on briefcase
1 Year Ago
Kayak escape mission
Leaderboard backup, run #5549
1 Year Ago
Kayak + paddle crafting
1 Year Ago
Merge from parachute
1 Year Ago
Merge from main
1 Year Ago
Rocket storage now includes flares
1 Year Ago
Decrease radius of parachute deploy check again (2m->1.5m) length of check (15m->10m) and start the check 2m above the player to try and avoid deploying the parachute directly into overhead obstacles
1 Year Ago
Merge Main -> AttackHeliFlares
1 Year Ago
Add server.canEquipBackpacksInAir for debugging, trailer purposes
1 Year Ago
A bit more nuance to the ground control system for helis
1 Year Ago
Do not use heli main movement forces if holding the ground control key, even if heli stops being grounded. Allows for driving around without a little bump causing you to start flying.
1 Year Ago
debug.deleteEntitiesByShortname now deletes entities with no gibs and is case insensitive
1 Year Ago
Fixed being able to equip parachutes while currently mounted to a parachute, also fixed not being able to equip parachutes while swimming
1 Year Ago
Fixed being able to ground-control attack heli while engine is off
1 Year Ago
Revert 86698 as bug has become part of established gameplay. Allow downward input to thrust upward when heli is upside-down again 🚁
1 Year Ago
Helicopters: Don't allow pressing down to fly upwards when upside down
1 Year Ago
Autohover is now a convar. Removed the built-in input trigger for it, but it can now be bound instead.
1 Year Ago
More fixes
1 Year Ago
Changed WorkCart horn to be the locomotive horn instead of a car horn
1 Year Ago
Fix broken conversation
1 Year Ago
Changed auto-hover command to shift-M3
1 Year Ago
Merge from main
1 Year Ago
Merge from parachute
1 Year Ago
Added a range overload to the deleteEntitiesByShortname convar, eg. "debug.deleteEntitiesByShortname woodbox_deployed 50" Not passing a number will delete all on the server
1 Year Ago
Resaved locker lootpanel to fix two missing panels
1 Year Ago
Parent merge
1 Year Ago
Don't include Vehicle_Large by default in the StaticSolid layer mask. It's solid but not static.
1 Year Ago
Reduce input lerp speed (10->4) Adjusted animation input scale to 0.75,0.5
1 Year Ago
Merge from main
1 Year Ago
Keep the backpack inventory slot always visible
1 Year Ago
Option to have hitting HAB armour with hammer repair the main HAB. But it's a bit confusing with the armour health bar showing, so branching this.
1 Year Ago
Possible compile fix