241,010 Commits over 3,867 Days - 2.60cph!
Don't global network parented entities (to fix tugboats)
Disable instancing on ice throne chair
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Fixed LegacyNavigation serialization issue
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Zero the entire `VertexData` struct instead of only color when copying the mesh on the GPU
Reimplement `#if UNITY_2021` after implementing GPU copy of meshes
Cherrypick
86650,
86651,86655 from global_networked_bases/2021 (compile fixes & GPU copy mesh for multidraw)
Merge gpu_copy_mesh -> global_networked_bases/2021
Copy mesh geometry to multidraw compute buffers via the GPU (avoids requirement of setting every mesh read/write enabled)
Load Sandbox.Tools within the GameMenu context (experiments)
Fix compile errors in 2021
Update global_networked_bases/2021
More `#if UNITY_2021` checks
2021 server NavMeshAgent tests
Bunch of `#if UNITY_2021` conditional compilation to keep it working on 2019
Can deploy weapon racks and clan table on tugboat
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Merge from 2021 -> global_networked_bases
Merge from multidraw -> global_networked_bases/2021
Subtract
86589 (mark every building mesh as read/write enabled)
merge from default_bp_changes (UI / user feedback tweaks)
merge from dof-leaking-fix
merge from PvEAllowHurtNPCs
Building grade skin components added to blocks prefabs for gingerbread skin
Conditional prefabs linkage
current state of the scene
Gingerbread skin building blocks prefabs setup
Zeroed some models offets left
Fix stats not being recorded if package name had an underscore (fixes sboxgame/issues/issues/3922)
Remove Panel Template system (has been marked obsolete for long enough)
Fix warnings
Add some safety nets around HeavyGarbageRegion
Potential fix for RelationshipManager.UpdateReputations performance issue
Update BaseFileSystem.ReadJson<T> docs
Isolate Sandbox.Bind to tools