240,958 Commits over 3,867 Days - 2.60cph!

1 Year Ago
player parachute updates
1 Year Ago
Add clan.editsRequireClanTable convar so servers can enable clan edits from anywhere
1 Year Ago
Scrap heli minor population convar fix
1 Year Ago
Cherrypick 86751 & 86767 (compile & shader fixes)
1 Year Ago
Tool to list all shaders (so we know what shaders to pay attention to)
1 Year Ago
Fix shaders to make cliffs work with multidraw Set default mode of copying meshes via GPU (CPU mode has incorrect indicies for cliffs)
1 Year Ago
Fixcars convar adds flares. Manifest update.
1 Year Ago
parachute sounds
1 Year Ago
Parent merge
1 Year Ago
Merge Main -> AttackHeliFlares
1 Year Ago
Fixed regular hazmat tank not getting re-enabled after unequipping a hazmat (pooling issue)
1 Year Ago
Merge HAB shared damage -> Main. Had to disable HAB armour damage texture again for now.
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
chute anims and animator update
1 Year Ago
Merge HAB Armor Damage -> Main
1 Year Ago
Set up HAB armour damage visuals
1 Year Ago
Fix potential NRE when opening Station Screen
1 Year Ago
trash_pile_a - c tweaks
1 Year Ago
trash_pile_c adjustments
1 Year Ago
Protection redirect test
1 Year Ago
Remove skeleton void ptr from aggregate, out of game wont have a skeleton instance. Get skeleton from entity id -> body component
1 Year Ago
Standardize the way we detect meshes with read/write disabled
1 Year Ago
Merge Bill's hammer repair branch. Removed my commented debug logs.
1 Year Ago
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1 Year Ago
Armor now modifies HAB health directly. Armor entity forwards damage to parent HAB. Save/load support.
1 Year Ago
CModel::GetAllHitboxSets and CModel::GetAllHitboxes Ignores mesh group mask when fetching
1 Year Ago
Add OpenPicker that accepts a lambda Replace semi modal browsers with our own C# picker in all tools, missing sfm
1 Year Ago
Strip IClientMode
1 Year Ago
trash_pile asset sets a, b, c initial check-in https://files.facepunch.com/jason/1b2911b1/opera_oHUwXtOCRu.png
1 Year Ago
Panel.GetNumLines works with TextEntry Fixed crashes with filesystem printing warnings
1 Year Ago
Fix compile error
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Mark instancing meshes readable
1 Year Ago
Change path of prefab converter to only prefabs to speed it up
1 Year Ago
Move GameUI renderer from a IRenderHandler Strip IRenderHandler Render a camera from c# instead of c++
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Add `upload_multidraw_meshes_mode = 0` to control whether meshes are uploaded via the CPU or GPU default to CPU upload meshes
1 Year Ago
Mark meshes readable for instancing
1 Year Ago
Add tool to ensure every single mesh used for instancing is marked read/write enabled
1 Year Ago
exported edited homing missile launcher rig and view model animations
1 Year Ago
Fix global entities being hidden when leaving network range
1 Year Ago
Max stack size of 64 like that one popular video game Dragged inventory item UI shows thumb Inventory UI tweaks, resize inventory to 40 + 10 slots
1 Year Ago
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1 Year Ago
Cherrypick 86740 (ensure mesh is uploaded to GPU)
1 Year Ago
Ensure mesh is uploaded to the GPU before we copy it to our ComputeBuffer
1 Year Ago
▋▊▋▌▉▅ █▅▊▆▄▌ █▌ ▋▋▊▊▍▋, ▍▌▍ ▊▋█▌ ▆▅▍▇▅▆ ▄▄█▌▄▄ ▄██
1 Year Ago
Fix twig foundation having renderers disabled in prefab
1 Year Ago
Only run StripEmptyChildren when instancing is enabled (don't believe this is the problem but better safe)
1 Year Ago
Prefer async IO operations Allow configurable FileSystem for caching Write to cache at the FS root directory Allow file system cache to be set in Razor* * S&box doesn't seem to call SetPropertyObject right now. Instead it just ToStrings everything and sends it through SetProperty so this won't actually function until that's fixed. Merge branch 'master' into peter-r-g/fs-changes Fix build error Move cache FS to a library options class Merge branch 'master' into peter-r-g/fs-changes Merge pull request #3 from peter-r-g/peter-r-g/fs-changes FileSystem cache changes