130,415 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Added "Mask" blend type to terrain blend layer
                
                
                
                
             
         
        
            
            
            
                
                Removed unused TerrainLayer.cginc
                
                
                
                
             
         
        
            
            
            
                
                Fixed compile error when using terrain parallax variants
                
                
                
                
             
         
        
        
            
            
            
                
                Merged Travelling Vendor -> Main
                
                
                
                
             
         
        
        
            
            
            
                
                Merge Travelling Vendor -> Main
                
                
                
                
             
         
        
            
            
            
                
                Travelling Vendor~
- Swapped steering over to PID controller
- Fixed wobbly wheels
- Added proper lerping to clientside wheel visuals
- Removed steering deadzone logic
- Changed wheel grip values so it can climb hills
                
                
                
                
             
         
        
            
            
            
                
                Cleanup and missing files
                
                
                
                
             
         
        
            
            
            
                
                added route to radhouselarge roof
                
                
                
                
             
         
        
            
            
            
                
                collision and lods for radhouselarge. added radiator prop. added broken glass decal. added new roof.
                
                
                
                
             
         
        
            
            
            
                
                storage_building_large LODs, Colliders pass, prefab setup
                
                
                
                
             
         
        
            
            
            
                
                Adjust bike physics and steering, improve jitter and bounce. Not perfect but better. Fixed eye pos not taking up/down look into account.
                
                
                
                
             
         
        
        
            
            
            
                
                merge from frontier_hatchet/furTrim branch
                
                
                
                
             
         
        
            
            
            
                
                Fixed player deployed elevators not draining batteries (had no input set to main power slot)
                
                
                
                
             
         
        
            
            
            
                
                Fixed shadow cascade blending gaps/artifacts when using low FOV camera
                
                
                
                
             
         
        
            
            
            
                
                Switched Force Mount and Force Swap Seat icons to use the mount icon.
                
                
                
                
             
         
        
            
            
            
                
                ▄▋█▄▄ ▍▉▌▅ ▍▌▋▍▍_█▆█_▉▅▅▅▄▇█▉
                
                
                
                
             
         
        
            
            
            
                
                Disable self dismounting when handcuffed
                
                
                
                
             
         
        
            
            
            
                
                ▍▅▄▊▅▆▊▌▍ ▅▇▅▉▍▄▄▊ ▆▄▇ ▌▉ ▍▋▇▌▊▍ ▌▉▆▄ ▄▇ ▅▋▆▌█▋█▆▅▌ ▆█▅▌-▇▌-▆▇▌█▍ ▇▅▆▆▆▉ (▋▄█▍▇▄▆ ▌▆▋▋▌ -> ▇▍▊█▅▉▍)
                
                
                
                
             
         
        
            
            
            
                
                Subtract the other two merges from Bikes from today
                
                
                
                
             
         
        
            
            
            
                
                Updated Vintage Desk, Bookshelf and Rectangle Table FBX's and Prefabs
                
                
                
                
             
         
        
            
            
            
                
                moved turret bracket to correct position
                
                
                
                
             
         
        
            
            
            
                
                adding obi cloth - still need to clean out samples and other fluff
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▋▊▊▄▋ ▋▇▌ █▋▉▌ ▇▋▊▉▊▌ ▋▋▆▊▍▉ ▅▅▇'█ ▉▌▌ ▍▆▄▍▆▇ ▋▇▌▆▍▆█▌▌▄ ▊▅▆ ▌▍▄▄
                
                
                
                
             
         
        
            
            
            
                
                Subtract 
99906 merge for now, bouncy motorbike bug
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from hood_and_cuffs
                
                
                
                
             
         
        
            
            
            
                
                merge from save252 - Staging wipe
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_oil_rig_top_placement
                
                
                
                
             
         
        
            
            
            
                
                prisonerhood basic crafting pass
                
                
                
                
             
         
        
            
            
            
                
                handcuffs no longer unlocked during tutorial
basic crafting pass
                
                
                
                
             
         
        
        
            
            
            
                
                Updated the ClientServerFieldFinder to check for fields when in None compiler mode
Fixed all client/server/none field mismatches except for the travelling vendor fields
Should fix long monument imports when switching between compiler modes
                
                
                
                
             
         
        
            
            
            
                
                Merge from tutorial_speakwith
                
                
                
                
             
         
        
            
            
            
                
                Added debug.printMissionSpeakInfo to print out more info when the player is attempting to complete a mission objective where they have to speak to an NPC, trying to track down an elusive tutorial soft lock
                
                
                
                
             
         
        
        
            
            
            
                
                Don't roll the eye cam with the bike, keep it level
                
                
                
                
             
         
        
            
            
            
                
                Sprint mode refactor:
- Removed sprint progress bar UI
- Motorbikes can no longer 'sprint'
- Bicycle sprint works as before
- Fixed Shift not working in the air
                
                
                
                
             
         
        
            
            
            
                
                Improve damage triggers, and fix hitting players with bikes causing too much damage
                
                
                
                
             
         
        
            
            
            
                
                Set up bike hurt triggers
                
                
                
                
             
         
        
        
            
            
            
                
                Add physics.treecollision convar to enable/disable collision betwen players/vehicles and trees
                
                
                
                
             
         
        
            
            
            
                
                Merge from auto_turret_demo_fix
                
                
                
                
             
         
        
            
            
            
                
                Fix NRE when scrubbing through demos with an Auto Turret