241,046 Commits over 3,867 Days - 2.60cph!

Leaderboard backup, run #5307
1 Year Ago
Scifi Trooper Helmet First version of the Scifi Trooper Helmet, completing the scifi trooper outfit. LODs and a skinning pass coming ASAP. https://files.facepunch.com/daniel/1b1911b1/sbox-dev_LPeMNKpAxm.png
1 Year Ago
Add UtlVector::ByteCount(), UtlVector::EnsureCountZeroed( int num ) rendersystemvulkan: backport VK_KHR_ray_tracing_pipeline features vfx: add RTX shaders
1 Year Ago
attack helicopter sounds
1 Year Ago
Performance upgrade & visual progress WIP.
1 Year Ago
more lighting setup, starting to set up double barrelled shotgun
1 Year Ago
More rocket launcher viewmodel FX polish against erratic player movement.
1 Year Ago
parachute anim update
1 Year Ago
█▉▋▊▅▋ ▋▌▌▌▌ ▊▇▅ ▍▇▆▋▄▄▄▍▅▆ ▍▉▇▊▇▉▊▆ ▍▊▌▌ ▋▉█▉▆ ██ ▅███▋▊▌█▋▊ ▋▇▉▇▉
1 Year Ago
Clear up performance text Remove instanced triangles from performance text as we don't know on CPU how many meshes will be rendered post GPU culling
1 Year Ago
Merge from rocket_trails
1 Year Ago
Merge from save249
1 Year Ago
Change slider range of instanced rendering from 500-1500 Default instanced rendering distance 1000m Convar still can go from 500-2500
1 Year Ago
Change clans to soft delete instead of fulling purging from the SQLite database Add clan score value with a new table for tracking clan score events Incrememnt clan DB version because migrating the unique index for clan names to a partial index was too complicated (sorry anyone who started using clans already)
1 Year Ago
Categorize mesh renderers based on prefab the mesh came from Add commands to toggle rendering of certain meshes: `instanced_toggle_buildings`, `instanced_toggle_cliffs`, `instanced_toggle_other` Rename `instanced_rendering` to `instanced_toggle_all`
1 Year Ago
add MapIdent to match history Add MatchCard Add list of players to match card Minor style adjustments
1 Year Ago
Timing fixes
1 Year Ago
Polish
1 Year Ago
Viewmodel prefabs & naming
1 Year Ago
Add accessor to grab match history GetAll creates new empty info if not found Add Stats Page to main menu, start scaffolding some data together
1 Year Ago
cherry pick from 86211, tweaked lighting working on final render settings
1 Year Ago
Record match history
1 Year Ago
Persistence refactor, expose GetAll<T>
1 Year Ago
Ensure all instancing classes have instancing namespace
1 Year Ago
Pass b_grounded to viewmodel
1 Year Ago
Stub out MatchHistory data
1 Year Ago
Launcher viewmodel FX backup
1 Year Ago
Old class to old season
1 Year Ago
GameMenu: load FileSystem.Data/OrganizationData immediately, not just server join
1 Year Ago
Remove reference type check from NetWrite.Write<T>( T[] ), we handle it in the call to NetWrite.Write<T>( T ) whilst handling strings and shit
1 Year Ago
twitch drop render setup, added all my reference models, ordered folders, test with AR
1 Year Ago
Roof Vents Selection of roof vents Merge branch 'main' of sbox-assets
1 Year Ago
Fixed campaign menu nav buttons when switching UI scale
1 Year Ago
Settings UI reorganisation Add UI scale option Auto, desktop, console or handheld scaling
1 Year Ago
Added BuildOptions.CleanBuildCache to BuildDefines.Options_Default since delta builds seem to be hit & miss on 2021.3.29f1
1 Year Ago
Fix error in VROverlay dispose Fix FGDCurve with ToType
1 Year Ago
1 Year Ago
Turn BaseStyles members into a table containing type, default value, and inheritance state, generate BaseStyles.Defaults Auto-generate layout cascading based on inheritance state Use BaseStyles.Default instead of hardcoding defaults Similar to `css-defaults` branch but this does it better - so I'm deleting that in favour of this. Rather than hard-coding the default value every time we fetch it: ```cs var value = Styles.BackgroundColor ?? Color.White; ``` We should be doing something like: ```cs var value = Styles.BackgroundColor ?? Default.BackgroundColor; ``` Provide default values as fallbacks for style transitions, use LerpProperty inside BaseStyles.FromLerp In FromLerp, check if the property we're trying to change is actually changing Prevents us from stomping property changes when a transition is running with `transition: all` if you have an animation running simulataneously Move default styles into `DefaultStyles`, make everything readonly VirtualScrollPanel uses DefaultStyles Only use fallback inside Lerp functions if from/to are null Move null checks into Lerp functions, remove logs Tidy up, use same code path for lerps Refer to default values in docstrings, inherited/cascading values lerp to their initial `from` values if `to` is unset Merge fixes, Name -> TypeName
1 Year Ago
Backups
1 Year Ago
set b_grounded to start true by default on v_usp & v_mp5
1 Year Ago
vmat_c changes
1 Year Ago
Merge Main -> Save241
1 Year Ago
Merge Main -> Experimental
1 Year Ago
▊▍▉ ▍▌▆▉▋█ ▉▇▉▊█▋▌▅ █▄ ▄▆▄ ▄▊▇██▇ ▇▊▇▌ ▉▋▆▇▌ ▄▇▅▊█▌▅▉▋▆ (▆▄▅▆▉ ██▅▉▌▍▉). █▌▆▇▌ ▆▉▍▌▅█ ▍▅▅▍ █▌▆▍▅▊▆▆▆▆▇ ▋▇▅. ▊▋█▍█ ▌▆▇▄▄▌ ▄▋▇▄ ▉▅▅█▉▍▆▆▍ ▌▍▅ ▊▄▅██▅▌ ▆█▄▄▊ ▆▊▄▌▆▅▅▌ ▌▅▊▅▆▇ ▌▅▇█ █▅▉▋▊. ▇▍▉█▌ ▍▅▊▉▅█▅ ▍▌█ ▄▌▋▄▇▉▇▄▆ ▄▇▋▌ ▄▊▌▅▉ ▍ ▋▌▋▊▆ ▍▋▉▅▍▋▅ ▌▆▌█▊██. ▇▅▄▍▆▇▉ ▅▆ ▊▌▆ ▇▊▍▅▉ (▇▅ █▅▉▄ ▆▄█▍██▍▊▍?).
1 Year Ago
Fixed UIClanCreator CLIENT ifdef positioning causing serialization error (latest 2021 version seems to throw an error from this)
1 Year Ago
Compile fix
1 Year Ago
Manually print all build errors after our "Compile Errors: ..." message since some or all of them don't seem to get logged (?)
1 Year Ago
Another graphics jobs test for OSX
1 Year Ago
_cs material from core pvc panels