192,988 Commits over 4,049 Days - 1.99cph!

41 Days Ago
bamboo scafholdings, some removed barriers on the platforms to make player traversal easier
41 Days Ago
merge from 116879 , added taylors pants and hoodie changes
41 Days Ago
added shelf 9959 - hoodie and pants fixes
41 Days Ago
Subtract 116869
41 Days Ago
re-assigned arrow renderer on crossbow to work with turrets
41 Days Ago
Merge from camphysical_taa_support
41 Days Ago
Merge from main
41 Days Ago
merge with 116869
41 Days Ago
merge from 116868
41 Days Ago
rug_deployment_fix -> main
41 Days Ago
Fixed new rug placement allowing placement on top of ladder hatches, landmines etc
41 Days Ago
Merge: from treemanager_oob_nre - Fixes NRE caused by trees close to the edge of the world Tests: throw away unit tests that sampled edges of the tree manager's grid
41 Days Ago
Bugfix: Properly calculate grid dimensions for TreeManager Fixes NRE caused by trees close to/outside of world bounds (modded) Tests: throw away unit tests that sampled edge locations
41 Days Ago
crossbow_arrow_fix -> main
41 Days Ago
- Crossbow Weapon script dynamically enables/disables arrow renderer since the animator isnt handling it (same solution as MiniCrossbow) - Added Mesh Cull for the arrow
41 Days Ago
Correct arrowhead now turns on when Crossbow is placed into turret
41 Days Ago
Remove debug drawing
41 Days Ago
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41 Days Ago
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41 Days Ago
Rebase to current main
41 Days Ago
Merge from main
41 Days Ago
Rework dart effects vital UI
41 Days Ago
Merge from fast_debug_draw: More fixes
41 Days Ago
Various fixes and assertions to prevent further issues. I think we're good now. (Famous last words)
41 Days Ago
Crossbow - Continuing with the 3P Entity UV Fixes (fixes all workshop skins), now fixed the arrow being invisible in 3P, swapped the arrow for the one used in the bow, stretched the arrow a bit so it goes all the way back like in 1P
41 Days Ago
merge from jungle ruins
41 Days Ago
Skin pass for player rig update sash
41 Days Ago
unpack all clothing prefabs for vertical slice :(
41 Days Ago
Merge: from active_tooltip_nre Logs to help track down mystery NREs. Tests: booted into bootstrap scene
41 Days Ago
Update: reinforce Tooltip language changing logic Instead of throwing an NRE report an error. I don't see how we can end up in this situation, but our logs show it can rarely happen. Tests: booted into bootstrap scene
41 Days Ago
Female head LODs
41 Days Ago
Merge from jungle_update (fix compile errors)
41 Days Ago
Fix other compile errors
41 Days Ago
Fix compile error
41 Days Ago
seismic_sensor_radiusvolume -> main
41 Days Ago
Visualise seismic sensor range when placing
41 Days Ago
Added playermodelskin to male body lods
41 Days Ago
Male head lods
41 Days Ago
nuclei_compost -> main
41 Days Ago
Beehive Nuceli can now be composted
41 Days Ago
fridge_additions -> main
41 Days Ago
Manifest
41 Days Ago
Allow Bota Bag in Fridge Allow Honeycomb in Fridge
41 Days Ago
shelter_icon_scale -> main
41 Days Ago
Make Legacy Shelter icon a more sensible size
41 Days Ago
Male body LODs
41 Days Ago
Merge from jungle_update
41 Days Ago
Prevent tiger from coming back after fleeing in some scenarios (player unreachable, in safe zone, in water, encounter too long)
41 Days Ago
Also deform spine on croc snap attack
41 Days Ago
Merge: from baseplayer_dispose - Fixes the error log spam on staging Tests: local 2 player session, 2nd player disconnected, triggered GC - no errors