192,984 Commits over 4,049 Days - 1.99cph!

39 Days Ago
Fixed the average frame time on the performance UI
39 Days Ago
ziggurat scene update and S2P
39 Days Ago
new bamboo scafholding block - 200x200 walkway mossy electrical box mat variant
40 Days Ago
▍▋▍▆▅ ▍▆▄▉ ▅▆_▉▊▅
40 Days Ago
██▆ ▍▋ ▄▌▉ █▋ █▋▍▊▌▆ ██▊▋▊▉▇ ▍▊ █▉▌▉▊▇▍ ▍▆▆▋▌, ▆▇▆ ██▇▇▇▄
40 Days Ago
Merge from main
40 Days Ago
Merge from high_walls_skins
40 Days Ago
Disable pooling on the frontier wall variants, causing issues for media production will re-enable after more investigation
40 Days Ago
Merge from main
40 Days Ago
Cherrypick 116963
40 Days Ago
Fix NRE when equipping speargun
40 Days Ago
Merge from main
40 Days Ago
Lotta bullshit to stop electric arcs from penetrating walls WIP.
40 Days Ago
Fix typo in ISprayCallback
40 Days Ago
Fixed "Create gibs in scene" button not working if used on a prefab not in a scene Created corpse for medieval wooden box GibSimulator Finalize button now applies LOD components
40 Days Ago
Merge from softcore_update
40 Days Ago
Merge from deployable_corpse
40 Days Ago
Added a 30m mesh cull to all static gibs
40 Days Ago
Add a console warning when an entity is killed due to the reposition failing (just for debugging purposes) Corpse deployables now inherit the parent of their source deployable, and will restore that parent to the created deployable once repaired
40 Days Ago
Fixed some workbenches and small wood box not falling down when ground destroyed
40 Days Ago
merge from softcore_update -> aux2
40 Days Ago
merge from tc_changes -> softcore_update
40 Days Ago
Fixed furnace corpse not dropping on ground missing
40 Days Ago
Fixed some corpse objects missing prevent building volumes Tightened up the gibs on the coffin
40 Days Ago
Run all socket and deploy volume checks when repositioning a corpse deployable, if the new position is invalid destroy the corpse (including items contained within it)
40 Days Ago
merge from fix_premium_modal_typo -> main
40 Days Ago
Update phrases
40 Days Ago
Fix typo in the premium modal
40 Days Ago
merge from workshop_qol #116942 compound bow fixes
40 Days Ago
reverted, should be on a branch
40 Days Ago
merge from workshop_qol #116942 compound bow fixes
40 Days Ago
rebuilt compound_bow entity prefab, added correct arrow mesh, reseated arrow attachments, tweaked arrow position so it fits through compound bow holes, tweaked bow position to look correct in hands, tweaked auto turret position
40 Days Ago
merge from fix_item_ownership_halloween -> main
40 Days Ago
Fix halloween lootbags not giving out item ownership (due to no phrases being set)
40 Days Ago
Parent merge
40 Days Ago
Merge from main
40 Days Ago
Desal Update
40 Days Ago
merge from fix_premium_lock_favorite -> main
40 Days Ago
Remove button component from premium locked icon - fixes server being favorited when clicking the lock
40 Days Ago
merge from fix_show_premium_label -> main
40 Days Ago
Rename `Premium` server browser to `Show Premium` to make it clearer what it does
40 Days Ago
Merge from parent
40 Days Ago
Fix arrow effects not turning back on after network load
40 Days Ago
intial setup for f1 grenade and building plan, 2h explosive anim exported added
40 Days Ago
jungle security gate
40 Days Ago
Merge from main
40 Days Ago
Merge from blowpipe
40 Days Ago
Manifest
40 Days Ago
▋▌▅▊▋ ▋▄▍▍ ▅█▇▉▄▌_▅▅▉▆▆▊▉██_█▇▍▄▍▍▋▍_▊▍▋█▍▅_▆▅▋▊▄
40 Days Ago
▆▉█ █▇▌▊█▋▌▊▊▌▉ ▅▉▋▍▅▌ ▉▇▆▄▇▋▅▇▊▅▇▋▆▍██▅█▅▉▄██ (▆▌█▋▊▄▄ ▍▄ ▊▅▌-▍▇▇/▄▊▋-▆▋▊ █▍▇▍▅▊▇) - ▆▋▊▌ ▄▌▄▆▍▍▉ ▇▊▆▇▄▅▄▉▅▋ ▇▉▌▌▊▋▋▌▅▌█▇▊▊▆ ▄▇▋▄▇ ▅▅ ▊▆▌▅█▅▍▆ ▌▊▉▉▌▆▋ ▄█▄▆▇▌ ▄▄ ▍▍▉ ▄▍▋▇█▌ ▊▆ ▌▉ ▍█▇▊▍▍▄▌▌▄ ▋▍▆▆▆▍