135,178 Commits over 4,293 Days - 1.31cph!

2 Months Ago
merge from naval_update
2 Months Ago
Make sure to clear the deep sea billboard list after killing them
2 Months Ago
Merge from parent
2 Months Ago
Fixed typo on boat building privilege
2 Months Ago
Quick refactor/cleanup
2 Months Ago
Fixed mesh islands not quite blending the same way as their proper terrain parents.
2 Months Ago
space station building skin models and gibs files
2 Months Ago
Merge from parent
2 Months Ago
Fixed players not being able to build on their boats in the deep sea (player boats and tugboats) Had to refactor a bunch of vehicle privilege methods
2 Months Ago
Remove some dead code
2 Months Ago
added ambience list and defenirion for PTBoat Stings
2 Months Ago
Bunny ears repose re-commit
2 Months Ago
improvised_walkway_railing_wood_150x150_corner LODs and collider meshes
2 Months Ago
Wait until we have 6 interpolator states before allowing non predicted turrets to lerp
2 Months Ago
subtract 137213
2 Months Ago
Paintball Gun - update model and bake with fixes
2 Months Ago
Minor fix on heavy scientist hand
2 Months Ago
added creak audio stings to the PTBoat ambience
2 Months Ago
Don't use pre-existing rotation as the intial client pitch/yaw - this causes snapping on the front turret when you were jumping on
2 Months Ago
Bunny Ears repose
2 Months Ago
Disabled wind on tarp_static_blue material
2 Months Ago
Nomad Suit repose/lods
2 Months Ago
Tiger mask repose
2 Months Ago
DragonMask repose
2 Months Ago
added an icon to boat ladder
2 Months Ago
Oxmask repose
2 Months Ago
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
2 Months Ago
Merge from largevehicle_groundwatch
2 Months Ago
Merge from parent
2 Months Ago
Add debug.disableCameraMovementWhileReceivingSnapshot convar, defaults to on and admin only Seems to resolve the crash when entering/exiting the deep sea as the player camera was sometimes being interpolated to extreme out of bounds distances
2 Months Ago
Remove leftover debug message from ElectricWindmill
2 Months Ago
Remove leftover debug message from ElectricWindmill
2 Months Ago
▇ ▍▆▌▄▉▋ ▆▋▉▋▍ ▄▇▆▌▍▅
2 Months Ago
merge from main/naval_update/boat_plank_sounds
2 Months Ago
merge from main/naval_update/boat_wheel_sounds
2 Months Ago
sounds for most of the modular boats and related deployables (few bits still WIP)
2 Months Ago
Triangle fan cells wip
2 Months Ago
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
2 Months Ago
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
2 Months Ago
scientist_boat_ai -> naval_update
2 Months Ago
Fix muzzle flash not spawning at the right location for the right pt boat turret
2 Months Ago
scientist_boat_ai -> naval_update
2 Months Ago
Compile fixes
2 Months Ago
Added "Super Chiby" font for balloons, fix references on prefabs
2 Months Ago
- Fix boats sometimes spawning with weird rotation values - Delay enabling leg renderers till a bit later to prevent them not turning on sometimes? - More changes to leg animator settings to prevent ocean waves from causing the legs to have a freak out - Bring back LOD for turning on or off leg animators
2 Months Ago
Extend the tugboat deployable sanity check tool to also add the VehicleLarge layer to the groundwatch layer mask for any VehicleLarge capable deployables. Ran the tool and added the layer to 130 deployables.
2 Months Ago
Rework text displaying on party balloons to accomodate all the different shapes, added multiple parameters to improve variability and conformity to mesh. Added text display to all applicable balloons
2 Months Ago
Fixed Lua error with "" for rope material Fix nullptr crashes (on game exit?) to do with HTML panels (CEF) Make Zombine use zombie blood color Resistance mines target Xen Aliens from HL1 Make Resistance Mine have proper name in killfeed Add missing attachments to Combine APC model So the player's view is not in the ground if they somehow got into the APC prop_vehicle_apc code tweaks * You can now actually exit the APC if you got into a non locked one * Non locked APC now starts the engine when entry animation ends * Do not play locked sound for non locked APC
2 Months Ago
Merge: from hackweek_jit_explorer - Buildfix for missing type definitions Tests: built scripts in all editor modes
2 Months Ago
Buildfix: move type declarations to JITViewer Tests: compiled scripts in all editor build modes