249,961 Commits over 3,959 Days - 2.63cph!

47 Days Ago
colour picker fixes/cleanup - added support for multiple renderers - using MaterialPropertyBlock rather than Material - deleted per-colour materials other than on/off variants
47 Days Ago
Implemented new ballista placeholder anims
47 Days Ago
Bugfix: use the right token for some async ops
47 Days Ago
Update: limit how much time upload routine can take - also add extra logging around processGuard semaphore Tests: tested the entire flow by triggering 5 snapshots
47 Days Ago
Fix monument scenes not working on osx because the scene's path was using windows line endings
47 Days Ago
merge from main -> fix_monument_scenes_osx
47 Days Ago
impact_water prefab adjustment removed some bits
47 Days Ago
hoover files + plastic_hose cable material + plastic blend mat adjustments
47 Days Ago
Fix hull navmesh area bounds using z up instead of y up.
47 Days Ago
Restored horse stamina Compile fix
47 Days Ago
Bugfix: respect the cancellation token when fetching a response of request
47 Days Ago
ballista - added rigged mesh and anims
47 Days Ago
mini crossbow viewmodel animations edited
47 Days Ago
Add Authority upgrader
47 Days Ago
set up emissives and diffrent light colours + materials
47 Days Ago
Move PlayerController.Animation behaviour to MoveMode
47 Days Ago
Include Sandbox.CodeUpgrader.dll as an Analyzer Refactor upgraders with nicer syntax
47 Days Ago
Main Menu form
47 Days Ago
qol_vendorlist_virtualitemicon -> main
47 Days Ago
added IO artwork and light to ice pedestal, added emissive on UV2, added to gibs, set up IO positions and test emissive materials
47 Days Ago
Phrases rebuild
47 Days Ago
- Improve vendor list icon size - Give a bit more room for dynamic prices
47 Days Ago
Remove some perforce VGUI panels from builds + clean ups More minor cleanups Delete pointless header files Fix some map load warnings when Portal 1, HLS are mounted
47 Days Ago
Main Menu Save Slots now have play/delete buttons instead of the whole thing being a button Intro Cutscene now has save file state, updated all map thumbnails and made them jpgs Map Resources can now set an associated Hub World with each stage. Save Data now keeps track of level completion Quest Resources now have an associated map to track hub progress Fixed CameraIntro.OnIntroEnd and made it so you can hold E to skip the intro cutscene Coin count is now serialized with Scene Metadata so we can retrieve from menus. Pause Menu now shows you quest completion percent for the current area Fix End Item Screen Save Slot now shows progress throughout the game, and levels completed https://files.facepunch.com/CarsonKompon/2024/November/29_10-20-HandySkylark.png Diving into a Balloon gives you your jump back instead of continuing to send you forward Made Balloon collisions a bit more fair Balloons and Crumble Platforms respawn quicker Checkpoints cannot be re-activated. Meaning you can't accidentally fall back to a previous one and lose progress Can't use scene triggers if entered a level from the menu You now only continue to slide from a dive if holding a movement key. Otherwise you come to a stop much quicker Can now steer the dive (both in-air and on the ground) Can press the ground pound button while sliding on the ground to instantly cancel the slide
47 Days Ago
Material adjustment
47 Days Ago
Arena 2
47 Days Ago
weapon mod refresh progress
47 Days Ago
Big code cleanup Ported over condition
47 Days Ago
Restore max points
47 Days Ago
Game over phase, leave game after a while Return to menu instead
47 Days Ago
UI: Set Button.Active inside TabContainer rather than setting active class directly (consistent with ButtonGroup)
47 Days Ago
codegen
47 Days Ago
I didn't mean to comment this out
47 Days Ago
Show halves won in round intermission
47 Days Ago
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47 Days Ago
Arena 2 update
47 Days Ago
- Ensured vendor list attachments work - Swapped attachment and ammo code to standard merchandise icon workflow - Fixed bug causing slots to appear on things that dont normally have slots (pooling issue)
47 Days Ago
siege tower gibs fix. collision for new ladders
47 Days Ago
merge from fix_computer_station_invisible_lods -> main
47 Days Ago
Start adding scores
47 Days Ago
Fix SERVER compile errors
47 Days Ago
UI: Fix worldpanel filters, save off default viewport Z range when setting a render target (solves depth issues after pushing/popping worldpanel filters) https://files.facepunch.com/alexguthrie/1b2911b1/sbox-dev_Nl7AwCZeb5.mp4
47 Days Ago
Fixed incorrect text showing up on vendor list
47 Days Ago
Swapped my terrible vendor listing custom item icons for standard virtual item icon ones
47 Days Ago
Bit of refactoring
47 Days Ago
47 Days Ago
merge from hackweek_horse_rewrite
47 Days Ago
set viewmodel reinforced woodshield to use metal shield animations
47 Days Ago
codegen