241,176 Commits over 3,867 Days - 2.60cph!
Added tutorial bear prefab.
PathFinder.GetBestRoamPosition can now take an anchor position instead of using current position.
Updated calls to use their current position as anchor.
Add config doc to DB with cooldown for now. Cache DB collections instead of create new every read/write
When disconnecting wires & industrial pipes it will resume the pipe from it's last position, allowing you to reconnect
Fixed some industrial lights material being set to "Opaque" instead of "Transparent"
Screen-Space Reflections (#736)
concrete_rough_a adjustments & polish
https://files.facepunch.com/jason/1b0311b1/sbox_w7v8uHVS9c.png
RenderTools::Draw don't reset the bound transform, but make sure it's set in CManagedRenderLayer before passing to UI.. Not great solution overall
Revert "Fix AddBlitTextureToTargetLayer not blitting correctly if dimensions are different"
This reverts commit 076e225cae9b15bffce9a6c45e37a4ec49cb89b4.
Fixed AE_CL_PLAYSOUND anim events not playing for non-networked client-only entities
Fix confusing comment
Use margin for package selector modal so you can click out of it
Merge branch 'master' into ssr
Animal navmesh prefab setup and generation for tutorial island.
Initial navmesh settings, can tweak if needed when we have final island size.
homing missile launcher setup
textures, materials and prefab
removed blockout
Use old water for dynamic reflection's first release but convert it to material API to fix a bunch of issue and as forward looking to water2, iterate on water collision
Fixed building tier disappearing from radial menu when valid building skin is set
dirt_pile_01 vmdl LOD threshold adjustment
Use margin for package selector modal so you can click out of it
Use real info for ServerList, add OnServerSelected behavior
Fixed AE_CL_PLAYSOUND anim events not playing for non-networked client-only entities
adjusted concrete_rough + damaged blends
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Only show gamemodes with a Display attribute
Temporarily disable war gamemode as we focus purely on kc
Made the spawn system a bit more robust
Limit organization creation
Fix page titles
Starting next conversation stage
Cleaned up conversation flow on tutorial npc
Fixed using the debug tutorial misison shortcut wouldn't allow speak to scientist stage from completing (TutorialIsland no longer implements IMissionProvider)
Leaderboard backup, run #4925
Finish off cooking tutorial
Refactor MissionObjective so we only have one ProcessMissionEvent method to override, it now receives a MissionEventPayload that includes any valid information about the event (a networkable id , an int or a uint)
Cuts down on lots of vague casting and prevents objectives overriding the wrong overload and inadvertedly missing events
Added consume mission objective type
Use HasCloseConnections instead of Vis.Entities for TrainCar and JunkPile
Added warnings for mismatched file id and mission not being assigned to manifest
Added a class description comment to ObjectWorkQueue
Updated tooltip text for JunkPileWater.Queue
Replace emoji-like text with image components in chat lines
Updated dev cam model. Moved to prefab for future adjustments
Some rich text handling improvements when using chat.add, still has some issues
Fixed 6point particle shader rotation breaking lighting
fixed rhib lod materials
adjusted LOD3 lod mat
Revert "Fix AddBlitTextureToTargetLayer not blitting correctly if dimensions are different"
This reverts commit 076e225cae9b15bffce9a6c45e37a4ec49cb89b4.