241,176 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Added tutorial bear prefab.
1 Year Ago
PathFinder.GetBestRoamPosition can now take an anchor position instead of using current position. Updated calls to use their current position as anchor.
1 Year Ago
Add config doc to DB with cooldown for now. Cache DB collections instead of create new every read/write
1 Year Ago
Fix merge conflict
1 Year Ago
When disconnecting wires & industrial pipes it will resume the pipe from it's last position, allowing you to reconnect
1 Year Ago
merge from main
1 Year Ago
Fixed some industrial lights material being set to "Opaque" instead of "Transparent"
1 Year Ago
Screen-Space Reflections (#736)
1 Year Ago
concrete_rough_a adjustments & polish https://files.facepunch.com/jason/1b0311b1/sbox_w7v8uHVS9c.png
1 Year Ago
RenderTools::Draw don't reset the bound transform, but make sure it's set in CManagedRenderLayer before passing to UI.. Not great solution overall Revert "Fix AddBlitTextureToTargetLayer not blitting correctly if dimensions are different" This reverts commit 076e225cae9b15bffce9a6c45e37a4ec49cb89b4. Fixed AE_CL_PLAYSOUND anim events not playing for non-networked client-only entities Fix confusing comment Use margin for package selector modal so you can click out of it Merge branch 'master' into ssr
1 Year Ago
Animal navmesh prefab setup and generation for tutorial island. Initial navmesh settings, can tweak if needed when we have final island size.
1 Year Ago
homing missile launcher setup textures, materials and prefab removed blockout
1 Year Ago
Compiled water shader
1 Year Ago
Use old water for dynamic reflection's first release but convert it to material API to fix a bunch of issue and as forward looking to water2, iterate on water collision
1 Year Ago
Fixed building tier disappearing from radial menu when valid building skin is set
1 Year Ago
dirt_pile_01 vmdl LOD threshold adjustment
1 Year Ago
Use margin for package selector modal so you can click out of it
1 Year Ago
Use real info for ServerList, add OnServerSelected behavior
1 Year Ago
Fix confusing comment
1 Year Ago
Fixed AE_CL_PLAYSOUND anim events not playing for non-networked client-only entities
1 Year Ago
adjusted concrete_rough + damaged blends
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Only show gamemodes with a Display attribute Temporarily disable war gamemode as we focus purely on kc
1 Year Ago
Weapon balance pass
1 Year Ago
Made the spawn system a bit more robust
1 Year Ago
merge from main
1 Year Ago
Limit organization creation Fix page titles
1 Year Ago
Starting next conversation stage Cleaned up conversation flow on tutorial npc Fixed using the debug tutorial misison shortcut wouldn't allow speak to scientist stage from completing (TutorialIsland no longer implements IMissionProvider)
Leaderboard backup, run #4925
1 Year Ago
Finish off cooking tutorial Refactor MissionObjective so we only have one ProcessMissionEvent method to override, it now receives a MissionEventPayload that includes any valid information about the event (a networkable id , an int or a uint) Cuts down on lots of vague casting and prevents objectives overriding the wrong overload and inadvertedly missing events Added consume mission objective type
1 Year Ago
Use HasCloseConnections instead of Vis.Entities for TrainCar and JunkPile
1 Year Ago
Added warnings for mismatched file id and mission not being assigned to manifest
1 Year Ago
Added a class description comment to ObjectWorkQueue
1 Year Ago
Updated tooltip text for JunkPileWater.Queue
1 Year Ago
Parent merge
1 Year Ago
Replace emoji-like text with image components in chat lines
1 Year Ago
Emoji tests
1 Year Ago
Main Camera update
1 Year Ago
Updated dev cam model. Moved to prefab for future adjustments
1 Year Ago
Merge from main
1 Year Ago
Some rich text handling improvements when using chat.add, still has some issues
1 Year Ago
Merge from main
1 Year Ago
Cherry picked 85622
1 Year Ago
Fixed 6point particle shader rotation breaking lighting
1 Year Ago
Fixed incorrect var
1 Year Ago
fixed rhib lod materials adjusted LOD3 lod mat
1 Year Ago
merge from experimental
1 Year Ago
merge from main
1 Year Ago
Revert "Fix AddBlitTextureToTargetLayer not blitting correctly if dimensions are different" This reverts commit 076e225cae9b15bffce9a6c45e37a4ec49cb89b4.