134,712 Commits over 4,293 Days - 1.31cph!

2 Months Ago
Fix deleteentitiesbyshortname not replying correctly, improve feedback and add usage descriptions
2 Months Ago
Ship dock_broken01a.mdl with fixed physics * No more bits sticking out Fixed StudioMDL crashing when creating folders for the model Fixed utilityconnecter006b/d.mdl physics Fixed certain NPCS constantly lowering their weapons after each burst Mossman/Kleiner/Breen/Eli Update FGD files Remove non existent entities from BreakableBrush spawnobject Fixed default model for physics_cannister, npc_launcher and weapon_bugbait Remove default model (error) for npc_missiledefense (now a box) Move modelscale keyvalue from Breakable to specifically prop_physics and its variants
2 Months Ago
Update FGD files Remove non existent entities from BreakableBrush spawnobject Fixed default model for physics_cannister, npc_launcher and weapon_bugbait Remove default model (error) for npc_missiledefense (now a box) Move modelscale keyvalue from Breakable to specifically prop_physics and its variants
2 Months Ago
Update FGD files Remove non existent entities from BreakableBrush spawnobject Fixed default model for physics_cannister, npc_launcher and weapon_bugbait Remove default model (error) for npc_missiledefense (now a box) Move modelscale keyvalue from Breakable to specifically prop_physics and its variants
2 Months Ago
Merge from boat_building
2 Months Ago
Merge from more_auth
2 Months Ago
Can now set lock code from edit mode
2 Months Ago
Gun turret container on the attack heli now gets cleared correctly when using fixcars command.
2 Months Ago
Re-enable auto auth on place back to steering wheel
2 Months Ago
Renamed some prefabs, folders
2 Months Ago
Bunch more auth work, fixes and UI option consistency.
2 Months Ago
Started on the item tab
2 Months Ago
Reapply the caching present before the optimization with a nullable bool & ensure ResetState() will reset the caching
2 Months Ago
Power mannequins to change their pose
2 Months Ago
Padding and layout fixes
2 Months Ago
Added RobotoMono-Bold
2 Months Ago
realmed OverlapSphere - this isn't worth it, it's going to break the whole game to fix minor annoyances or in-editor mistake
2 Months Ago
Fixed RobotoMono material fuckery
2 Months Ago
Burlap shoes repose/lods - added female prefab
2 Months Ago
2 Months Ago
realmed GamePhysics.CheckSphere - it's stupid that the PhysicsScene API doesn't have a CheckSphere, but the static one does
2 Months Ago
Console menu navigation
2 Months Ago
Ninja suit repose
2 Months Ago
force World prefab spawning to spawn both client and server manager instances of the prefab in listen-server mode - something hacky in bootstrap to not fail trying to build a navmesh, we're populating TerrainMeta.Path.Monuments twice here but it might be a non-issue beyond this one
2 Months Ago
- Can now pass a radius to debug.puzzlereset, or not to reset all puzzles like before - Fix the command not working from the server console
2 Months Ago
Removed save file name from Craggy's GameSetup
2 Months Ago
Developer tool nav bar buttons
2 Months Ago
Client compile fix
2 Months Ago
- Added RPC name under the info section of RPC packets - Added global filters for server/client realms - Added packet type breakdown of the top packets - Clean restyle of the net graph
2 Months Ago
Command block tests
2 Months Ago
Added the old console to the new developer tool prefab for now
2 Months Ago
Added indirect instancing for the ballpit spheres
2 Months Ago
create GO for the client's physics scene to just hold a terrain collider (Terrain component not needed as it can reference the same TerrainData), should be able to share the static ignore grid still as well
2 Months Ago
Baseline, bootstrap spawns EngineUI2
2 Months Ago
Update vphysics to TF2-double version (Windows only) Adds PhysObj:GetBuoyancyRatio (returns 0 on Linux/OSX), Fixes PhysGun/GravityGun resetting buoyancy (Windows only)
2 Months Ago
Merging fpbuild related changes to main branch
2 Months Ago
Make net_error thread_local Fixed crashes to do with vehicle driver NPCs Foxed a potential issue with CNPC_Osprey Remove non existent entities from the FGD * Weapon_Brickbat, env_rotorwash, references to weapon_beerbottle, test_sidelist, npc_crabsynth, env_terrainmorph Change VPROF name for GetPathTime Make metrocops draw other types of pistols as well Fixed Combine Soldiers not walking/running with pistols/RPG Improve Metrocop behavior with the RPG * No longer tries to chase the player, go back to safe distance loop, etc. Combine Soldiers can walk/run with no weapon or melee weapons Breen acts like a combine when using weapons, instead of doing nothing Improve Hammer particle browser * No more random numbers in Used count, no more 13FPS, better layout, no more black background Revert "Do not rebuild node graph for workshop maps" Merge branch 'main' into prerelease Fix NPCs being unable to shoot the Alyx Gun Fixed some unfortunate regressions with vehicles Ship light_cagelight01_off.mdl with fixed physics Ship fixed physics for windmill_blade004b.mdl Ship dock_broken01a.mdl with fixed physics * No more bits sticking out Fixed StudioMDL crashing when creating folders for the model Fixed utilityconnecter006b/d.mdl physics Fixed certain NPCS constantly lowering their weapons after each burst Mossman/Kleiner/Breen/Eli Merge branch 'main' into prerelease
2 Months Ago
Add a network graph
2 Months Ago
Setting up EngineUI2_DeveloperTools prefab
2 Months Ago
Implemented a simplified version of the ball pit physics in a test scene
2 Months Ago
Auto auth player on placing steering wheel
2 Months Ago
console tools
2 Months Ago
2 Months Ago
Burlap shirt repose/lods
2 Months Ago
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2 Months Ago
plastic please
2 Months Ago
Renamed the prefabs