193,074 Commits over 4,049 Days - 1.99cph!

42 Days Ago
Merge from coop_improvements
42 Days Ago
Another attempt at fixing the ShouldDropEgg chicken NRE Adjusted the egg drop process so it ejects backwards from the chicken, not from the side
42 Days Ago
Missing file.
42 Days Ago
Siren- & strobe lights. Added a twin-beam siren light emission texture.
42 Days Ago
Set TC corpse protection to immune
42 Days Ago
Set decay of TC corpse to 48 hours
42 Days Ago
Seismic sensor lighting.
42 Days Ago
Fixed birthday cake not showing consumable information in the inventory Fixed EffectParent component printing that it was finding colliders on every vm effect even if the returned collider list was 0 size
42 Days Ago
Fixed not being able to insert birthday cake and honeycomb into chicken coop despite them being listed as compatible
42 Days Ago
Merge from main
42 Days Ago
Merge from main
42 Days Ago
AND, OR, XOR, SSwitch & Timer lighting overhaul.
42 Days Ago
Fixed a pooling issue when using the applyRandomisation debug command Fixed incorrectly configured gibs on the frontier walls
42 Days Ago
Apply same player proximity checks when creating redirects as the simple upgrade system
42 Days Ago
Merge from main
42 Days Ago
Merge from softcore_update New rebase, top level branch
42 Days Ago
Blink controller timings
42 Days Ago
Player seed updates
42 Days Ago
Automatically play a gesture when throwing the boomerang (temporarily a wave for now) -Stop gesture if projectile hits something
42 Days Ago
Merge from softcore_update
42 Days Ago
Merge from deployable_corpse
42 Days Ago
Change the "No reclaim manage for softcore" to a warning
42 Days Ago
Added a Finalize button to the gib simulator, removes all unused components Don't spawn an empty child gameobject when using the Create gibs in scene tool Added coffin corpse support
42 Days Ago
Corpses for storage barrels
42 Days Ago
CLIENT compile fix
42 Days Ago
Add flag to TC to block every player from building `BlockAllFromBuilding` - set the flag in the corpse prefab so it blocks base owners from building until the TC corpse is fully repaired
42 Days Ago
▋▌▊ `▋▄▅▍▅▄` ▄▇█▇ ▉▅ ▊▊▍▋█▍▆█▆ ▋▄ ▅█▇▄▉▄ ▌▍ ▉▋ █▅▌'▄ █▌ ▄▉▇▇▋██▉▊▍ ▇█▋█ ██ ▍▍▍▉▋▍▉▇ (▊█▍▇ ▅█ ▄▋ ▍▄▆ ▌▌ █▇▊▍▌▇▊▋)
42 Days Ago
Workbench 1 corpse
42 Days Ago
Update bounds & cost to repair the TC corpse prefab
42 Days Ago
Fix authlist not being copied correctly from TC -> corpse Ensure the storage corpse gets attached to the building the deployable belonged to (so it applies the correct TC privledge) Send network update on the deployable once the corpse is fully repaired Only kill the corpse once the deployable is fully setup
42 Days Ago
Added Tools/Deployables/Create Corpse window, automates a good chunk of the corpse creation process Added workbench 2 corpse
42 Days Ago
Update TC corpse prefab
42 Days Ago
Add corpse prefab to normal TC prefab
42 Days Ago
Update manifest
42 Days Ago
Update manifest (radtown_1)
42 Days Ago
merge from softcore_update -> tc_changes
42 Days Ago
merge from main -> softcore_update
42 Days Ago
Update manifest
42 Days Ago
Small wood box corpse
42 Days Ago
Add TC corpse entity
42 Days Ago
Add callback when corpse is spawned so we can transfer auth list onto invisible TC
42 Days Ago
Add invisible placeholder TC - allows us to persist auth of a building when the TC is destroyed - will be independent from the TC's corpse
42 Days Ago
merge from world_crossbow
42 Days Ago
rebuilt prefab so arrow mesh shows up
42 Days Ago
merge from premium_startup_fix
42 Days Ago
Fixed incorrect account route parameters
42 Days Ago
merge from main
42 Days Ago
crossbow - fixed arrows not showing in 3p anims
42 Days Ago
Minor cleanup Give description to vgui_visualizelayout Added quick switches to console https://files.facepunch.com/rubat/2025/March17-1180-ZigzagGourami.png
42 Days Ago
Crossbow - Fixed worldmodel UVs and shading on LOD0 (new issue with arrow being invisible)