241,231 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Nav to /lobby when joining through quick-list
1 Year Ago
Theme update
1 Year Ago
Add disabled state to ActionButton https://files.facepunch.com/tony/1b2911b1/sbox-dev_QesIi4Argz.mp4
1 Year Ago
Add ready countdown
1 Year Ago
Add GunfightLobby wrapper - use lobby networking to communicate ready state to game lobby GunfightLobby file restructure
1 Year Ago
Auth ticket Merge branch 'main' of sbox-pixels Style update
1 Year Ago
Authorization option for WebSocket, remove SetRequestHeader (duplicate functionality)
1 Year Ago
Add QuickLobbyListWidget which lists a few lobbies and lets you quick-join
1 Year Ago
Backport simple water from SSR branch Water fog and refraction Iterate, make WaterRipple a custom sceneobject so we can fetch depth from it and only render when visible Fix water ripple collision Fix SSR issues, just do PS > VS converstion to be faster, composite it directly to water [Pick] Proper support for blitting MSAA textures, also fixes blitted framebuffer textures on Vulkan Fix SSR traces not being able to backtrace, do linear search when doing backtracecs https://i.imgur.com/UzNKHRL.png
1 Year Ago
UI changes
Leaderboard backup, run #4812
1 Year Ago
Store own lobby reference, fix nuances with joining existing lobbies
1 Year Ago
Include Styles/* in MenuResources
1 Year Ago
▊▊▇▄▆▌▇▅ ▊▅▇▉ █▊▅▊▆▆
1 Year Ago
Make Most Pixels Placed a little easier to read
1 Year Ago
Edit PauseMenu to let through more of the game screen
1 Year Ago
Use map package data / stats for loading screen https://files.facepunch.com/tony/1b2911b1/sbox-dev_wqOyOwZQQU.png
Leaderboard backup, run #4805
1 Year Ago
Tweak
1 Year Ago
Cmd changes
1 Year Ago
Slight style tweak
1 Year Ago
Consistency fixes for post smoke.
1 Year Ago
Default the brush color to white
1 Year Ago
Receive color list from the server
1 Year Ago
nexus ferry sounds
1 Year Ago
EnableCompression
1 Year Ago
Add SetRequestHeader
1 Year Ago
Revert DisposeAsync, it actually isn't needed. Only dispatch Disconnect if we're connected. Add EnableCompression to set deflate options if their socket server supports.
1 Year Ago
Cloud termination atlas WIP
1 Year Ago
Move GameMenu folder Add Pause Menu
1 Year Ago
Moved Styles folder out of Resource folder Start ripping out use of <style>, put in scss files
1 Year Ago
Attempt to fix double pixel placer avatar. Dispose socket immediately on reconnect?
1 Year Ago
Lowered ground friction
1 Year Ago
Made movement less clunky
1 Year Ago
Merge from main
1 Year Ago
Merge from nexus
1 Year Ago
Go back to the rank list when switching tabs away from the rank editor Reset clan UI state in some places to try and fix clan logo not loading when leaving and rejoining the same clan Auto escape rich text in steam names
1 Year Ago
TTT: disable notification sound by default and add a setting (#1998)
1 Year Ago
Missing files
1 Year Ago
Created new slope mesh variants for testing at different steepness levels (18, 15 and 12 meters high) Created prefabs with collider setup for all of the above variants Created a playable test scene with each slope variant present
1 Year Ago
Backup dispose
1 Year Ago
Rebuild sqlite3 for linux again because the other one was crashing for some reason Tested on ubuntu 18.04 and 22.04
1 Year Ago
Change language.Add error checking to be non halting too many addons use it incorrectly
1 Year Ago
Change language.Add error checking to be non halting too many addons use it incorrectly
1 Year Ago
Increase the allowed size of the clan announcement text Possible bug fixes for inviting other players to your clan Disabling rich text on things
1 Year Ago
Increase reconnection timer
1 Year Ago
Move changes to Panel.PaintManual to an optional argument The optional argument overrides panel's clipping, allowing it to be rendered fully when its size is above screen bounds Move OnRequestFullUpdate warning to developer 1 restore functionality of dtwarning convar, defaults to 1 now
1 Year Ago
Delete some unused panel types from the build process Also restored nav_generate progress dialog Match behavior of SteamID functions for bots clientside to server Error no halt when player.CreateNextBot would crash This happens when trying to run the function too early. Make Player:SteamID64 and Player:AccountID never return no value AccountID returns -1 on failure, SteamID64 returns "0". The only know cases for this is multirun now Merge Pull Requests * Dark mode for loading screen depending on system theme for x64 * Added DHScrollBar * Added more NPCs categorized as hostile and friendly towards players * Replaced 2usages of 'Player.UniqueID' with 'Player.SteamID64' Add DHScrollBar to vgui_base.lua Also changed "Couldn't include file '%s' - File not found " to mention that it might be empty
1 Year Ago
Replaced some usages of 'Player.UniqueID' with 'Player.SteamID64' function (#1580) UniqueID bad
1 Year Ago
Add more NPCs categorized as hostile and friendly towards players (#2000) * Add more NPCs categorized as hostile towards players * Add hostile NPC classnames from Half-Life 1 * Add friendly NPC classnames from Half-Life 1