130,657 Commits over 4,232 Days - 1.29cph!

1 Year Ago
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1 Year Ago
master house interior progress
1 Year Ago
Implement ObjectWorkQueue profiling dumping to CSV Fix ObjectWorkQueue using full name instead of name of type Enable ObjectWorkQueue profiling by default
1 Year Ago
Added private activity functions util.GetActivityNameByID util.GetActivityIDByName util.GetAnimEventIDByName All are shared, including util.GetAnimEventNameByID Added host_workshop_autoupdate (defaults to 1) Set to 0 to disable dedicated server workshop auto updates. Ignore \n and \t in player names Remove white background from server browser filters/sort Strip certain unicode character groups from server & gamemode names It's mostly the obnoxious blocks Fixed env_blood color setting, and add new ones Also adjusted its FGD to unhide hidden settings and add the new blood colors More logical defaults for func_button in the fgd Fixed UTIL_BloodStream missing texture and blood color Fixed up missing materials of some of the detail.vbsp models Added missing textures for pefttest/grass_tuft models Default cl_detail_allow_vertex_lighting to 1 Added grass_swamp_001a/b models used in detail.vbsp Update detail.vbsp garrysmod-requests/issues/2351 Merged Pull Request TTT: Optimize ragdoll search network traffic + fix disconnected player networking Added sv_log_client_errors (defaults to 1) Above 0 = log clientside errors to 'clientside_errors.txt'. 0 = Log to console only. Below 0 = do not even print those errors on console. Fixed FSD-overrun-toy physics mesh & Reduced its size Limit certain old addon whitelist entries to old addons only Added "resource/overviews/*.txt" to BSP whitelist Fixed merge failure
1 Year Ago
merge from wire_slacking
1 Year Ago
Add `runtime_profiling_interval` to allow the flush interval to be changed (default 60s)
1 Year Ago
Fix #CLIENT compilation errors
1 Year Ago
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Gibs inherit model scale of scaled props Change clientside physobj scale to trigger from Activate() Fixed scaled props scaling collision bounds twice Added CLuaInterface::RegisterMetaTable
1 Year Ago
Updated Large Rubbish Skip Colliders Updated Large Rubbish Skip Textures and Materials
1 Year Ago
Merge main
1 Year Ago
handcuffs 3p setup - added initial anims, created override controller, set entity to use
1 Year Ago
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1 Year Ago
Notify seismic sensor when flame turrets are destroyed
1 Year Ago
Tweaked various explosives seismic vibration levels
1 Year Ago
Fixed thrown easter eggs and halloween candies notifying seismic sensors (they're secretly grenades)
1 Year Ago
Notify seismic sensor on helicopter explosions (both players and AI owned)
1 Year Ago
Fixes
1 Year Ago
exported blunderbus viewmodel anims
1 Year Ago
Explosive ammo iteration
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
merge from clamp_screen_shake
1 Year Ago
Added dumb fire scientist state. AI Arena now applies spawn position forward directions to scientists when spawned. AI Arena spawning now only uses active spawn locations. Added Scientist.Arena.DumbFire prefab Added Scientist.Arena.DumbFire.AIDesign Added Scientist.Arena.DumbFire.Loadout Updatea AIArena spawn prefab list with new arena scientist. AIArena scene update.
1 Year Ago
merge from water_purifier_pickup
1 Year Ago
merge from hackweek_renderlod_collapse
1 Year Ago
merge from toggle_inputs_chat
1 Year Ago
merge from nexus
1 Year Ago
merge from launch_site_lod_culling_fixes
1 Year Ago
Ensure collapsed renderers can still register with occlusion culling
1 Year Ago
Server compile fix
1 Year Ago
Added client.clampScreenShake convar (defaults to on) Adds a dampening pass to our dynamic screen shake, reducing the maximum amount of screen shake in intense situations while still maintaining some camera movement Should only be noticeable when there are multiple forms of screen shake input occuring, single instances rarely get above the threshold
1 Year Ago
VM camera animations for M39, L96 and Bolt Rifle
1 Year Ago
Better socket deploy guide rotation
1 Year Ago
If a state is being entered via a transition with a duration, respect that duration when transitioning to the vm camera anim
1 Year Ago
Sidecar work, trying to get it feeling right to drive + other edits
1 Year Ago
Switch gameplay events to also use new bulk uploading api
1 Year Ago
Merge from main
1 Year Ago
merge from main -> analytics_server_profiling
1 Year Ago
Detailed collider setup for all bikes
1 Year Ago
World collider setup for all bikes
1 Year Ago
Remove PedalTrike
1 Year Ago
Can now pick up empty campfire water purifiers, both water containers must be empty Entities that are deployed into slots (water purifiers, locks, etc) will now show an invalid deploy guide floating in front of the player instead of just showing nothing (the deploy guide was at 0,0,0)
1 Year Ago
S2P airfield
1 Year Ago
Sidecar wheel visual position fixed
1 Year Ago
S2P launch site
1 Year Ago
Re-apply CS 97577 (modify launch site scene)
1 Year Ago
Re-apply RendererLOD `minDistanceMultiplier` functionality to clamp minimum lod scaling