241,213 Commits over 3,867 Days - 2.60cph!
For now use ShowPackageSelector modal instead of our own inline element
Removed unused MapSelect component now
Use Value:bind for ServerName text entry
Add ServerList / ServerListRow, not styled
Fix mouse snapping back when in relative mode
Disabled support for emoji's in usernames, causes various rich text parsing issues
Partially fixed some parsing issues when inserting rich text tags into the chat box (they aren't supported, but still)
Make clan.info show a table of members similar to teaminfo
Can opt out of drag scrolling with `Panel.CanDragScroll = false;`, enabled by default (sboxgame/issues/issues/3491)
`@readonly` and `@editable` asset browser filters (sboxgame/issues/issues/3205)
Error wrapping for TextTargetOnOnPreRenderText
Disable emojiOwnershipCheck and remove convar (no emoji requires ownership)
Fix flickering by using a separate buffer in the middle of culling & clearing separate buffer with a separate compute shader
Small refactoring of compute shaders
Basic parsing support for CSS `background` shorthand
Move position/length shorthand parsing into Parse.TryReadPositionAndSize (used for both mask & background shorthands)
UI: don't clamp UVs in shader when BgRepeat mode is Clamp, fixes angled gradients
Background angles conform to css spec - add offset to match +x as being 0 degrees instead of +y
Don't show dead clan members on the map
Moved road sign decal to asset party
put matchmaking modal behind a fragment
Intro transitions
Naming consistency, texture size optimization, and nixed a few files that aren't needed anymore.
Mergable nuke w/ necessary shader fixes.
Add Auth token service
Test new api url
Move more assets to asset.party + remove old content
https://asset.party/facepunch/sboxassets
adding plaster/brick blendable, adding door assets(model/mat/textures etc)
Merge branch 'main' of sbox-assets
Fix Widget.GetChildren shitting the bed if more than 512 children
add Grid system, beginnings of Create map page, change header logo
Correctly clear ammo slot details before setting
█▍▉▊▍ "▇▋▋ ▍▍▌▊ ▄▇██▄ ▌▌▊▅▅▆▍ ▍▌▄ ▊▅▆▊▄▊ ▇▄▉▄█▄▇ ▊█▊▊▍▍▆ (▄▇▊▊▉ ▉▅▅▆ ▋▉▋▅▇ ▅▉▊▆)"
SceneModel.SetMaterialGroup -> SceneObject.SetMaterialGroup - dunno how I'd fucked this
ShaderGraph: Triplanar texture mapping nodes (#1198)
Added Texture Triplanar and Normal Map Triplanar nodes
Can no longer deploy drone on tugboat
SocketMod_EntityCheck and SocketMod_EntityType have a default error message
ShaderGraph: Triplanar texture mapping nodes
ShaderGraph: Triplanar node tweaks
ShaderGraph: Fix default settings for NormalMapTriplanar node
Added TestMission field on Tutorial Island component, if set the tutorial will launch into that tutorial instead of starting the NPC conversation
Resource dispenser pings now work for corpses
Started on a hunting mission
Some folder cleanup
Leaderboard backup, run #4853
Fixed tutorial resource pings not working with multiple resources tagged at once
Fixed tutorial resource pings not working on hemp collectables
Fixed crafting menu not updating immediately when the crafting menu is opened
Rock and torch are always allowed to be crafted
Player model now looks for colliders on the transparent layer for footstep effects, fixes footstep sounds not playing when walking over a collider that's on the transparent layer for gameplay reasons (eg. sewer_chimney_top)
Tugboat sink much more slowly on death.