241,213 Commits over 3,867 Days - 2.60cph!

1 Year Ago
For now use ShowPackageSelector modal instead of our own inline element Removed unused MapSelect component now Use Value:bind for ServerName text entry
1 Year Ago
Lobby beginnings
1 Year Ago
Add ServerList / ServerListRow, not styled
1 Year Ago
Fix mouse snapping back when in relative mode
1 Year Ago
Use s&box auth tokens
1 Year Ago
Disabled support for emoji's in usernames, causes various rich text parsing issues Partially fixed some parsing issues when inserting rich text tags into the chat box (they aren't supported, but still)
1 Year Ago
Make clan.info show a table of members similar to teaminfo
1 Year Ago
Can opt out of drag scrolling with `Panel.CanDragScroll = false;`, enabled by default (sboxgame/issues/issues/3491)
1 Year Ago
`@readonly` and `@editable` asset browser filters (sboxgame/issues/issues/3205)
1 Year Ago
Tweak auth api
1 Year Ago
Error wrapping for TextTargetOnOnPreRenderText Disable emojiOwnershipCheck and remove convar (no emoji requires ownership)
1 Year Ago
Fix flickering by using a separate buffer in the middle of culling & clearing separate buffer with a separate compute shader Small refactoring of compute shaders
1 Year Ago
Basic parsing support for CSS `background` shorthand Move position/length shorthand parsing into Parse.TryReadPositionAndSize (used for both mask & background shorthands) UI: don't clamp UVs in shader when BgRepeat mode is Clamp, fixes angled gradients Background angles conform to css spec - add offset to match +x as being 0 degrees instead of +y
1 Year Ago
game setup container
1 Year Ago
Don't show dead clan members on the map
1 Year Ago
Moved road sign decal to asset party
1 Year Ago
put matchmaking modal behind a fragment Intro transitions
1 Year Ago
Naming consistency, texture size optimization, and nixed a few files that aren't needed anymore.
1 Year Ago
Mergable nuke w/ necessary shader fixes.
1 Year Ago
Add Auth token service Test new api url
1 Year Ago
Content from core
1 Year Ago
Move more assets to asset.party + remove old content https://asset.party/facepunch/sboxassets
1 Year Ago
More Game setup
1 Year Ago
adding plaster/brick blendable, adding door assets(model/mat/textures etc) Merge branch 'main' of sbox-assets
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
1 Year Ago
Minimize conflicts
1 Year Ago
Auth Token api
1 Year Ago
Rider DotSettings
1 Year Ago
Create Server wireup
1 Year Ago
Fix Widget.GetChildren shitting the bed if more than 512 children
1 Year Ago
Documentation
1 Year Ago
add Grid system, beginnings of Create map page, change header logo
1 Year Ago
Correctly clear ammo slot details before setting
1 Year Ago
Merge from main
1 Year Ago
█▍▉▊▍ "▇▋▋ ▍▍▌▊ ▄▇██▄ ▌▌▊▅▅▆▍ ▍▌▄ ▊▅▆▊▄▊ ▇▄▉▄█▄▇ ▊█▊▊▍▍▆ (▄▇▊▊▉ ▉▅▅▆ ▋▉▋▅▇ ▅▉▊▆)"
1 Year Ago
SceneModel.SetMaterialGroup -> SceneObject.SetMaterialGroup - dunno how I'd fucked this
1 Year Ago
ShaderGraph: Triplanar texture mapping nodes (#1198) Added Texture Triplanar and Normal Map Triplanar nodes
1 Year Ago
merge from main
1 Year Ago
Can no longer deploy drone on tugboat SocketMod_EntityCheck and SocketMod_EntityType have a default error message
1 Year Ago
basic menu
1 Year Ago
ShaderGraph: Triplanar texture mapping nodes ShaderGraph: Triplanar node tweaks ShaderGraph: Fix default settings for NormalMapTriplanar node
1 Year Ago
Added TestMission field on Tutorial Island component, if set the tutorial will launch into that tutorial instead of starting the NPC conversation Resource dispenser pings now work for corpses Started on a hunting mission Some folder cleanup
Leaderboard backup, run #4853
1 Year Ago
Fixed tutorial resource pings not working with multiple resources tagged at once Fixed tutorial resource pings not working on hemp collectables
1 Year Ago
Fixed crafting menu not updating immediately when the crafting menu is opened Rock and torch are always allowed to be crafted
1 Year Ago
Merge from main
1 Year Ago
Player model now looks for colliders on the transparent layer for footstep effects, fixes footstep sounds not playing when walking over a collider that's on the transparent layer for gameplay reasons (eg. sewer_chimney_top)
1 Year Ago
Tugboat sink much more slowly on death.