241,249 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Dump embedded wav phonemes to sound meta if we don't have a meta, meta takes priority over embedded
1 Year Ago
Post-merge fix
1 Year Ago
Whoops
1 Year Ago
Don't pad here
1 Year Ago
Use RenderFragments for HeaderComponent, downside is there's more code duplication now
1 Year Ago
revert body changes for now
1 Year Ago
updated .addon hud setup to razor Put this back, might fix camera effects playing from other players POV.. this is hard to test Upgrade SettingsMenu to Razor Update Scoreboard to Razor to try to unfuck remote version Update InputHint to Razor fix header and footer More header and body component rip container out Merge branch 'boomer2' of sbox-boomer into boomer2
1 Year Ago
Partial matching for NavigatorButton, so it works on secondary/tertiary navigation
1 Year Ago
navigation button, header strip
1 Year Ago
Center align header nav content
1 Year Ago
Merge from Main
1 Year Ago
Add NavigatorButton, set "is-active" if CurrentUrl matches
1 Year Ago
strip styles into own stylesheets
1 Year Ago
Fixing the nav
1 Year Ago
Couch - TV TV - fixed bug on lod 2 material Updated couch AO proxy Merge branch 'main' of sbox-assets
1 Year Ago
Slight optimization Collision mesh generation
1 Year Ago
add variables and button style sheets
Leaderboard backup, run #4781
1 Year Ago
Set up more deployable guides, fixed some issues with deployment tracking
1 Year Ago
Reduced the effect of gravity on trains to 50% of a realistic value (instead of 100%). Allows locomotive to get up the new steep tunnel slopes
1 Year Ago
WIP second stage build mission
1 Year Ago
Raised locomotive collision triggers, to let it handle the new steep slopes
1 Year Ago
Fixed CompassUI constant complaining in scenes with no terrain
1 Year Ago
Manifest rebuild
1 Year Ago
v_usp: offsets WIP
1 Year Ago
█ ▄▊▍ ▌▊▆▍▄▉▄▆▌ ▋▇▍ ▋▍▋▇▋▊▇▉▍█
1 Year Ago
▍ ▌▍▋ ▇▌▋█▍▅▇█▅ ▆▊▇ ▇▇▊▍▊▇▅
1 Year Ago
Fixed jumping on the very top of the tugboat unparenting the player
1 Year Ago
▍▆▉▇█▄▌ █▊▇ ▌▌▋▆▆▄█▄ ▊▆▇▌▌█▊█▍ ▍▅▊▄▍▍ ▇▉ ▋▌▅▇▋▌▄ █▄▊ ▉▅▊▅▍▉▅▆. ▇▍▄▇▄▋ ▄▅▍▇▄▇▍ ▍▇▊-▉▆▇▋▌-▇▇█▌▌▅▇▇ ▌▅▄▌▋▉██
1 Year Ago
█▍▌▅▄▅ █▍▉▄▅▄▄▊ ▉█▄ █▉▌ ▆▊▊▅▉▌▄ ▇ ▌ ▌▋▊▉▇ ▅▋▍█▆ ▅▅▌▌▍ ▅▊▌▊ ▄▌█▋ █▅▋ ▋▆▊▉▆▅ ▄▅▊▇█▉▋▉▌ █▉▆█ ▋█▋'▋ ▍▌▄█▇▍▇ ▍▅▇▊▇█▇▍, ▍▄▄ ▊▅▉▊ ▅▄▅ ▅█▌█▄█▇▄ ▉▊ ▊▅▊▋▅▆ ▇▇ ▅▄▅█ ▅▊▆▇ ▊▌▉▅▇▋▍ ▇▅ ▉▉█▅▍▆▇ ▍▊ ▆▌█ ▆█▌▆▇▍▍▍. ▋▆▆▆▋▋ ▉█▇ ▇▍▆▆▊ ▊▋▌▅ ▆▌▋█▉██ ▍█ ▇ ▊▍▍▌▍▇█ ▇▇▆█▅▋▍ ▉▆▇▉▅▊▌▅▇▅▊, ▅▆▆ ▋▋▋ ▋▇▅▋█▇ ▄▆▌▅▇█▊ ▋▅ ▄ ▋▍▆▅▌▋▌▉ ▉▉▌▅▋ ▅▅▉ ▉█▊▌▊▆▅
1 Year Ago
Building guides can now be activated for specific missions
1 Year Ago
Although culling is completely incorrect, it writes to IndirectArgs correctly inside the computeshader & renders some parts of the base correct
1 Year Ago
v_usp: fix reload's left hand having a bit of jank if you fired & reloaded immediately
1 Year Ago
FPArms: include the hand_*_to_weapon_IKrule bones in the "X arm only" weightlists
1 Year Ago
Conversations can now be marked as non-cancellable, hides the close button on the conversation UI (always show in the editor for faster testing) Can now toggle whether a mission can be abandoned, disables the Abandon button in the inventory mission UI
1 Year Ago
Add debug.completeMission
1 Year Ago
Add debug.completemissionstage will complete the first non-completed stage if no argument is provided, otherwise you can pass an index to complete a specific objective
1 Year Ago
Checkin before I break anything
1 Year Ago
Protobuf, merge fixes
1 Year Ago
Merge from main
1 Year Ago
Update translations and items Enable clans in all builds Version bump
1 Year Ago
foliage shader: transmissive features (transmissive in general seems fucked though, one for sam though)
1 Year Ago
Use AssetPool for industrial pipe meshes
1 Year Ago
Merge from main
1 Year Ago
Material fixes.
1 Year Ago
1 Year Ago
If -project was already added but inactive, make it active Stop opening cloud menu for -project launched games
1 Year Ago
ComputeShader use Material.FromShader, support using resource paths e.g new ComputeShader( "shaders/cs_compress.shader" ); Don't call Environment.Exit on ProcessExit, but make sure we still flush managed SentrySdk just before TerminateProcess
1 Year Ago
Loading indicator for clan page instead of just claiming the player isn't in a clan until it loads Show error message on clan page instead of saying there's no clan Add a new 'not supported' error message for features the paired server doesn't support yet
1 Year Ago
6P orientation debug ball is motion blended.