241,249 Commits over 3,867 Days - 2.60cph!
Dump embedded wav phonemes to sound meta if we don't have a meta, meta takes priority over embedded
Use RenderFragments for HeaderComponent, downside is there's more code duplication now
revert body changes for now
updated .addon
hud setup to razor
Put this back, might fix camera effects playing from other players POV.. this is hard to test
Upgrade SettingsMenu to Razor
Update Scoreboard to Razor to try to unfuck remote version
Update InputHint to Razor
fix header and footer
More header and body component
rip container out
Merge branch 'boomer2' of sbox-boomer into boomer2
Partial matching for NavigatorButton, so it works on secondary/tertiary navigation
navigation button, header strip
Center align header nav content
Add NavigatorButton, set "is-active" if CurrentUrl matches
strip styles into own stylesheets
Couch - TV
TV - fixed bug on lod 2 material
Updated couch AO proxy
Merge branch 'main' of sbox-assets
Slight optimization
Collision mesh generation
add variables and button style sheets
Leaderboard backup, run #4781
Set up more deployable guides, fixed some issues with deployment tracking
Reduced the effect of gravity on trains to 50% of a realistic value (instead of 100%). Allows locomotive to get up the new steep tunnel slopes
WIP second stage build mission
Raised locomotive collision triggers, to let it handle the new steep slopes
Fixed CompassUI constant complaining in scenes with no terrain
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Fixed jumping on the very top of the tugboat unparenting the player
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Building guides can now be activated for specific missions
Although culling is completely incorrect, it writes to IndirectArgs correctly inside the computeshader & renders some parts of the base correct
v_usp: fix reload's left hand having a bit of jank if you fired & reloaded immediately
FPArms: include the hand_*_to_weapon_IKrule bones in the "X arm only" weightlists
Conversations can now be marked as non-cancellable, hides the close button on the conversation UI (always show in the editor for faster testing)
Can now toggle whether a mission can be abandoned, disables the Abandon button in the inventory mission UI
Add debug.completeMission
Add debug.completemissionstage will complete the first non-completed stage if no argument is provided, otherwise you can pass an index to complete a specific objective
Checkin before I break anything
Update translations and items
Enable clans in all builds
Version bump
foliage shader: transmissive features (transmissive in general seems fucked though, one for sam though)
Use AssetPool for industrial pipe meshes
If -project was already added but inactive, make it active
Stop opening cloud menu for -project launched games
ComputeShader use Material.FromShader, support using resource paths e.g new ComputeShader( "shaders/cs_compress.shader" );
Don't call Environment.Exit on ProcessExit, but make sure we still flush managed SentrySdk just before TerminateProcess
Loading indicator for clan page instead of just claiming the player isn't in a clan until it loads
Show error message on clan page instead of saying there's no clan
Add a new 'not supported' error message for features the paired server doesn't support yet
6P orientation debug ball is motion blended.