241,389 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Disable work shop skin applying since MeshRenderers are removed
1 Year Ago
cl_list_project is ordered, shows active & type
1 Year Ago
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1 Year Ago
Some initial work for 2D edge styles
1 Year Ago
Separator light variant Segmented control widget https://files.facepunch.com/alexguthrie/1b0511b1/sbox-dev_SglhcDRI9f.mp4 StartScreen sorting StartScreen search filter ToRelativeTimeString adjustments: "just now" for <30 minutes, "recently" for <6 hours
1 Year Ago
Cleaned away the black haloing around the ripple fx texture atlas. Scene backup & related mats.
1 Year Ago
Client compile fixes
1 Year Ago
Fix foundation floor not showing
1 Year Ago
Merged the valve mesh to oiljack_arm for animation
1 Year Ago
Merge from nexus
1 Year Ago
merge from experimental - RC
1 Year Ago
merge from main
1 Year Ago
Implement removing mesh (again) Update virtualMeshId when allocating larger section for a grid
1 Year Ago
Stats page cleanup
1 Year Ago
Submit draw calls for instanced rendering in `OnPreCull()` and start the culling job at the end of `Update()`
1 Year Ago
Disable texture streaming when rendering asset thumbnail or video
1 Year Ago
vfx_vulkan: do not use -fvk-invert-y on geometry shaders, only needed on vertex
1 Year Ago
Fixed FastPathTest.ResolveGeneric test
1 Year Ago
Failing test reproducing #1027 Simpler repro of #1027 Fixed #1027 in cases involving array types
1 Year Ago
Simpler repro of #1027 Fixed #1027 in cases involving array types
1 Year Ago
More skeleton of texture atlas stuff
1 Year Ago
Call Destroy on host too
1 Year Ago
Defer removing entity from entities list on destroy
1 Year Ago
Failing test reproducing #1027
1 Year Ago
Add skeleton of `WorkshopSkinScheduler` and `TextureAtlasScheduler` that will let us use a skin draw call for all skins of a material Various fixes
1 Year Ago
Don't process state update if we already processed one newer than that
1 Year Ago
IsController overload for specified player
1 Year Ago
Added EntitySystem.All
1 Year Ago
Add Rpc support for entities it's kinda lame w/o codegen
1 Year Ago
Fixed Rust text zfighting on shipping containers
1 Year Ago
Delete SandboxPageComponent Add Stat page Simplify multi messaging Clean environment stuff (unused) Stats editing
1 Year Ago
merge from main
1 Year Ago
merge from save239
1 Year Ago
adding fire particle
1 Year Ago
Explosives on Tugboat now work the same way as explosives on buildings. A timed explosive on a door doesn't do splash damage to the boat, and a timed explosive on the boat doesn't damage the door.
1 Year Ago
Make vr_per_view_lighting_constants_legacy.fxc avaliable on retail
1 Year Ago
Rip out http allow list, rules for allowed urls are http/https to fully qualified domains or loopback on ports 80/443/8080/8443 Allow list was intended to let players clearly see what a game was doing, but there's better ways to do it
1 Year Ago
Fixed deleted SdfWorlds not deleting chunk SceneObjects (#12)
1 Year Ago
vulkan: don't do the flush trick for generate mips, not needed and force flushing the gpu from non main-thread cocks up
1 Year Ago
merge from main
1 Year Ago
merge from save239
1 Year Ago
Feedback fixes for the old tv consistent fbx mesh data name set layer to world added the missing collision adjusted culling distance added prefab variants on/off
1 Year Ago
better shadow proxy picks for static cars
1 Year Ago
v 1.0.1
1 Year Ago
Initial commit
1 Year Ago
Don't wrap selection option titles Don't allow select text in select option Rewrite messaging to use protobuf
1 Year Ago
Couple of non-weapon test item setups. Increased random rotation.
1 Year Ago
Apply some slight random rotation when spawning items in take only mode. Don't show placement ghosts in take only mode.
1 Year Ago
Fix shadows and area lights on vulkan removing unused parameters that were fucking cbuffer alignment