241,432 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Added sockets for the other two doorways
1 Year Ago
Made the RHIB driver mount point use the SledDriver script, exposes hand IK options
1 Year Ago
Test map spawn point edit to support tugboat testing
1 Year Ago
Added support for deploying doors of any type on the tugboat
1 Year Ago
Merge from ferryterminal_media
1 Year Ago
- Set up new tugboat doors to be the tugboat's doors - Buoyancy adjustment, mainly to better serve ladder use
1 Year Ago
Parent merge
1 Year Ago
Merge from ferry_terminal
1 Year Ago
1 Year Ago
Merge from main
1 Year Ago
Removed unused plugin paths
1 Year Ago
Added ladder volumes for the new external ladders
1 Year Ago
Updated my controls convex collider to better fit the new design from Damian
1 Year Ago
Added new controls model + basic setup
1 Year Ago
Fixed tugboat controls mesh actually having a second duplicate of the mesh way off the grid
1 Year Ago
Set up additional railing colliders for Tugboat. Mid level, top level, and stairs.
1 Year Ago
Removed tugboat_a_driveable, swapped in tugboat_a_interior
1 Year Ago
New rendersystemvulkan & vfx_vulkan [hack] don't deal with instancing on SboxVertex for now, need some additional code around input layouts Tag rendersystem for Sentry Use compute shader for bloom on Vulkan & fix uav barriers [?] My last few questionable shader fixes I need to go over [?] Fix water on vulkan Make sure we're compiling DXBC + SPIRV (unless opted out) [pick] Invalid shader handle checks in CVideoPlayerProvider::PresentYUV420Texture New PerViewLightingConstantBufferVr_t for Vulkan, remove unused and realign, stop using structs in a cbuffer :x
1 Year Ago
Rewrite video processing again. Don't create a new transform for each process , use events instead of polling
Leaderboard backup, run #3817
1 Year Ago
Search all rigid and skinned decal lists to remove decal
1 Year Ago
Added stair section
1 Year Ago
Check if scene object has already been deleted in projected decal destructor
1 Year Ago
Only compile shader if at least one compile target succeeded, we probably need to do this for when we compile vulkan
1 Year Ago
Only create shader resource on successful compile
1 Year Ago
Composite viewmodel AO, and this should be the right way to do HBAO
1 Year Ago
Try a few more AO techniques
1 Year Ago
Fix video clip if width is less than height Remove unneeded Changing order here
1 Year Ago
Don't do weird offsetting on clip, that was a dumb idea
1 Year Ago
Updated video process
1 Year Ago
Fix dynamic ambient occlusion not being applied for CalculateDiffuseAmbientOcclusion
1 Year Ago
Add a 110mb native exe just to get the width and height of a video 🙈
1 Year Ago
Change how the api uses the database Api fixes Fix labels on video page Video upload api Make video job a bit more resiliant Fix can't upload files
1 Year Ago
VideoPlayer: Support hls input format, defer loaded callback until video width and height is valid
1 Year Ago
Use new file upload endpoint Fix upload progress Fix logger stack trace sometimes wrongish Fix upload progress better
1 Year Ago
Added upload endpoint File upload api Can upload smaller files direct Relocate upload api
1 Year Ago
random bullet dmg upgrade random dmg & boomerang tweaks minor balance Merge branch 'main' of sbox-sausagesurvivors2 balance
Leaderboard backup, run #3793
1 Year Ago
Square updates
1 Year Ago
Temp prefab with gunrack lighting setup Optimized wallracklight textures New flare type
1 Year Ago
To Let signage meta files
1 Year Ago
Zombie Skin 01 Adjustments
1 Year Ago
ShaderGraph: Do a real shader compile for previews instead of dynamically patching a single pixel shader. This will make vertex shaders possible and gets us ready for vulkan.
1 Year Ago
Fixes for client only & server only errors
1 Year Ago
Additional build options to allow walking away from PC - Windows Client + Client Bundles - Windows Server + Server Bundles - Windows Client + Server + Bundles
1 Year Ago
Tugboat mesh progress
1 Year Ago
Re-enabling graphics jobs on macOS (crash was potentially fixed in 2021.3.24f1)
1 Year Ago
2021.3.26f1 ProjectVersion.txt (was already in use on the build server, should not change anything)
Leaderboard backup, run #3782
1 Year Ago
Added more particle operators * Remap Particle Count to Scalar init * Remap Direction to CP to Vector op Fix DME Model picker not really working Build dmxconvert Fixed missing material warning in particle editor Added a few more particle attributes * screen space effect * normal * Visibility input dot * Visibility input distance Added "ender models" particle renderer unfuck C_EnvProjectedTexture header